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If the image you are uploading is a image that would be used in a grid (such as a Crafting Table), refer to the Grid images section.

For in-game screenshots, refer to the Screenshots section.

For modicons, refer to the Modicons section.

Screenshots[]

At least one in-world screenshot should be used for every Biomes page. Screenshots should also be used to display Rituals and Landmarks features. Like biomes, at least one screenshot should be used for every page pertaining these subjects, if necessary. Some basic guidelines can be found below.

  • Always use the default texture pack; no third-party texture packs should ever be used to show an in-world structure.
  • Screenshots should not be too large or too small, use common sense when it comes to image size. 854x480 pixels is a decent size that should show correctly on all sized monitors.
  • Avoid using extreme Field-of-view (FOV) settings in-game. The Quake Pro setting should not be used unless it is absolutely necessary to capture a scene.
  • Avoid taking pictures with choppy or broken chunk boundaries.
  • Do not stretch/resize the images (cutting is okay).
  • File names should explain the use or contents of the image.
    • Biome images should be prefixed with "Biome_". After the underscore the biome name should be put exactly as it appears in-game.
  • If there is already an image of the name that is preferred to use, add _<mod abbreviation> or _<mod name>, without the angled brackets, to the end of the file name.
  • If possible, avoid screenshots that may confuse Color-blind users.
  • Screenshots should be taken during the day, unless darkness or nighttime is crucial for the screenshot.
  • Screenshots of the player should be taken using one of the default skins (Steve or Alex), unless the skin is crucial for the screenshot. The DefaultSkin mod can be used to easily disable your skin for the purpose of taking screenshots in Minecraft 1.10+.

Modicons[]

Modicons should be uploaded in the form of Modicon (full mod name).png, e.g. Modicon Crop Dusting.png. This is the standard format that should be followed for any future modicon uploads. When uploading a modicon, it is best practice to use {{subst:Modicon|[[(mod name here)]]}} for the file summary. See the Template:Modicon documentation for more information.

Grid images[]

See also: Feed The Beast Wiki:Tilesheet update guide

All grid icons for items and blocks use the tilesheet system. As such, there is a specific procedure to upload such images.

  • The recommended way to obtain images of items and blocks is to use item panel dumps, which are a part of NEI (1.7.10 only) and BlockRenderer (1.8 and newer only).
    • Using NEI in 1.7
      • In the NEI filter dropdown double click on the mod you want to get images for, so that only that mod's items are displayed in the item panel.
      • In the dumps section of NEI options, perform an item panel dump of type 64x64 PNG. Larger than 64x64 is totally fine, leave them as is and do not resize them.
    • Using BlockRenderer in 1.8+
      • Find the mod ID for the mod you would like to get images for. They are found in the "mods" menu in the main menu.
      • Enter the Bulk Render GUI while in a world, and specify the mod's mod ID.
      • Set the render size to 64x64 and press render. Larger than 64x64 is totally fine, leave them as is and do not resize them.
  • If you are unable to use NEI or BlockRenderer dumps, then you will have to gather the images manually.
    • Obtain as many images as possible directly from the mod's assets.
    • For 3D rendered blocks, grab a screenshot and use a program like Gimp to crop it down to size and remove the background. Try to use screenshots with the GUI size as large as possible. Make sure the screenshots use PNG instead of any other format.
    • Do not resize/scale the images in any way.
    • Make sure the images are saved as .png.
  • The images should be named precisely as they are in game, including any punctuation and typos. For example, if you are adding an image for "4xIns. Garbage (blue)" then the image must be named "4xIns. Garbage (blue).png".
  • If multiple images have the same name, add a parenthesized suffix to differentiate them, for example
    Clay (Block) and
    Clay (Item).
  • If an item name contains a character which is not part of a valid filename on Windows or Mac OS X (any of <>:"/\|?*), then use a name which is valid and then include a file named renames.txt with a line for each image which needs to be renamed like follows: (do not include the .png extension).
Filename=In-game name
Something else=/"Fancy":"Thing"\
  • Stick all the images into a folder named with the correct abbreviation of the mod they are from.
  • Put that folder in an archive and upload it to a preferred file host (mediafire is popular). Then link it on the Tilesheet requests page.

Block images[]

See also: Feed The Beast Wiki:Tilesheet update guide

Note that following these steps is important to ensure the highest quality for your block images.

  1. First use some sort of block image dumper like NEI or BlockRenderer to dump the block images at a very high resolution. 768x768 is a nice size for this, but it can take quite a long time to dump the images for large mods. [note 1]
  2. Then acquire Rust, along with https://github.com/FTB-Gamepedia/ftb-rs.
  3. Put the dumped images into ftb-rs/work/shrink.
  4. Inside the ftb-rs directory, run cargo run --release -- shrink.
  5. You should now have lovely 192x192 block images ready to use inside ftb-rs/work/shrunk.

Notes[]

  1. The maximum size for NEI dumps is 256x256. The maximum size for BlockRenderer is 512x512.



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