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(→‎Summoning: Added how to summon shade and what it does to player)
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(Added second use for demon blood shard)
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'''Elementals''' are hostile mobs in [[Blood Magic]] that can be summoned by the player. Elementals will rarely drop [[Demon Blood Shard]]s, which are used in the creation of the [[Archmage's Blood Orb]].
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'''Elementals''' are hostile mobs in [[Blood Magic]] that can be summoned by the player. Elementals will rarely drop [[Demon Blood Shard]]s, which are used in the creation of the [[Archmage's Blood Orb]] and the [[Awakened Activation Crystal]].
   
 
==Summoning==
 
==Summoning==

Revision as of 23:22, 5 May 2020

Elemental
ModBlood Magic
TypeHostile monster
Properties
Health points100 (Heart × 50)

Elementals are hostile mobs in Blood Magic that can be summoned by the player. Elementals will rarely drop Demon Blood Shards, which are used in the creation of the Archmage's Blood Orb and the Awakened Activation Crystal.

Summoning

Elementals are summoned similarly to Lesser Demons in that they only require a single ring of a summoning circle to be constructed. Like the Lesser Demon, Elementals have 100 (Heart × 50) health points. Unlike Lesser Demons, all Elementals are capable of flight and are more aggressive and dangerous. Players should prepare themselves specifically for each elemental, as each one has a unique combat ability.

Elemental Ingredient Ability
Air Aether Launches the player high into the air
Fire Incendium Sets the player ablaze
Water Aquasalus Inflicts Drowning and Inhibit on the player
Earth Terrae Inflicts Slowness and Inhibit on the player
Shade Tenebrae Inflicts blindness on the player
Holy Sanctus Inflicts Poison on the player