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Hobgoblin

ModWitchery
TypeNeutral monster
Properties
Health points20 (HeartHeartHeartHeartHeartHeartHeartHeartHeartHeart)
Damage3

The Hobgoblin is a neutral mob added by Witchery. It is found in forested biomes in groups of 1-4. They will raid and take over villages, but are neutral to all players unless the player attacks them. They are similar to Villagers, in that they typically want to trade with players if they are near to Doors. Hobgoblins have their own huts, known as the Hobgoblin Huts, which can be found scattered around the world. You can also build an enclosure (a Hobgoblin Village?) which includes Doors and they will automatically, slowly breed baby Hobgoblins.

They have 20 (HeartHeartHeartHeartHeartHeartHeartHeartHeartHeart) health points. When attacked, they will fight back. Their hits deal 3 (HeartHalf Heart) points of damage. As of version 0.21.0, Hobgoblins are immune to fall damage.

Using a Lead on a Hobgoblin will incline them to perform manual labor. When leashed, they will pick up all dropped items they are near and then will drop them in nearby chests. Giving a Hobgoblin (without an item) a pickaxe while leashed will make it begin mining. Occasionally a Hobgoblin will find Koboldite Dust pockets while mining. When a pickaxe is being held, they will not pick up dropped items.

Hobgoblins are the only way to obtain the valuable resource of Koboldite. Through trading, Hobgoblins will turn Koboldite Dust dropped by mining Hobgoblins into Koboldite Nuggets and then into Koboldite Ingots. To activate trading with a hobgoblin, they must be near a vanilla cauldron, a door and an oak log.

They worship their gods, Mog and Gulg. If a bound Statue of Hobgoblin Patron is nearby, they will begin worshipping it, recharging the player's infusion power, and possibly increasing the power of the Mystic Branch and its effects. Having too many worshipping goblins may make the gods descend to slay the player.

Hobgoblin

History[]

Version history
0.21.0Hobgoblins are immune to fall damage.


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