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m (→‎Recipe: fixed a little detail (activation crystals aren't needed))
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{{Infobox
 
{{Infobox
 
|name=Bound Helmet
 
|name=Bound Helmet
|iconimage=Bound Helmet
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|imageicon={{Gc|Bound Helmet|mod=BM|link=none}}
 
|mod=Blood Magic
 
|mod=Blood Magic
|type=Armor
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|type=armor
 
|lore=Devilish Protection
 
|lore=Devilish Protection
 
|durability=Infinite
 
|durability=Infinite
 
}}
 
}}
The '''Bound Helmet''' is a helm added by [[Blood Magic]]. It is part of the Bound Armor set, and has infinite durability. However, it's ability to protect you from damage hinges on the amount of [[Life Essence|LP]] you have in your Soul Network. If you have a full set, you will be protected from all physical damage, if you have enough LP.
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The '''Bound Helmet''' is a helm added by [[Blood Magic]]. It is part of the Bound Armor set, and has infinite durability. However, it's ability to protect one from damage hinges on the amount of [[Life Essence|LP]] in one's Soul Network. If the wearer has a full set, the wearer will be protected from all physical damage, if the wearer has enough LP.
   
 
== Recipe ==
 
== Recipe ==
The Bound Helmet is created using [[Filled Socket|Filled Sockets]] and a [[Soul Armour Forge]]. Instead of placing the sockets in a crafting grid, you instead place them in the world, in a pattern like you would in the grid. Then, you place the Soul Armour Forge below it and right click it.
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The Bound Helmet is created using [[Filled Socket]]s and a [[Soul Armour Forge]]. Instead of placing the sockets in a crafting grid, one must instead place them in the world, in a pattern like one would in the grid. Then, one must place the Soul Armour Forge below it and right click it.
   
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[[File:SAF Layout.png|thumbnail|Vertical layout of the Soul Armour Forge. The first layout is the helmet.]]
[[File:Boundhelm.png|200px|thumb|right|Creating the Bound Helmet]]
 
   
 
== Upgrading ==
 
== Upgrading ==
Like all pieces of Bound Armor, the Bound Helmet can be upgraded with Sigils and various other items.
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Like all pieces of Bound Armor, the Bound Helmet can be upgraded with Sigils and various other items during creation.
   
 
{| class="wikitable"
 
{| class="wikitable"
 
! Item !! Effect
 
! Item !! Effect
 
|-
 
|-
| [[Weak Blood Shard]] || Allows for the player to place on sigil in the piece of armor
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| [[Weak Blood Shard]] || Allows for the player to place one sigil in the piece of armor
 
|-
 
|-
 
| [[Demon Blood Shard]] || Allows for the player to place two sigils in the piece of armor
 
| [[Demon Blood Shard]] || Allows for the player to place two sigils in the piece of armor
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| [[Master Blood Orb]] || Removes the drain on LP for the use of sigils in the armor piece (does not take up a sigil slot)
 
| [[Master Blood Orb]] || Removes the drain on LP for the use of sigils in the armor piece (does not take up a sigil slot)
 
|-
 
|-
| [[Divination Sigil]] || Grants Night Vision
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| [[Divination Sigil]] || Adds a HUD element showing current amount of LP in soul network
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|-
  +
| [[Sigil of the Blood Lamp]] || Grants Night Vision
 
|-
 
|-
 
| [[Air Sigil]] || Grants protection from fall damage
 
| [[Air Sigil]] || Grants protection from fall damage
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|}
 
|}
   
In order to temporarily disable the effects of your Bound Armor, right click with a [[Armour Inhibitor]]. This will disable ALL of the effects of your currently worn Bound Armor until you right-click again.
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In order to temporarily disable the effects of Bound Armor, right click with a [[Armour Inhibitor]]. This will disable ALL of the effects of currently worn Bound Armor until the wearer right-clicks again.
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{{Navbox Blood Magic}}
 
{{Navbox Blood Magic}}
[[Category:Blood Magic]][[Category:Armor]]
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[[Category:Blood Magic]][[Category:Headwear]]
<languages/>
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<languages />

Latest revision as of 05:39, 4 April 2020

Bound Helmet

ModBlood Magic
TypeArmor
Tooltip textDevilish Protection
Properties
DurabilityInfinite

The Bound Helmet is a helm added by Blood Magic. It is part of the Bound Armor set, and has infinite durability. However, it's ability to protect one from damage hinges on the amount of LP in one's Soul Network. If the wearer has a full set, the wearer will be protected from all physical damage, if the wearer has enough LP.

Recipe

The Bound Helmet is created using Filled Sockets and a Soul Armour Forge. Instead of placing the sockets in a crafting grid, one must instead place them in the world, in a pattern like one would in the grid. Then, one must place the Soul Armour Forge below it and right click it.

SAF Layout

Vertical layout of the Soul Armour Forge. The first layout is the helmet.

Upgrading

Like all pieces of Bound Armor, the Bound Helmet can be upgraded with Sigils and various other items during creation.

Item Effect
Weak Blood Shard Allows for the player to place one sigil in the piece of armor
Demon Blood Shard Allows for the player to place two sigils in the piece of armor
Master Blood Orb Removes the drain on LP for the use of sigils in the armor piece (does not take up a sigil slot)
Divination Sigil Adds a HUD element showing current amount of LP in soul network
Sigil of the Blood Lamp Grants Night Vision
Air Sigil Grants protection from fall damage
Water Sigil Allows the wearer to breathe underwater
Lava Sigil Grants Fire Resistance
Void Sigil The wearer cannot see void fog or take damage from falling in the void
Sigil of Haste Grants a Speed and Jump boost
Sigil of the Fast Miner Grants a Mining Speed Boost
Sigil of the Whirlwind Deflects arrows nearby the player
Sigil of the Dome Temporarily evaporates all fluids around the wearer
Sigil of the Green Grove Causes nearby plants to grow faster
Sigil of Magnetism Draws in items within a ten-block radius of the wearer
Sigil of the Phantom Bridge A platform made of phantom blocks appears about the wearer's feet while in the air
Sanguine Helmet Functions similar to the Goggles of Revealing, however, there is no Vis discount while crafting.

In order to temporarily disable the effects of Bound Armor, right click with a Armour Inhibitor. This will disable ALL of the effects of currently worn Bound Armor until the wearer right-clicks again.