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{{About|the Ars Magica 2 Beam||Beam}}
{{About|the Ars Magica 2 Beam||Beam}}
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{{infobox
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{{Infobox
|name= Beam
|name= Beam
|iconimage={{Gc|mod=AM2|Beam}}
|iconimage={{Gc|mod=AM2|Beam}}
|mod=Ars Magica 2
|mod=Ars Magica 2
}}
}}
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{{infobox Ars Magica 2
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{{Infobox Ars Magica 2
|compendium=It isn't much of a mental shift to switch from a channeled spell to a beam. The amount of strain, however, is another story. A beam if a much more controlled version of a channeled spell.
|compendium=It isn't much of a mental shift to switch from a channeled spell to a beam. The amount of strain, however, is another story. A beam if a much more controlled version of a channeled spell.
|type=[[Shapes|Shape]]
|type=[[Shapes|Shape]]
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{{Navbox Ars Magica 2}}
{{Navbox Ars Magica 2}}
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Latest revision as of 15:06, 20 June 2017
This page is about the Ars Magica 2 Beam. For other uses, see Beam.
It isn't much of a mental shift to switch from a channeled spell to a beam. The amount of strain, however, is another story. A beam if a much more controlled version of a channeled spell.
Beam is a Shape from the Ars Magica 2 mod. It will cause the spell to be cast as a ray, affecting everything within its path. It can be found in the Occulus's Offense tab and require an red Skill Point to be unlocked.
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