Ender Suits/Changelog

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On this page, the changelog for the Ender Suits mod can be found.

1.0 build 4[edit | edit source]

  • Electrical armors now show protection points; protection levels changed.
  • Added Ender Nano/Quantum Goggles of Revealing.
  • Now you can turn on/off the Portable Electric Furnace.
  • Ender Thaumium/Void armors more expensive, and some functions won't damage the armor.
  • Ender Thaumium/Void armors now give Vis discount.
  • The Earth Manipulator/Ender Void Blade now slowly repair themselves.
  • Added warp to Earth Manipulator.
  • New function to the Ender Void Blade; now, it teleports your player to the position that you are looking.
  • Exchanged Ender Thaumium recipes.
  • Testing IC2 Classic with the mod (maybe).
  • Thaumic recipes more thaumic (Thaumonomicon, maybe).
  • Some other things.

1.0 build 3[edit | edit source]

  • Ender Quantum Boots energy bug fix.
  • Linguagem portuguesa(BR) agora funciona corretamente (Translation: Brazilian Portuguese now supported).
  • Added Config File.
  • Added Portable Electric Furnace.
  • Removed fish smelting.
  • Removed unnecessary forge entity registry.
  • Removed unnecessary classes.
  • Changed Earth Manipulator function- Now, the Earth Manipulator will put blocks of Dirt and Grass.
  • Now, you just need to left click the Teleportation Inductor(TI) to teleport.
  • Added Iluminatti.

1.0 build 2[edit | edit source]

  • Ender Infuser making items dissapear bug FIXED (for a while).
  • Now, the Ender Omnitool will use 225 EU per block, and if you have less than 225 EU, the block will not drop items.
  • Changed the texture of Ender Infuser (not more an Induction Furnace)
  • Oredictionary! Now, you can use plates and circuits from another mods.

1.0[edit | edit source]

  • Initial release.