Getting Started (FTB Revelation)

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Introduction[edit | edit source]

FTB Revelation is a large, general-purpose Feed The Beast and CurseForge modpack created by the FTB Team. This guide is meant to help you get started with playing the modpack by introducing its various mods little by little as you progress through the game. The guide covers the 2.0.0 version of the modpack that was released on Wed 6 June 2018.

Disclaimers[edit | edit source]

Some notes before we get started:

  • This guide assumes a basic understanding of the mechanics of vanilla (i.e. non-modded version of) Minecraft, such as how to move, how to interact with blocks, how to craft, how to mine and how to attack. If you have not played vanilla at all, here's a guide for complete newcomers.
  • When you start playing FTB Revelation for the first time, you are advised to reconsider some things that you are used to doing in vanilla. For instance, if you do not mine
    Coal Ore and do not smelt
    Iron Ore right away, you can get much more out of these resources a bit later on.
  • This guide aims in sustainability and zero waste, i.e. trying to get as much out from natural resources as possible and preferring renewable resources. As an example, use
    Charcoal for fuel and leave
    Coal Ore to the ground until you can craft yourself a Silk Touch tool to harvest it. It also assumes that you want to start gathering tool experience, so we are going to acquire the basic Tinkers' Construct toolset from the very start.
  • This guide is vegan, i.e. you do not need to interact with any animals to use this guide. As an example, to craft a
    Bed, harvest
    Flax or
    Cotton and craft
    Wool instead of shearing sheep. However, unless you are playing on Peaceful difficulty, you will inevitably come across some monsters and will have to attack them to protect yourself. Since this guide aims in zero waste, it would be a shame to leave all that loot behind, wouldn't it? As such, stuff like Bones are fair game. You can ponder for yourself whether or not you consider it ethical to kill Spiders in broad daylight when they are not hostile.

These ideals are followed in order to create a guide that is accessible, optimized and of high quality. Of course, if you don't mind wasting some resources or time or abusing some animals, nothing can stop you from branching out to the dark side.

First impressions[edit | edit source]

When you first spawn, you start out with a bunch of items in your inventory right at the very beginning. Out of these items, probably the most relevant to you in the early stages of the game will be
Materials and You, a book about the Tinkers' Construct mod, and its Armory Addendum, another book covering Construct's Armory, the new armor crafting add-on for Tinkers' Construct. Feel free to check out the rest too if you want.

You can see yourself on a minimap at the upper right corner of your screen. That is the JourneyMap mod and, by default, you should be able to access it in fullscreen view by pressing J on your keyboard. Over there, you can also make changes to waypoints. For example, if you die, it creates a waypoint where you were found dead, and you might want to remove that waypoint at some point.

When you open your inventory, you will see all the blocks, items and elements listed as a grid. That is the Just Enough Items (JEI) mod. You can search for any block and its crafting recipe by writing its name on the input field and clicking on its icon. If there are any recipes that are not yet documented in this wiki, you can always check the available recipes with this method, so you will likely be using this functionality quite a bit.

Toolset[edit | edit source]

Even with all the possible mods imaginable, some quirks never change, so go gather 5
Wood by punching a tree or two. You might notice that as you get rid of all the wood blocks of a tree, the leaves decay much quicker than in vanilla – that's the Quick Leaf Decay mod at work. The decaying leaves will probably drop some saplings; use them to replant the tree and save extras for yourself.
Oak is preferred because it is abundant, easy to farm and occasionally drops
Apples, but practically any Wood will do at this point. Just don't clog up all your inventory space with all those new fancy mod trees!

When you have 5
Wood, craft a basic Tinkers' Construct workshop: 8
Blank Patterns, a
Tool Station, a
Part Builder and a
Stencil Table. Place the blocks on the ground and the
Blank Patterns on the
Stencil Table.

Tinkers' Construct tools have a number of benefits. They gather tool experience, meaning you will become better at using the tool over time. They also offer a lot of variability and customization options. So, let's make you some cool new tools, shall we? You will use the
Stencil Table to craft patterns, use those patterns on the
Part Builder to craft tool parts, and use those tool parts on the
Tool Station to craft the actual tools. Use the Stencil Table to craft these patterns first:

Now use the
Part Builder to craft the first tool parts with the
Tool Rod Pattern,
Binding Pattern and
Axe Head Pattern. Repeat this process for each of the patterns:

  1. Place the pattern on the
    Part Builder.
  2. Place the required amount of
    Wood Planks on the
    Part Builder.
  3. Pick up your new tool part.

