|Ars Magica 2 Information|
|Components dictate what the spell does to the things it targets. Components can be added once per spell stage.|
|Occulus tab||Offense, Defense, Utility|
Components are a part Ars Magica 2's spell grammar. It determines the spell's effect and/or behavior, such as whether a spell will cause the target take damage, restore its health, and/or plant crops.
Spell Grammar[edit | edit source]
A spell can't have more than one of the same component, but it can contain two or more different components. For example, there can't be a Self-Shrink-Shrink spell, as it contain more than one of the Shrink component, but there can be a Self-Shrink-Invisibility spell, or even a Self-Shrink-Invisibility-Haste-Flight spell, because all of the spell's components are different from each other.
While a spell can contain two or more different components, there's incompatible components, such as Reflect and Shield. If a spell contains two or more incompatible components, it will only apply one of the incompatible component's effect to the target. For example, a Self-Heal-Reflect-Shield spell will apply Heal and Reflect to its target, but Shield will not be applied.