On this page, the changelog for the Ender Suits mod can be found.
1.0 build 4[edit | edit source]
- Electrical armors now show protection points; protection levels changed.
- Added Ender Nano/Quantum Goggles of Revealing.
- Now you can turn on/off the Portable Electric Furnace.
- Ender Thaumium/Void armors more expensive, and some functions won't damage the armor.
- Ender Thaumium/Void armors now give Vis discount.
- The Earth Manipulator/Ender Void Blade now slowly repair themselves.
- Added warp to Earth Manipulator.
- New function to the Ender Void Blade; now, it teleports your player to the position that you are looking.
- Exchanged Ender Thaumium recipes.
- Testing IC2 Classic with the mod (maybe).
- Thaumic recipes more thaumic (Thaumonomicon, maybe).
- Some other things.
1.0 build 3[edit | edit source]
- Ender Quantum Boots energy bug fix.
- Linguagem portuguesa(BR) agora funciona corretamente (Translation: Brazilian Portuguese now supported).
- Added Config File.
- Added Portable Electric Furnace.
- Removed fish smelting.
- Removed unnecessary forge entity registry.
- Removed unnecessary classes.
- Changed Earth Manipulator function- Now, the Earth Manipulator will put blocks of Dirt and Grass.
- Now, you just need to left click the Teleportation Inductor(TI) to teleport.
- Added Iluminatti.
1.0 build 2[edit | edit source]
- Ender Infuser making items dissapear bug FIXED (for a while).
- Now, the Ender Omnitool will use 225 EU per block, and if you have less than 225 EU, the block will not drop items.
- Changed the texture of Ender Infuser (not more an Induction Furnace)
- Oredictionary! Now, you can use plates and circuits from another mods.
1.0[edit | edit source]
- Initial release.