Finally, use the
Tool Station to craft your first tool: select the
Hatchet from the lefthand side menu, place your tool parts in the Tool Station and craft a
Wooden Hatchet.

Gather at least 10 more
Wood with your new
Hatchet and craft some more:

By now, you probably figured out that you can craft the tool parts from something else other than
Wood, of course. Every material has one or more traits associated with it, and the traits can vary depending on what tool part you use the material for. Since you get one trait for each tool part, it is usually a good idea to use different suitable materials for each part, so you will get as much traits as you can for the tool. Then again, some traits also stack, so you might get better traits if you use the same material for several parts. Materials also affect the durability of the tool in different ways, and the material used for the head tool part determines the tool's mining level and speed, attack rating and what materials can be used to repair the tool.

That is a lot of variables to take into account, but basically at this point in the game, you want to craft your tool handles out of
Wood and tool heads out of
Cobblestone. After a while, you can upgrade your tools to also use
Stone Bindings,
Flint heads,
Bone Tool Rods or
Cactus guards, for example.

Gather 10
Cobblestone with your new
Wooden Pickaxe and craft:

Place your
Wooden Hatchet on the
Tool Station along with a
Stone Axe Head and pick up your upgraded tool. Neat! Do the same with the
Wooden Pickaxe and the
Stone Pickaxe Head. Next, using the
Stone Axe Head and the
Stone Shovel Heads, craft two more Tinkers' Construct tools: the
Stone Shovel, and the
Stone Mattock.

If your tools run out of durability, they get broken but not removed from your inventory. Whenever you want to repair a tool, you can either:

  • put the tool on the
    Tool Station along with the material that was used to craft the head of the tool. For example, if you have a
    Mattock crafted from a
    Stone Axe Head and a
    Wooden Shovel Head, you can use either stone or wood to repair it.
  • craft
    Sharpening Kits on the
    Part Builder out of the material that was used to craft the head of the tool, and use them on the go by putting them to a crafting grid along with the tool you want to repair.

That covers the basics of how to craft and repair tools in Tinkers' Construct. Maybe now you want to craft yourself a
Stone Broadsword to protect yourself, or a
Stone Kama to pick up
Grass or to shear
Wool from sheep, for example. You might also want to consider replacing the
Wooden Bindings with
Stone Bindings, or using other materials for your tools, such as
Flint,
Cactus,
Bone or
Paper. You can check out all the material qualities in the
Materials and You in-game manual, and search for more information online in case something is explained vaguely.

Let there be light![edit | edit source]

Craft a
Furnace and smelt 1
Wood to create
Charcoal. Put the
Charcoal in your crafting grid and you will get 8
Tiny Charcoal. They each smelt one item, so this is a way for you to make sure you get everything out of your
Charcoals at this point in the early game.

Smelt a bit more
Wood, and you should now have enough
Charcoal to craft some
Torches. Alternatively, you can create Stone Rods out of
Cobblestone and use them to craft
Stone Torches, or use those
Tiny Charcoals to craft some cute
Tiny Torches. Pushing F7 will show you any places where the light level may become so dark that monsters can spawn there.

Agriculture[edit | edit source]

Another thing you should do is gather and plant some seeds and plants. Try to find at least
Seeds (drop from
Grass),
Rice Seeds (found near beaches),
Flax Seeds (flowers growing near Grass),
Sugar Canes (next to water sources) and
Cacti (deserts).

When you till
Dirt or
Grass blocks, you might occasionally come across some
Worms. If you place them on
Dirt or
Grass, they start tilling the soil for you into
Farmland. They come in real handy early-game when you don't have
Buckets yet to carry
Water around, but if this sort of symbiotic relationship with
Worms is too much animal cruelty for you, you can always find a body of water and grow your plants at the beach instead.

When you have gathered the resources (or at least most of them – e.g.
Cacti can be a bit tricky to find in some environments, but don't sweat it), you should find a place where you want to build your base. You likely want to live nearby a body of water, at least initially, so that you can craft a
Boat and start exploring the nearby shoreline efficiently. When you have harvested enough
Flax to acquire 12
String, refine them into 3
Wool and craft yourself a cozy
Bed. Good night!

