Getting Started (FTB Revelation)

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Introduction[edit | edit source]

FTB Revelation is a large, general-purpose Feed The Beast and CurseForge modpack created by the FTB Team. This guide is meant to help you get started with playing the modpack by introducing its various mods little by little as you progress through the game. The guide covers the 2.0.0 version of the modpack that was released on Wed 6 June 2018.

Disclaimers[edit | edit source]

Some notes before we get started:

  • This guide assumes a basic understanding of the mechanics of vanilla (i.e. non-modded version of) Minecraft, such as how to move, how to interact with blocks, how to craft, how to mine and how to attack. If you have not played vanilla at all, here's a guide for complete newcomers.
  • When you start playing FTB Revelation for the first time, you are advised to reconsider some things that you are used to doing in vanilla. For instance, if you do not mine
    Coal Ore and do not smelt
    Iron Ore right away, you can get much more out of these resources a bit later on.
  • This guide aims in sustainability and zero waste, i.e. trying to get as much out from natural resources as possible and preferring renewable resources. As an example, use
    Charcoal for fuel and leave
    Coal Ore to the ground until you can craft yourself a Silk Touch tool to harvest it. It also assumes that you want to start gathering tool experience, so we are going to acquire the basic Tinkers' Construct toolset from the very start.
  • This guide is vegan, i.e. you do not need to interact with any animals to use this guide. As an example, to craft a
    Bed, harvest
    Flax or
    Cotton and craft
    Wool instead of shearing sheep. However, unless you are playing on Peaceful difficulty, you will inevitably come across some monsters and will have to attack them to protect yourself. Since this guide aims in zero waste, it would be a shame to leave all that loot behind, wouldn't it? As such, stuff like Bones are fair game. You can ponder for yourself whether or not you consider it ethical to kill Spiders in broad daylight when they are not hostile.

These ideals are followed in order to create a guide that is accessible, optimized and of high quality. Of course, if you don't mind wasting some resources or time or abusing some animals, nothing can stop you from branching out to the dark side.

First impressions[edit | edit source]

When you first spawn, you start out with a bunch of items in your inventory right at the very beginning. Out of these items, probably the most relevant to you in the early stages of the game will be
Materials and You, a book about the Tinkers' Construct mod, and its Armory Addendum, another book covering Construct's Armory, the new armor crafting add-on for Tinkers' Construct. Feel free to check out the rest too if you want.

You can see yourself on a minimap at the upper right corner of your screen. That is the JourneyMap mod and, by default, you should be able to access it in fullscreen view by pressing J on your keyboard. Over there, you can also make changes to waypoints. For example, if you die, it creates a waypoint where you were found dead, and you might want to remove that waypoint at some point.

When you open your inventory, you will see all the blocks, items and elements listed as a grid. That is the Just Enough Items (JEI) mod. You can search for any block and its crafting recipe by writing its name on the input field and clicking on its icon. If there are any recipes that are not yet documented in this wiki, you can always check the available recipes with this method, so you will likely be using this functionality quite a bit.

Toolset[edit | edit source]

Even with all the possible mods imaginable, some quirks never change, so go gather 5
Wood by punching a tree or two. You might notice that as you get rid of all the wood blocks of a tree, the leaves decay much quicker than in vanilla – that's the Quick Leaf Decay mod at work. The decaying leaves will probably drop some saplings; use them to replant the tree and save extras for yourself.
Oak is preferred because it is abundant, easy to farm and occasionally drops
Apples, but practically any Wood will do at this point. Just don't clog up all your inventory space with all those new fancy mod trees!

When you have 5
Wood, craft a basic Tinkers' Construct workshop: 8
Blank Patterns, a
Tool Station, a
Part Builder and a
Stencil Table. Place the blocks on the ground and the
Blank Patterns on the
Stencil Table.

Tinkers' Construct tools have a number of benefits. They gather tool experience, meaning you will become better at using the tool over time. They also offer a lot of variability and customization options. So, let's make you some cool new tools, shall we? You will use the
Stencil Table to craft patterns, use those patterns on the
Part Builder to craft tool parts, and use those tool parts on the
Tool Station to craft the actual tools. Use the Stencil Table to craft these patterns first:

Now use the
Part Builder to craft the first tool parts with the
Tool Rod Pattern,
Binding Pattern and
Axe Head Pattern. Repeat this process for each of the patterns:

  1. Place the pattern on the
    Part Builder.
  2. Place the required amount of
    Wood Planks on the
    Part Builder.
  3. Pick up your new tool part.

Finally, use the
Tool Station to craft your first tool: select the
Hatchet from the lefthand side menu, place your tool parts in the Tool Station and craft a
Wooden Hatchet.

Gather at least 10 more
Wood with your new
Hatchet and craft some more:

By now, you probably figured out that you can craft the tool parts from something else other than
Wood, of course. Every material has one or more traits associated with it, and the traits can vary depending on what tool part you use the material for. Since you get one trait for each tool part, it is usually a good idea to use different suitable materials for each part, so you will get as much traits as you can for the tool. Then again, some traits also stack, so you might get better traits if you use the same material for several parts. Materials also affect the durability of the tool in different ways, and the material used for the head tool part determines the tool's mining level and speed, attack rating and what materials can be used to repair the tool.

That is a lot of variables to take into account, but basically at this point in the game, you want to craft your tool handles out of
Wood and tool heads out of
Cobblestone. After a while, you can upgrade your tools to also use
Stone Bindings,
Flint heads,
Bone Tool Rods or
Cactus guards, for example.

