Clock Timer Gold Gate

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Clock Timer Gold Gates


ModBuildCraft
TypeItem
Upgrades
Next tierClock Timer Diamond Gate

The Clock Timer Gold Gates are items added by BuildCraft and are a specific design of the Basic Gate to control and/or interact with all pipes of BuildCraft via four configurable functions. The clock timer design has three additional options available to start a function at specific intervals (see Usage). The gate has also an AND and OR version. The next tier is the Clock Timer Diamond Gate with eight configurable functions.

Recipe[edit | edit source]

Usage[edit | edit source]

A Diamond AND Gate interacts with all four types of Pipe Wire to transmit redstone signals. Pipe Wires on different pipe types can be connected via Cobblestone Structure Pipe.

The Clock Timer Gold Gate can be placed on all types and sides of the BuildCraft pipes with a right-click. By holding the crouch-key and right-clicking the gate can be removed without to destroy the pipe.

Note: The basic function is that the gate checks the precondition in the right slot, and, if this precondition is true, executes the option in the left slot. The bar between the left and right slot light up red when the precondition is currently True. The difference between the AND and the OR version is when it will trigger an action. Both will trigger if one precondition is true, but if the AND version is used, and two or more conditions are set to trigger the same action, the action will only trigger when both preconditions are True. If the OR version is used and two or more preconditions are set to the same action, the action will trigger when either of the preconditions is True. The different to the Standard design is, that the clock timer design has three additional preconditions for all pipes to start a function at specific intervals of 5, 10 or 15 seconds (yellow marked in the table below).

With a right-click the player can open the GUI, which has four rows, each having three slots, to configure functions. All slots can be configured by clicking in the slot. The possible options depends on the pipe where the gate was mounted:

  • All options like the standard Gate (goto)
  • Additional options of the Clock Timer Gates (goto)
  • Additional options of the gold gates to interact with storage (see below)
  • Furthermore the Clock Timer Gold Gate has the ability to interact with Blue and Green Pipe Wire (in addition to Red Pipe Wire) to transmit and/or receive redstone signals over the BuildCraft own wire system. An example with a Diamond AND Gate is shown in the picture, but it is the same except that the Clock Timer Gold Gate can only interact with the Red, Blue and Green Pipe Wire. In the GUI the corresponding option is selectable if a pipe wire is connected to the gate (see below)

Additional options for all pipe types[edit | edit source]

Following options are additional available for all types (kinesis, fluid, transport):

BuildCraft Gold Gate GUI.png
Left slot (1. precondition; 2. special option) Right slot
Icon Text Icon Text Explanation Icon Text Explanation
Kinesis, Fluid, Transport Pipes
Redstone Signal On
Set True if a redstone signal receives the gate

Gate Side Only Set True if a redstone signal receives directly the side with the gate

Redstone Signal Off
Set True if no redstone signal receives the gate

Gate Side Only Set True if no redstone signal receives directly the side with the gate
Transport Pipe
Items Traversing empty Set True if the transport pipe transmits any item

for example Stone Set True if the transport pipe transmits Stone (item can be placed by drag and drop)

Additional options for extraction pipes and connected storage[edit | edit source]

Following options are additional available for all extraction pipes and pipe they are connected to a storage. Note: In the second slot can be placed an item to specify the function.

Left slot Right slot
Icon Text Icon Text Explanation
Transport Pipe
Inventory Has Space Set True if the inventory is full (independet of the item)

for example
Stone
Set True if the connected inventory is full with Stone

Inventory Has Space Set True if a redstone signal receives the gate about a red pipe wire

for example
Stone
Set True if a redstone signal receives the gate about a red pipe wire and the second option is True

Inventory Contains <25%
Set True if the connected inventory has lesser than 25% of the item in the second slot

Inventory Contains <50%
Set True if the connected inventory has lesser than 50% of the item in the second slot

Inventory Contains <75%
Set True if the connected inventory has lesser than 75% of the item in the second slot
Wooden Fluid Pipe and pipes connected to tanks
Contains < 25% Set True if the connected tank contains lesser than 25% of any fluid

for example
Water Bucket
Set True if the connected tank contains lesser than 25% Water

Contains < 50% Set True if the connected tank contains lesser than 50% of any fluid

for example
Water Bucket
Set True if the connected tank contains lesser than 50% Water

Contains < 75% Set True if the connected tank contains lesser than 75% of any fluid

for example
Water Bucket
Set True if the connected tank contains lesser than 75% Water

Fluid in Tank Set True if the connected tanks contains any fluid

for example
Water Bucket
Set True if the connected tank contains Water

Space for Fluid Set True if the connected tanks has space for any other fluid

for example
Water Bucket
Set True if the connected tank has space to gather Water

Fluid Traversing Set True if the pipe transmits any fluid

for example
Water Bucket
Set True if the pipe transmits Water

Additional options for pipe wire interaction[edit | edit source]

Following options are additional available for all types (kinesis, fluid, transport) if Pipe Wire is connected to the gate:

Left slot Right slot
Icon Text Icon Text Explanation
Kinesis, Fluid, Transport Pipes
Red Pipe Signal On
Set True if a redstone signal receives the gate about a red pipe wire
Red Pipe Signal Activates a red pipe wire signal





Set True if a redstone signal receives the gate about a red pipe wire and the second option is True
Blue Pipe Signal Activates a blue pipe wire signal

Red Pipe Signal Off
Set True if no redstone signal receives the gate about a red pipe wire
Green Pipe Signal Activates a green pipe wire signal





Set True if no redstone signal receives the gate about a red pipe wire and the second option is True

Blue Pipe Signal On
Set True if a redstone signal receives the gate about a blue pipe wire





Set True if a redstone signal receives the gate about a blue pipe wire and the second option is True

Blue Pipe Signal Off
Set True if no redstone signal receives the gate about a blue pipe wire





Set True if no redstone signal receives the gate about a blue pipe wire and the second option is True

Green Pipe Signal On
Set True if no redstone signal receives the gate about a green pipe wire





Set True if a redstone signal receives the gate about a red pipe wire and the second option is True

Green Pipe Signal Off
Set True if no redstone signal receives the gate about a green pipe wire





Set True if no redstone signal receives the gate about a red pipe wire and the second option is True