Workshop[edit | edit source]

Since you have gathered quite a bit of items by now, you might have already crafted some vanilla
Chests. You will most certainly want to upgrade those to
Small Storage Crates by crafting
Chest To Storage Crate Upgrades. These single-block crates have 13×9=117 item slots, which means more space for your junk than what four vanilla
Chests offer. Furthermore, you can upgrade them later on to
Medium Storage Crates and
Large Storage Crates. If you need to move crates or chests around, you can lift them with single-use
Wooden Chest Transporters.

You should already have a
Crafting Station, a
Tool Station, a
Part Builder, a
Stencil Table, a
Part Chest, and a
Pattern Chest. Now craft an
Armor Station (we'll get to that in a minute), and you have your basic Tinkers' Construct blocks ready. You can of course put the workshop blocks where you want, but to get the most out of the modpack's functionalities, lay them out in front of you like so:


Small Storage Crate

Part Chest

Stencil Table

Pattern Chest

Crafting Station

Armor Station

Tool Station

Part Builder

Interacting with the workshop is now much more convenient:

Currently, there are a total of 43 different
Patterns and they are easy and cheap to craft, so at this point you might just as well craft the
Patterns for each possible tool part and store them all in your
Pattern Chest.

Patience, young padawan![edit | edit source]

Now you have your tools ready, but there are some things you might want to consider before heading off to mine:

  • If a block drops something else than the block itself (e.g.
    Coal Ore drops
    Coal,
    Redstone Ore drops
    Redstone,
    Diamond Ore drops
    Diamonds), you might not want to mine it until you get a tool with Silky Touch that does not break harvested blocks. In FTB Revelation, acquiring a tool like this is a bit easier, so wait if you have some patience.
  • You can mine ores, but do not smelt any of them yet. This goes for
    Iron Ore,
    Copper Ore,
    Tin Ore,
    Aluminum Ore,
    Gold Ore etc. This is because you will soon be able to process your ores so that they will generate two ingots per one ore – or even more!

Pack up[edit | edit source]

The Forestry mod adds a number of backpacks to the game, and they are useful for extending your inventory space. As long as you have 4
String (harvested from
Flax), 2
Wool (crafted from 8
String) and some
Wood, you can already craft yourself a
Foresting Backpack that stores all your different
Wood,
Saplings,
Seeds,
Wheat,
Rice Seeds,
Rice,
Flax Seeds and so on. You might also be interested in:

Suit up[edit | edit source]

Alright, let's craft you an armor next. Each armor piece consists of a Core, Plates and a Trim. At this point in the early game, arguably the best armor you can craft is made out of
Cactus Cores,
Bone Plates and
Wooden Trims, but if you haven't acquired enough of those materials just yet, feel free to use any materials you want. After all, you can gradually upgrade the armor to a better version if you wish.

  • Use the
    Stencil Table to craft a
    Pattern for each Armor Core, a
    Pattern for the Armor Plates, and a
    Pattern for the Armor Trim.
  • Then, use the
    Part Builder to craft each of the Armor Cores (e.g. from
    Cactus), 4 Armor Plates (e.g. from
    Bone), and 4 Armor Trims (e.g. from
    Wood).
  • Finally, use the
    Armor Station to craft each piece of armor from the Cores, Plates and Trims, and equip the armor once it is done.

Like with tools, you should be able to find all the information about the qualities of different armor materials qualities in the Armory Addendum in-game manual, or alternatively search for more information online.

Enough crafting, let's mine![edit | edit source]

You now have a base, a bed, torches, tools, armor and plenty of inventory space for different items. As such, you are ready to delve into the depths of your first dungeons and finally get your loot game going.

Smeltery[edit | edit source]

As soon as you have found a few blocks of
Iron Ore and some
Lava, you're ready for your next task. Tinkers' Construct features a neat multiblock structure called the Smeltery. With it, you can, for instance:

  • Get double ingots from ore blocks by smelting them
  • Create tool parts out of metals and other materials by casting them
  • Blend metals and other materials together by alloying them

Smeltery parts are built from
Seared Bricks that are smelted from
Grout, which is a mixture of
Gravel,
Sand and
Clay. You will need at least 18 of each to get enough
Grout for building the tiniest possible Smeltery, and you need another 5
Sand to smelt some
Glass. However, the Smeltery is much more useful when it is even just a bit larger, so I advise you to get at least 80
Seared Bricks (so 40 of each
Gravel,
Sand and
Clay), and an additional 5
Sand to be turned into
Glass. With these, the Smeltery can smelt 4 items at once, and it's easier to see what's actually boiling inside. You can also expand the Smeltery later even further if you wish. Go dig!