Gather 10
Cobblestone with your new
Wooden Pickaxe and craft:

Place your
Wooden Hatchet on the
Tool Station along with a
Stone Axe Head and pick up your upgraded tool. Neat! Do the same with the
Wooden Pickaxe and the
Stone Pickaxe Head. Next, using the
Stone Axe Head and the
Stone Shovel Heads, craft two more Tinkers' Construct tools: the
Stone Shovel, and the
Stone Mattock.

If your tools run out of durability, they get broken but not removed from your inventory. Whenever you want to repair a tool, you can either:

  • put the tool on the
    Tool Station along with the material that was used to craft the head of the tool. For example, if you have a
    Mattock crafted from a
    Stone Axe Head and a
    Wooden Shovel Head, you can use either stone or wood to repair it.
  • craft
    Sharpening Kits on the
    Part Builder out of the material that was used to craft the head of the tool, and use them on the go by putting them to a crafting grid along with the tool you want to repair.

That covers the basics of how to craft and repair tools in Tinkers' Construct. Maybe now you want to craft yourself a
Stone Broadsword to protect yourself, or a
Stone Kama to pick up
Grass or to shear
Wool from sheep, for example. You might also want to consider replacing the
Wooden Bindings with
Stone Bindings, or using other materials for your tools, such as
Bone or
Paper. You can check out all the material qualities in the
Materials and You in-game manual, and search for more information online in case something is explained vaguely.

Let there be light![edit | edit source]

Craft a
Furnace and smelt 1
Wood to create
Charcoal. Put the
Charcoal in your crafting grid and you will get 8
Tiny Charcoal. They each smelt one item, so this is a way for you to make sure you get everything out of your
Charcoals at this point in the early game.

Smelt a bit more
Wood, and you should now have enough
Charcoal to craft some
Torches. Alternatively, you can create Stone Rods out of
Cobblestone and use them to craft
Stone Torches, or use those
Tiny Charcoals to craft some cute
Tiny Torches. Pushing F7 will show you any places where the light level may become so dark that monsters can spawn there.

Agriculture[edit | edit source]

Another thing you should do is gather and plant some seeds and plants. Try to find at least
Seeds (drop from
Rice Seeds (found near beaches),
Flax Seeds (flowers growing near Grass),
Sugar Canes (next to water sources) and
Cacti (deserts).

When you till
Dirt or
Grass blocks, you might occasionally come across some
Worms. If you place them on
Dirt or
Grass, they start tilling the soil for you into
Farmland. They come in real handy early-game when you don't have
Buckets yet to carry
Water around, but if this sort of symbiotic relationship with
Worms is too much animal cruelty for you, you can always find a body of water and grow your plants at the beach instead.

When you have gathered the resources (or at least most of them – e.g.
Cacti can be a bit tricky to find in some environments, but don't sweat it), you should find a place where you want to build your base. You likely want to live nearby a body of water, at least initially, so that you can craft a
Boat and start exploring the nearby shoreline efficiently. When you have harvested enough
Flax to acquire 12
String, refine them into 3
Wool and craft yourself a cozy
Bed. Good night!

Workshop[edit | edit source]

You should now have a
Crafting Station, a
Tool Station, a
Part Builder, a
Stencil Table, a
Part Chest, and a
Pattern Chest. Now craft two vanilla
Chests and the last piece of the puzzle: an
Armor Station. (We'll get to that in a minute.) You now have your basic Tinkers' Construct blocks ready. You can of course put the workshop blocks where you want, but to get the most out of the modpack's functionalities, lay them out in front of you like so:

Double Chest

Part Chest

Pattern Chest

Stencil Table

Crafting Station

Armor Station

Tool Station

Part Builder

Interacting with the workshop is now much more convenient:

Currently, there are a total of 43 different
Patterns and they are easy and cheap to craft, so at this point you might just as well craft the
Patterns for each possible tool part and store them all in your
Pattern Chest.

Patience, young padawan![edit | edit source]

Now you have your tools ready, but there are some things you might want to consider before heading off to mine:

  • If a block drops something else than the block itself (e.g.
    Coal Ore drops
    Redstone Ore drops
    Redstone), you might not want to mine it until you get a tool with Silky Touch that does not break harvested blocks. In FTB Revelation, acquiring a tool like this is a bit easier, so wait if you have some patience.
  • You can mine ores, but do not smelt any of them yet. This goes for
    Iron Ore,
    Copper Ore,
    Tin Ore,
    Aluminum Ore,
    Gold Ore etc. This is because you will soon be able to process your ores so that they will generate two ingots per one ore – or even more!

Pack up[edit | edit source]

The Forestry mod adds a number of backpacks to the game, and they are useful for extending your inventory space. As long as you have 4
String (harvested from
Flax), 2
Wool (crafted from 8
String) and some
Wood, you can already craft yourself a
Foresting Backpack that stores all your different
Wood and
Saplings. You might also be interested in:

Suit up[edit | edit source]

Alright, let's craft you an armor next. Each armor piece consists of a Core, Plates and a Trim. Arguable the best armor you can craft at this point is made out of Flint Cores, Flint Plates and Wooden Trims. However, this also means that, to craft it, you would need to acquire 31
Flint, which takes a considerable amount of time, so let's craft you just an armor made of
Cobblestone and
Wood for now. After all, you can gradually upgrade it to a Flint version if you wish.

Like with tools, you should be able to find all the information about the qualities of different armor materials qualities in the Armory Addendum in-game manual, or alternatively search for more information online.

Enough crafting, let's mine![edit | edit source]

You now have a base, a bed, torches, tools, armor and plenty of inventory space for different items. As such, you are ready to delve into the depths of your first dungeons and finally get your loot game going.