m (→Recipe: fixed a little detail (activation crystals aren't needed)) |
Tag: Visual edit |
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{{Infobox |
{{Infobox |
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|name=Bound Helmet |
|name=Bound Helmet |
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− | | |
+ | |imageicon={{Gc|Bound Helmet|mod=BM|link=none}} |
|mod=Blood Magic |
|mod=Blood Magic |
||
− | |type= |
+ | |type=armor |
|lore=Devilish Protection |
|lore=Devilish Protection |
||
|durability=Infinite |
|durability=Infinite |
||
}} |
}} |
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− | The '''Bound Helmet''' is a helm added by [[Blood Magic]]. It is part of the Bound Armor set, and has infinite durability. However, it's ability to protect |
+ | The '''Bound Helmet''' is a helm added by [[Blood Magic]]. It is part of the Bound Armor set, and has infinite durability. However, it's ability to protect one from damage hinges on the amount of [[Life Essence|LP]] in one's Soul Network. If the wearer has a full set, the wearer will be protected from all physical damage, if the wearer has enough LP. |
== Recipe == |
== Recipe == |
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− | The Bound Helmet is created using [[Filled Socket |
+ | The Bound Helmet is created using [[Filled Socket]]s and a [[Soul Armour Forge]]. Instead of placing the sockets in a crafting grid, one must instead place them in the world, in a pattern like one would in the grid. Then, one must place the Soul Armour Forge below it and right click it. |
+ | [[File:SAF Layout.png|thumbnail|Vertical layout of the Soul Armour Forge. The first layout is the helmet.]] |
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− | [[File:Boundhelm.png|200px|thumb|right|Creating the Bound Helmet]] |
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== Upgrading == |
== Upgrading == |
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− | Like all pieces of Bound Armor, the Bound Helmet can be upgraded with Sigils and various other items. |
+ | Like all pieces of Bound Armor, the Bound Helmet can be upgraded with Sigils and various other items during creation. |
{| class="wikitable" |
{| class="wikitable" |
||
! Item !! Effect |
! Item !! Effect |
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|- |
|- |
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− | | [[Weak Blood Shard]] || Allows for the player to place |
+ | | [[Weak Blood Shard]] || Allows for the player to place one sigil in the piece of armor |
|- |
|- |
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| [[Demon Blood Shard]] || Allows for the player to place two sigils in the piece of armor |
| [[Demon Blood Shard]] || Allows for the player to place two sigils in the piece of armor |
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| [[Master Blood Orb]] || Removes the drain on LP for the use of sigils in the armor piece (does not take up a sigil slot) |
| [[Master Blood Orb]] || Removes the drain on LP for the use of sigils in the armor piece (does not take up a sigil slot) |
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|- |
|- |
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− | | [[Divination Sigil]] || |
+ | | [[Divination Sigil]] || Adds a HUD element showing current amount of LP in soul network |
+ | |- |
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+ | | [[Sigil of the Blood Lamp]] || Grants Night Vision |
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|- |
|- |
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| [[Air Sigil]] || Grants protection from fall damage |
| [[Air Sigil]] || Grants protection from fall damage |
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|} |
|} |
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− | In order to temporarily disable the effects of |
+ | In order to temporarily disable the effects of Bound Armor, right click with a [[Armour Inhibitor]]. This will disable ALL of the effects of currently worn Bound Armor until the wearer right-clicks again. |
+ | |||
{{Navbox Blood Magic}} |
{{Navbox Blood Magic}} |
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− | [[Category:Blood Magic]][[Category: |
+ | [[Category:Blood Magic]][[Category:Headwear]] |
− | <languages/> |
+ | <languages /> |
Latest revision as of 05:39, 4 April 2020
Bound Helmet | |
---|---|
Mod | Blood Magic |
Type | Armor |
Tooltip text | Devilish Protection |
Properties | |
Durability | Infinite |
The Bound Helmet is a helm added by Blood Magic. It is part of the Bound Armor set, and has infinite durability. However, it's ability to protect one from damage hinges on the amount of LP in one's Soul Network. If the wearer has a full set, the wearer will be protected from all physical damage, if the wearer has enough LP.
Recipe
The Bound Helmet is created using Filled Sockets and a Soul Armour Forge. Instead of placing the sockets in a crafting grid, one must instead place them in the world, in a pattern like one would in the grid. Then, one must place the Soul Armour Forge below it and right click it.
Upgrading
Like all pieces of Bound Armor, the Bound Helmet can be upgraded with Sigils and various other items during creation.
Item | Effect |
---|---|
Weak Blood Shard | Allows for the player to place one sigil in the piece of armor |
Demon Blood Shard | Allows for the player to place two sigils in the piece of armor |
Master Blood Orb | Removes the drain on LP for the use of sigils in the armor piece (does not take up a sigil slot) |
Divination Sigil | Adds a HUD element showing current amount of LP in soul network |
Sigil of the Blood Lamp | Grants Night Vision |
Air Sigil | Grants protection from fall damage |
Water Sigil | Allows the wearer to breathe underwater |
Lava Sigil | Grants Fire Resistance |
Void Sigil | The wearer cannot see void fog or take damage from falling in the void |
Sigil of Haste | Grants a Speed and Jump boost |
Sigil of the Fast Miner | Grants a Mining Speed Boost |
Sigil of the Whirlwind | Deflects arrows nearby the player |
Sigil of the Dome | Temporarily evaporates all fluids around the wearer |
Sigil of the Green Grove | Causes nearby plants to grow faster |
Sigil of Magnetism | Draws in items within a ten-block radius of the wearer |
Sigil of the Phantom Bridge | A platform made of phantom blocks appears about the wearer's feet while in the air |
Sanguine Helmet | Functions similar to the Goggles of Revealing, however, there is no Vis discount while crafting. |
In order to temporarily disable the effects of Bound Armor, right click with a Armour Inhibitor. This will disable ALL of the effects of currently worn Bound Armor until the wearer right-clicks again.