The Smeltery uses
Lava as its fuel source. As you know from Vanilla, to acquire
Lava, you will need a
Bucket, and it requires three
Iron Ingots to craft one. Some people prefer to craft the
Quartz Grindstone solely for this purpose; I suggest you just use up 3
Iron Ore, since crafting the grindstone requires 3
Certus Quartz Crystals, and those are even more rare to come by than Iron. So, craft a
Bucket and go pick up some
Lava.

Once you have your materials ready – a
Lava Bucket, 80
Seared Bricks and 10
Glass – it's time to build all the different parts for the Smeltery. Craft these:

Lay out the blocks like so: (attach the
Faucets on the sides of the
Smeltery Drains)

















If your building skills are decent enough, the
Smeltery Controller should light up with fire particles validating all your hard work. It's alive!

You can now add
Lava to the
Seared Gauge by right-clicking it with the
Lava Bucket. However, if you have more
Lava, you can also create your first
Obsidian Pickaxe with the Smeltery. This is done like so:

Now you can go to the
Part Builder and craft yourself an
Obsidian Pickaxe Head. Or, you can craft an
Obsidian Sharpening Kit and put that, your existing
Flint Pickaxe and a
Flint to the
Tool Station to get a
Flint Pickaxe that can mine anything an
Obsidian Pickaxe could. Do you want a better pickaxe that requires
Obsidian for repairs, or a pickaxe that can be repaired with
Flint but has slower mining speed? The choice is yours!

To smelt ores into ingots, you need to place an
Ingot Cast on the
Casting Table. To create casts, you can use
Molten Gold, but
Molten Aluminum Brass is preferred due to its cheaper material costs. To get
Molten Aluminum Brass, put 3
Aluminum Ores and 1
Copper Ore to the
Smeltery Controller to alloy them. Smelt 1
Clay (item) in a regular
Furnace to acquire 1
Brick, take the
Brick in your hand and right-click the
Casting Table to place it there, and then right-click the Faucet over the
Casting Table to create the
Ingot Cast. You can create more casts out of the spare
Molten Aluminum Brass you have with this same method, or you can just smelt the rest of it into
Aluminum Brass Ingots with the
Ingot Cast and resmelt them later if you ever need additional casts.

Now that you know how smelting, casting and alloying in the Smelter works, you can finally smelt some of that iron to receive double
Iron Ingots for every
Iron Ore you smelt. The same principle works for
Copper Ore,
Tin Ore and so on. Neat!

Power up[edit | edit source]

As you progress further, you can start building various machines to get even more out of your ores and to do much more fun stuff. There are a number of different mod options to choose from, but to get started, I suggest getting into Thermal Expansion 5 (and Thermal Foundation).

When you have acquired at least 14
Copper Ingots, 7
Iron Ingots, 4
Tin Ingots, 1
Gold Ingot, 1
Silver Ingot and 6
Redstone, you can craft a
Steam Dynamo and a
Pulverizer. Place the
Steam Dynamo on the ground, pointy face up, and then place the
Pulverizer on top of it. Right-click the
Steam Dynamo with a
Water Bucket to supply it with water to heat up.

The
Steam Dynamo burns things like
Charcoal to heat the water, which generates electricity in the form of Redstone Flux (RF for short). This RF is then used by the
Pulverizer to crush your ores into two respective dusts, which you can then smelt in a furnace to get two ingots per ore. The
Pulverizer also creates some byproducts, so you might get some
Nickel Dust when crushing
Iron Ores,
Gold Dust when crushing
Copper Ores,
Iron Dust when crushing
Tin Ores, and so on.

When you start building more machines, you likely want to hook them all up efficiently to a single power source like the
Steam Dynamo. Thermal Foundation provides
Leadstone Fluxducts, but they are pretty expensive. Instead, I suggest you utilize Extra Utilities 2 to craft 1
Transfer Node (Energy), hook it up on the
Steam Dynamo and transfer the energy to different machines via
Transfer Pipes.

At some point, you may want to upgrade your power generation system to an easier setup than manually carrying water to the
Steam Dynamo and inserting
Charcoal to heat it. Mischief of Mice actually has a great YouTube tutorial on how to build a system that provides you with infinite amounts of renewable energy. Check it out: Thermal Expansion: Infinite Renewable Energy Early Game! Minecraft 1.10+