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On this page, the changelog for Immersive Engineering can be found.

0.12[]

Version 0.12-91[]

  • Added the Gunsmith villager, who sells ammunition, blueprints and revolver pieces (BluSunrize)
  • Fixed a crash with vertical conveyors on dedicated servers (Malte)
  • Fixed two negative luck perks combining into a positive (BluSunrize)

Version 0.12-90[]

  • Added a config option to disable fancy Blueprint rendering (BluSunrize)
  • Added chutes, they drop entites straight down and sometimes to the side! (BluSunrize)
  • Added creosote buckets (and other containers) as valid fuel for a furnace (BluSunrize)
  • Added an option to not have coordinates display on a CoreSample (BluSunrize)
  • Added a "removeAll" function to IE's crafttweaker integration (BluSunrize)
  • Added a config option for the transferrates of the Fluid Pipe (BluSunrize)
  • Added the ability to Sneak + Scroll to cycle the revolver manually (DaveArndt)
  • Added perks to the Revolver!
    • You can find components (barrel, drum, hammer) with perks in crates or on villagers
    • Crafting a revolver with these components gives the perks to the revolver
    • This augments its fire-rate, the noise it makes and the luck (for opening chests) of the wielder
  • Changed CoreSamples to draw a chunk overlay like the drill (BluSunrize)
  • Changed Wires to return only half an ingot worth of material when recycled (BluSunrize)
  • Changed Dragonsbreath cartridges to not fire an obscene amount of bullets anymore (BluSunrize)
  • Changed pick-block to cycle through all possible wires for a connector (MalkContent)
  • Changed Chemthrower to be able to affect teammates with beneficial effects (BluSunrize)
  • Items on conveyors now despawn after the usual time when stuck against a block (Malte)
  • Fixed wires sometimes attaching to the wrong parts of transformers (Malte)
  • Fixed wires connecting to the transformer when clicking on the lower blocks (Malte)
  • Fixed some ghostloading issues (Malte, with help from Barteks2x)
  • Fixed the assembler not crafting recipes added using CraftTweaker (Malte)
  • Fixed Alloy Smelter consuming extra coal when no further processing is necessary (BluSunrize)
  • Fixed Blueprint recipes using the Wirecutter locking up after 1 crafting operation (BluSunrize)
  • Fixed ArcFurnace not consuming the correct number of ingredients (BluSunrize)
  • Fixed pipes disconnecting visually (MalkContent)
  • Fixed pipes consuming scaffolding to cover when in creative mode (MalkContent)
  • Fixed some visual glitches (BluSunrize)
  • Fixed Crafttweaker handler for Blueprints ignoring NBT (BluSunrize)
  • Fixed the "Aquire"-button for shaders not working outside of creative mode (Malte)
  • Probably fixed the floodlight not working below 0 and above 255 with Cubic Chunks (Malte)
  • Fixed coresamples not rendering when Optfine shaders are enabled (Malte)
  • Fixed UraniumSlabs combining into a Copper-looking block (BluSunrize)
  • Fixed a variety of issues with JEI integration (BluSunrize)
  • Fixed a potential memory leak (BluSunrize)
  • Fixed a TCon API error propagating (BluSunrize)
  • Translations Added/Updated: jp_jp (karakufire), de_de(d-haus)

Version 0.12-89[]

  • Added a covered dropping conveyor (BluSunrize)
  • Added recipes to break down Clay blocks (crusher) and Melon blocks (unpacking mold) (BluSunrize)
  • Added Cinnabar vein, containing Redstone, Cinnabar, Ruby and Sulfur (BluSunrize)
  • Changed Config to feature range values (Malte)
  • Changed Compat Modules to register recipes on the registry event (BluSunrize)
  • Fixed crash when placing blocks that shouldn't be used as a grid on lightning rods (Malte)
  • Fixed Balloon shaders (Malte)
  • Fixed Steel Axe having overly high damage (BluSunrize)
  • Fixed potential crashes related to the new blueprint renders (BluSunrize)
  • Fixed coresample markers disappearing off maps after restarting (BluSunrize)
  • Fixed snow collecting on partial concrete blocks (Voidi)
  • Fixed Extracting Conveyors not resetting their cooldowns when toggled by redstone (MalkContent)
  • Translations Added/Updated: pt_br (chico3434), es_es(rogama25), zh_cn (mcBegins2Snow)

Version 0.12-88[]

  • Changed Multiblocks to accept redstone-ignoring conveyors as well as default ones. They will revert to normal ones when the multiblock is broken. (BluSunrize)
  • Fixed crashes when opening a toolbox or a revolver GUI (Malte)
  • Fixed side solidity on conveyors, prevents snow on places it shouldn't be (BluSunrize)

Version 0.12-87[]

