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(Wheeeeeeee, tilesheets!) |
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+ | ==Item images== |
+ | All grid icons for items and blocks now use the tilesheet system. As such there is now a new procedure to upload such images. |
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+ | * Obtain as many images as possible directly from the mod's assets. |
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− | * 32x is the largest currently allowed for images to be used in infoboxes |
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+ | * For 3D rendered blocks, grab a screenshot and use a program like Gimp to crop it down to size and remove the background. |
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− | * 16x is the largest allowed for navboxes. |
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+ | * Name each image exactly as it is in game. For example, if you are adding a texture for "4xIns. Garbage (blue)" then the image must be named "4xIns. Garbage (blue).png". |
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+ | * Stick all the images into a folder with the name of the mod they are from. |
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− | * Images that exceed these guidelines may be deleted without warning. |
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+ | * Put that folder in an archive, upload it, and send it to {{U|Retep998}}. |
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{{Navbox portals}} |
{{Navbox portals}} |
Revision as of 10:58, 10 November 2013
Item images
All grid icons for items and blocks now use the tilesheet system. As such there is now a new procedure to upload such images.
- Obtain as many images as possible directly from the mod's assets.
- For 3D rendered blocks, grab a screenshot and use a program like Gimp to crop it down to size and remove the background.
- Name each image exactly as it is in game. For example, if you are adding a texture for "4xIns. Garbage (blue)" then the image must be named "4xIns. Garbage (blue).png".
- Stick all the images into a folder with the name of the mod they are from.
- Put that folder in an archive, upload it, and send it to Retep998.