Gas-Burning Generator | |
---|---|
Mod | Mekanism |
Type | Machine |
Required modules | Mekanism: Generators |
Properties | |
Blast resistance | 24 |
Hardness | 3.5 |
Stackable | No |
Liquid storage | 20,000 mB |
TC6 Aspects | 81 22 22 8 5 3 3 |
Energy | |
EU storage | 2,000 EU |
Max EU output | 40 EU/t |
MJ storage | 0.02 MJ |
Max MJ output | 0.0004 MJ/t |
RF storage | 8,000 RF |
Max RF output | 160 RF/t |
Tesla storage | 8,000 T |
Max Tesla output | 160 T/t |
The Gas-Burning Generator is a generator added by Mekanism. It is used to burn flammable gases like Hydrogen to produce energy.
Recipe[]
Usage[]
Energy production[]
The Generator needs flammable gases (e.g., Hydrogen) to produce energy, which can be supplied manually via storage items, like the Basic Gas Tank or through Basic Pressurized Pipes. As shown in picture 1, the Generator can be supplied with Hydrogen from a Electrolytic Separator. The produced energy can delivered to a connected Basic Universal Cable, an adjacent machine or Basic Energy Cube, or it can be used to charge portable energy storage cells like the RE-Battery and items inside the GUI.
GUI[]
Right-clicking on the machine opens its GUI (shown in picture 2).
Slots[]
- The plus and minus slots can be used to input or extract a gas respectively manually into the internal storage, e.g., with a Basic Gas Tank.
- The filling level indicator in the middle shows the internal gas storage.
- The green slot and the vertical meter on the right side accepts rechargeable portable power storage (such as a Basic Energy Cube or RE-Battery) and displays the current energy in the machine respectively.
Side-buttons[]
- The lower-left button changes the displayed energy system between Energy Units, Redstone Flux, Minecraft Joules, and Teslas. The change only affects the display; the energy is still available in all forms inside the system.
- The middle-right button opens the GUI to configure the access rights for the machine.
- The lower-right button changes the behavior to Redstone:
- "High" = operates only if a signal is received
- "Low" = operates only if no signal is received
- "Disabled" = operates independent of receiving signals
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