Gate

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Gate











ModBuildCraft
TypeItem

Gates are devices which attach basic electrical logic onto BuildCraft Transport Pipes, Fluid Pipes and Kinesis Pipes.

Gates come in several versions; the Basic, Iron, Gold, Diamond, Emerald and the Quartz Gate, which have (except the Basic Gate) an AND and OR variant on it, which have increasingly more options. Detailed information, features and usage of each variant can be found in the article of the respective gate.

The difference between the AND and the OR gates is when it will trigger an action. Both will trigger if one condition is true, but if an AND gate is used, and two or more conditions are set to trigger the same action, the action will only trigger when both conditions are true (If this AND is true). If an OR gate got two or more conditions set to the same action, the action will trigger when either of the conditions are true (If this OR is true).

When placing a gate on a pipe by a block with an inventory, a liquid buffer or an energy buffer, the gate will show conditions according to the block. An example would be to place it by a chest, and you would get inventory related conditions (Inventory empty, space in inventory, etc.). Some blocks or mods have their own conditions, like the Apiary and IC2 machines. All conditions are described in the respective article of the gate.

Gates can send a signal along a pipe using Pipe Wire. To transfer a signal from a pipe that does not connect to another pipe (Waterproof to Transport), it is possible to use Cobblestone Structure Pipe. In the following table is shown the ability of all gate types to interact with Pipe Wire:

Chipset Can Interact With Pipe Wire Colors Configurable Functions Special abilities

Basic Gate Red 1 Gate for the beginning


Iron AND / OR Gate Red, Blue 2 Advanced basic gate


Gold AND / OR Gate Red, Blue, Green 4 Additional options for precondition


Diamond AND / OR Gate Red, Blue, Green, Yellow 8 Additional options for precondition


Emerald AND / OR Gate Red, Blue, Green, Yellow 4 Gate to control the Robots


Quartz AND / OR Gate Red, Blue, Green 2 Additional options for precondition and action.

Recipe[edit | edit source]

The player can choose the desired mode (AND or OR) if he has placed all needed resources in the Assembly Table, and the choosen one is produced.










































Liquid Assembly Table Power.png
Liquid Assembly Table Power.png
Liquid Assembly Table Power.png
GUI tank 8 140.png
100,000 RF200,000 RF400,000 RF800,000 RF1,200,000 RF600,000 RF


Usage[edit | edit source]

A Diamond AND Gate interacts with all four types of Pipe Wire to transmit redstone signals. Pipe Wires on different pipe types can be connected via Cobblestone Structure Pipe.

All Gates can be placed on all types and sides of the BuildCraft pipes with a right-click. By holding the crouch-key and right-clicking the gate can be removed without to destroy the pipe.

Note: The basic function is that the gate checks the precondition in the right slot, and, if this precondition is true, executes the option in the left slot. The bar between the left and right slot light up red when the precondition is currently True.

With a right-click the player can open the GUI, which has dependent on the gate a different amount of slots. These slots can be configurated by clicking in it. The possible options depends on the pipe where the gate was mounted. The options which are available at all gates are listed in the tables below with a brief description:

  • Selectable options independent of the pipe (goto)
  • Additional options for extraction (wooden) pipes (goto)
  • Additional options for pipes they are connected to enegy or item consumer (machines), chests, tanks and so on (goto)
  • Additional options only available for special pipes (goto)
  • Furthermore all gates have the ability to interact with Red Pipe Wire to transmit and/or receive redstone signals over the BuildCraft own wire system. An example with a Diamond AND Gate is shown in the picture, but it is the same except that not all Gates can interact with the all types of Pipe Wire (listet in the table above). In the GUI the corresponding option is selectable if a pipe wire is connected to the Gate (goto)

General options for all pipes and gates[edit | edit source]

Following gate options are available on all pipes of the respective type (kinesis, fluid, transport):

Left slot Right slot
Icon Text Explanation Icon Text Explanation
Kinesis Pipe
Power Traversing Set True if the kinesis pipe transmits energy
Closed Stops the energy transmission

Pipe Empty Set True if the kinesis pipe is empty
Input Only Allows only the input of a energy

Power Requested Set True if the kinesis pipe requests energy
Open Allows the transmission of energy

Power Overloaded Set True if the kinesis pipe is overloaded (red line)
Output Only Allows only the output of energy

Redstone Signal On Set True if a redstone signal receives the gate
Redstone Signal Activates a redstone signal

Redstone Signal Off Set True if no redstone signal receives the gate
Fluid Pipe
Fluid Traversing Set True if the fluid pipe transmits a fluid
Closed Stops the fluid transmission

Pipe Empty Set True if the fluid pipe is empty
Input Only Allows only the input of fluid

Redstone Signal On Set True if a redstone signal receives the gate
Open Allows the transmission of fluid

Redstone Signal Off Set True if no redstone signal receives the gate
Output Only Allows only the output of fluid

Redstone Signal Activates a redstone signal
Transport Pipe
Items Traversing Set True if the transport pipe transmits items
Closed Stops the item transmission

Pipe Empty Set True if the transport pipe is empty
Input Only Allows only the input of items

Redstone Signal On Set True if a redstone signal receives the gate
Open Allows the transmission of items

Redstone Signal Off Set True if no redstone signal receives the gate
Output Only Allows only the output of items

Redstone Signal Activates a redstone signal

Additional options for extraction pipes and all gates[edit | edit source]

