Difference between revisions of "Guard/en"

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{{Infobox{{L}}
 
{{Infobox{{L}}
 
|name=Guard
 
|name=Guard
 
|image=Witchery Guard.png
 
|imageicon={{Gc|mod=V|link=none|desc=Guard|Spawn Villager}}
 
|imageicon={{Gc|mod=V|link=none|desc=Guard|Spawn Villager}}
 
|mod=Witchery
 
|mod=Witchery
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}}
 
}}
   
The '''Guard''' is a type of villager added by {{L|Witchery}}. Guards can be found randomly spawned in villages generated by Witchery, in particular in the {{L|Guard Tower}}, {{L|Town Keep}}, and {{L|Town Wall}} structures. They have {{Health|40}} health points and 500 {{L|Blood}}. They are armed in leather armor and {{L|Bow}}s, and as such, drop random leather armor and Bows when slain. Guards act very similarly to vanilla Minecraft's Iron Golems—they will attack any threats to the village, including players with low reputation, hostile monsters, and players that attack villagers (including when seen {{L|Drink Blood|sucking blood}}).
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The '''Guard''' is a type of villager added by {{L|Witchery}}. Guards can be found randomly spawned in villages generated by Witchery, in particular in the {{L|Guard Tower}}, {{L|Town Keep}}, and {{L|Town Wall}} structures. They have {{Health|40}} health points and 500 {{L|Blood (Witchery)|Blood}}. They are armed in leather armor and {{L|Bow}}s, and as such, drop random leather armor and Bows when slain.
   
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Guards act very similarly to vanilla Minecraft's Iron Golems—they will attack any threats to the village, including players with low reputation, hostile monsters, and players that attack villagers (including when seen {{L|Drink Blood|sucking blood}}).
A player that has {{L|Becoming Village Mayor|acquired the maximum amount of village reputation}} can assign villagers to be Guards by handing them a leather tunic.
 
   
 
A player that has {{L|Becoming Village Mayor|acquired the maximum amount of village reputation}} can assign villagers to be Guards by handing them a leather tunic.
[[File:Witchery Guard.png]]
 
   
   

Latest revision as of 22:44, 7 January 2018

Guard
Witchery Guard.png

ModWitchery
TypeNeutral monster
Properties
Health points40 (Heart.svg × 20)

The Guard is a type of villager added by Witchery. Guards can be found randomly spawned in villages generated by Witchery, in particular in the Guard Tower, Town Keep, and Town Wall structures. They have 40 (Heart.svg × 20) health points and 500 Blood. They are armed in leather armor and Bows, and as such, drop random leather armor and Bows when slain.

Guards act very similarly to vanilla Minecraft's Iron Golems—they will attack any threats to the village, including players with low reputation, hostile monsters, and players that attack villagers (including when seen sucking blood).

A player that has acquired the maximum amount of village reputation can assign villagers to be Guards by handing them a leather tunic.


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