Focal Manipulator (Thaumcraft 6)
- This page is about the Focal Manipulator from Thaumcraft 6. For other uses, see .
Recipe[edit | edit source]
Usage[edit | edit source]
Right-clicking the Focal Manipulator will open its GUI, which is used to create custom spells.
The slot on the bottom left is a focus slot. In order to use this block, a focus must be inserted into it.
The middle area of the interface shows the current spell layout. Clicking on one of the pieces will select it, which allows editing its settings in the bottom right corner. Right clicking a piece will remove it and all pieces below. The top piece always is the Root focus medium, which affects the caster directly and cannot be selected.
The scrollable list on the left shows the usable spell patterns, which are divided into three types:
- focus mediums, which provide trajectories determining what is affected by the spell,
- focus effects, which apply an effect to the affected object,
- focus modifiers, which modify the spell behavior.
Clicking on one of the patterns will place it in the currently selected position in the layout. Every pattern has a complexity cost, which is modified by the pattern's settings and increased by 50% for each repeated use of the same pattern.
The top bar is a text field where the spell's name can be set. This name defaults to the name of the focus item used.
The top right area of the interface contains:
- the "Start Crafting" button, which can be only pressed when all crafting conditions are met and starts the crafting process.
- the total complexity of the spell, which is limited by the used focus type and determines the casting cooldown and cost. If the Focus's complexity limit is exceeded by the planned patterns, the new Focus cannot be created.
- the experience level and Vis cost of crafting the spell.
- the Vis cost of a single cast of the spell.
- the Vis Crystals required to craft the spell.
Clicking the "Start Crafting" button will consume the required experience and Vis Crystals, and start draining Vis from the chunk containing the Focal Manipulator. The area where Vis is drained from can be increased to a 3×3 chunk area by placing a Workbench Charger on top of it. Once the required Vis is gathered, the created spell will be stored in the focus. If the focus contained a spell already, it will be overwritten.
Focus patterns[edit | edit source]
Mediums[edit | edit source]
|Root||-||Affects the player||-|
|Affects objects in the block reach range of the player||-|
|Shoots a projectile that affects the hit object||Projectile speed (1-5)|
Options: None, Bouncy (bounces off blocks, cannot trigger on hitting a block anymore), Seek hostile, Seek friendly
|Shoots a bolt with a 16 block range that affects the hit object||-|
|Spawns a mine that triggers when a mob walks on it||Target type: Friendly, Non-friendly|
|Creates a cloud that applies the spell effects every 5 ticks to all objects in range||Duration (seconds): 5-30|
Range (blocks): 1-3
|Spawns a spellbat that attacks a target, applying spell effects to it||Target type: Friendly, Non-friendly|
|Affects all highlighted blocks||Planning method: |
Full (can affect up to a 7×7×7 area of different blocks),
Surface (can affect up to a 7×7 area of the same block type)
Effects[edit | edit source]
|Deals fire damage, sets target on fire
|Burn duration (seconds): 0-5|
|Deals projectile damage and knocks the target back||Duration (seconds): 2-10|
|Deals projectile damage and applies Slowness
Freezes nearby Water into Frosted Ice
|Deals projectile damage
Breaks weak blocks
|Deals magic damage||Power: 1-5|
|Deals magic damage and applies harmful status effects on hit entities
Places a static field that applies harmful status effects
|Duration (seconds): 1-10|
|Heals the target, damaging undead targets instead||Healing: 1-5|
|Breaks the hit blocks||Silk Touch: Yes/No|
Fortune: No, I, II, III, IV
Breaking strength: 1-5
|Replaces the hit blocks with the selected one from the caster's inventory||Silk Touch: Yes/No|
Fortune: No, I, II, III, IV
|Creates a temporary 3×3 hole that can be walked through at the hit location||Duration (seconds): 2-10|
Modifiers[edit | edit source]
|Scatter||Splits a trajectory into multiple weaker ones||Trajectory forks: 2-10|
Spread angle (degrees): 10-360
|Split Target||Splits a target into two weaker ones||-|
|Split Trajectory||Splits a trajectory into two weaker ones||-|