Following gate options are additional available on the extraction pipe of the respective type (kinesis, fluid, transport):

Left slot Right slot
Icon Text Explanation Icon Text Explanation
Wooden Kinesis Pipe
High Energy Stored Set True if the connected engine has much energy stored

Low Energy Stored Set True if the connected engine has less energy stored

Engine Blue Set True if the connected engine is blue

Engine Green Set True if the connected engine is green

Engine Yellow Set True if the connected engine is yellow

Engine Red Set True if the connected engine is red

Engine Overheat Set True if the connected engine is overheated
Wooden Fluid Pipe
Contains < 25% Set True if the connected tank contains lesser than 25% fluid

Contains < 50% Set True if the connected tank contains lesser than 50% fluid

Contains < 75% Set True if the connected tank contains lesser than 75% fluid

Fluid in Tank Set True if the connected tanks contains fluid

Tank Empty Set True if the connected tank is empty

Tank Full Set True if the connected tank is full

Space for Fluid Set True if the connected tanks has space for an other fluid
Wooden Transport Pipe
Items in Inventory Set True if the inventory of the connected energy consumer contains items

Inventory Empty Set True if the inventory of the connected energy consumer is empty

Inventory Full Set True if the inventory of the connected energy consumer is full

Inventory Full Set True if the inventory of the connected energy consumer has space

Additional options for consumer, chests and tanks and all gates[edit | edit source]

Following gate options are additional available for pipe of the respective type (kinesis, fluid, transport), if they are connected to a consumer or storage:

Left slot Right slot
Icon Text Explanation Icon Text Explanation
Kinesis Pipe
High Energy Stored Set True if the connected machine has much energy stored
Loop The connected energy consumer works in a loop

Low Energy Stored Set True if the connected machine has less energy stored
Off Stops the connected energy consumer

Items in Inventory Set True if the inventory of the connected energy consumer contains items
On Activates the connected energy consumer

Inventory Empty Set True if the inventory of the connected energy consumer is empty

Inventory Full Set True if the inventory of the connected energy consumer is full

Inventory Full Set True if the inventory of the connected energy consumer has space

Work Done Set True if the connected energy consumer has done his work

Has Work Set True if the connected energy consumer has work
Fluid Pipe
Contains < 25% Set True if the connected tank contains lesser than 25% fluid

Contains < 50% Set True if the connected tank contains lesser than 50% fluid

Contains < 75% Set True if the connected tank contains lesser than 75% fluid

Fluid in Tank Set True if the connected tank contains fluid

Tabk Empty Set True if the connected tank is empty

Tank Full Set True if the connected tank is full

Space for Fluid Set True if the connected tanks has space for an other fluid
Transport Pipe
Items in Inventory Set True if the inventory of the connected machine contains items
Loop The connected machine works in a loop

Inventory Empty Set True if the inventory of the connected machine is empty
Off Stops the connected machine

Inventory Full Set True if the inventory of the connected machine is full
On Activates the connected machine

Inventory Full Set True if the inventory of the connected machine has space
Box Available if a Filler is connected

Work Done Set True if the connected machine has done his work
Clear Available if a Filler is connected

Has Work Set True if the connected machine has work
Cylinder Available if a Filler is connected

Fill Available if a Filler is connected

Flatten Available if a Filler is connected

Frame Available if a Filler is connected

Horizon Available if a Filler is connected

Pyramid Available if a Filler is connected

Stairs Available if a Filler is connected

Additional options for special pipes and all gates[edit | edit source]

Following gate options are additional available for specific pipes:

Left slot Right slot
Icon Text Explanation
Iron Kinesis Pipe
20 RF/t Limit Set the energy transmission limit to 20 RF/t

40 RF/t Limit Set the energy transmission limit to 40 RF/t

80 RF/t Limit Set the energy transmission limit to 80 RF/t

160 RF/t Limit Set the energy transmission limit to 160 RF/t

320 RF/t Limit Set the energy transmission limit to 320 RF/t

640 RF/t Limit Set the energy transmission limit to 640 RF/t

1280 RF/t Limit Set the energy transmission limit to 1280 RF/t
Daizuli and Emzuli Transport Pipe
















Paint Items Changes the color of the transported items
Stripes Transport Pipe
Down Pipe Direction -

East Pipe Direction -

North Pipe Direction -

South Pipe Direction -

Up Pipe Direction -

West Pipe Direction -

Additional options for pipe wire interaction and all gates[edit | edit source]

Following options are additional available for all types (kinesis, fluid, transport) if Pipe Wire is connected to the gate:

Left slot Right slot
Icon Text Explanation Icon Text Explanation
Kinesis, Fluid, Transport Pipes
Red Pipe Signal On Set True if the gate is receiving a signal through a red pipe wire
Red Pipe Signal Activates a red pipe wire signal

Red Pipe Signal Off Set True if a the gate is not receiving a signal through a red pipe wire

The above options are also available for Blue, Green, and Yellow Pipe Wires if they are connected.

BC 6.1.1 and below[edit | edit source]











































Liquid Assembly Table Power.png
Liquid Assembly Table Power.png
Liquid Assembly Table Power.png
GUI tank 8 140.png
20,000 MJ40,000 MJ40,000 MJ80,000 MJ80,000 MJ160,000 MJ160,000 MJ

OR gates and AND gates can be converted in the Crafting Table.