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(Wheeeeeeee, tilesheets!)
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==Image Size==
+
==Item images==
  +
All grid icons for items and blocks now use the tilesheet system. As such there is now a new procedure to upload such images.
 
  +
* Obtain as many images as possible directly from the mod's assets.
* 32x is the largest currently allowed for images to be used in infoboxes
 
  +
* For 3D rendered blocks, grab a screenshot and use a program like Gimp to crop it down to size and remove the background.
* 16x is the largest allowed for navboxes.
 
  +
* Name each image exactly as it is in game. For example, if you are adding a texture for "4xIns. Garbage (blue)" then the image must be named "4xIns. Garbage (blue).png".
 
  +
* Stick all the images into a folder with the name of the mod they are from.
* Images that exceed these guidelines may be deleted without warning.
 
  +
* Put that folder in an archive, upload it, and send it to {{U|Retep998}}.
   
 
{{Navbox portals}}
 
{{Navbox portals}}

Revision as of 10:58, 10 November 2013

Item images

All grid icons for items and blocks now use the tilesheet system. As such there is now a new procedure to upload such images.

  • Obtain as many images as possible directly from the mod's assets.
  • For 3D rendered blocks, grab a screenshot and use a program like Gimp to crop it down to size and remove the background.
  • Name each image exactly as it is in game. For example, if you are adding a texture for "4xIns. Garbage (blue)" then the image must be named "4xIns. Garbage (blue).png".
  • Stick all the images into a folder with the name of the mod they are from.
  • Put that folder in an archive, upload it, and send it to Retep998.