  • Added a "Distribute Inputs" button to the ArcFurnace GUI. It keeps splitting the biggest stacks in the input if there is space available (BluSunrize)
  • Added the Maintenance Kit, an on-the-go option to modify tools, like changing drillheads or configuring the Ear Defenders (BluSunrize)
  • Changed the skyhook in multiple ways (Malte)
    • The speed now depends on gravity
    • The skyhook will not drag players into blocks any more
    • Many other smaller changes
  • Changed connectors to accept multiple "bursts" of energy if they (in total) don't exceed the max IO rate (Malte)
  • Changed internal logic of the Assembler to be a lot more straightforward, allowing bucket-like items for fluid ingredients (BluSunrize)
  • Changed the Engineer's Workbench around (BluSunrize)
    • Lots of internal fixes to improve reliability and performance, as well as code style
    • Fancy new render features, showing the blueprints on the table and the ingredients being used
  • Changed Fluid Pipes to no longer automatically connect to pipes that have been dyed a different colour (BluSunrize)
  • Changed recipe for Revolver Barrel to be (hopefully) less conflicting (BluSunrize)
  • Changed Excavator to work over void (BluSunrize)
  • Removed clickable JEI areas from the Assembler because they were blocking the output slots and were unnecessary anyway (BluSunrize)
  • Fixed wires not showing particles when burning (Malte)
  • Fixed recipes for structural arms conflicting with stairs (Malte)
  • Fixed structural arms being invisible due to a conflict with CTM (Malte)
  • Fixed minor issues where certain enemy network setups made powered lanterns flicker (Malte)
  • Fixed Dragon's Breath shader using hte wrong description in the manual (BluSunrize)
  • Fixed connectors not rendering as part of manual multiblock previews (Malte)
  • Fixed Ingredient Recipe not transposing the index correctly, causing loss of items (BluSunrize)
  • Fixed Item Router voiding items when used to extract (BluSunrize)
  • Fixed an annoying consolespam with the Cartographer trades (BluSunrize)
  • Fixed various GUIs still using "RF" instead of "IF" (BluSunrize)
  • Fixed Lightningrod resulting in a crash on very specific setups (BluSunrize)
  • Fixed dupebug with ArcFurnace recycling (BluSunrize)
  • Fixed the Garden Cloche accepting Fluids it can't work with (BluSunrize)
  • Fixed connectors duping small amounts of energy (Malte)
  • Fixed lighting on capacitors (Malte)
  • Fixed excessive render latency in JEI (Malte)
  • Fixed OpenComputers integration (sargunv)
  • Fixed Covered Extracting Conveyor not applying magnet protection (BluSunrize)
  • Translations Added/Updated: ja_jp (karakufire), es_es(Dorzar & rogama25), zh_cn (mcBegins2Snow)

Version 0.12-86[]

  • Added support for JEI ghost ingredients to the assembler and routers (Malte)
  • Re-Added razor wires hurting players trying to break them without wirecutters (Malte)
  • Re-Added coloured pipes (Malte)
  • Re-Added structural arms (Malte)
  • Added clickable areas for JEI to the IE machine GUIs (TeamSpen210)
  • Added the ability to apply Shaders to banners! (BluSunrize)
  • Added a Silt vein for the Excavator, contains clay, sand and gravel (BluSunrize)
  • Removed the additional http request for the changelog in the manual (Malte)
  • Changed Mixer to allow the use of other mods' sheetmetal in its construction (tgstyle)
  • Changed the way wire & connector models work internally (Malte)
  • Feedthrough insulators can now be formed while wires are attached to the connectors (Malte)
  • Fixed arc recycling calculations failing in rare cases (Malte)
  • Fixed lag with certain setups of routers (Malte)
  • Fixed conveyors sometimes showing the wrong model (Malte)
  • Fixed crashes with recent Forge versions (Malte)
  • Fixed the arc furnace not recycling damaged tools (BluSunrize)
  • Fixed a crash with recent Forge versions (Malte)
  • Fixed Wooden Posts connecting to Vines (BluSunrize)
  • Translations Added/Updated: ru_ru (gri3229), ko_kr (mindy15963)

Version 0.12-85[]

  • Re-Added Thaumcraft compat (BluSunrize)
    • Added hammering of plates for Brass, Thaumium and Void Metal
    • Golems can farm hemp
    • Purifying Fluid and Liquid Death work in the Chemthrower
    • Made the External Heater work with the Essentia Smelter
  • Added a tooltip-display to Speedloaders and Revolvers to display their currently loaded ammo (BluSunrize)
  • Re-Added the "Super Secret BluPrintz" easteregg (BluSunrize)
  • Added the ability to use the Capacitor Backpack as a Bauble (BluSunrize)
  • Fixed up the skyhook, including one crash (Malte)
  • Fixed some rare crashes when closing a world (Malte)
  • Fixed redstone connectors not closing doors using weak signals (Malte)
  • Fixed the mixer crashing if the recipe is trying to process too much fluid (Malte)
  • Fixed Machinist selling iron and steel drills in the wrong order (BluSunrize)
  • Fixed balloon colouring on dedicated servers (Malte)
  • Fixed a dupe bug (Malte)
  • Fixed a crash involving metal ladders (Malte)
  • Fixed Crafttweaker Integration to allow removing Potion mixing recipes (BluSunrize)
  • Fixed an edgecase crash with Cartographer Maps (BluSunrize)
  • Fixed ArcFurnace requiring additional inputs to start a recipe (BluSunrize)
  • Fixed upgrades vanishing in the Workbench (Malte)
  • Fixed Lightningrod not playing nice with other mods' energy transport (BluSunrize)

Version 0.12-84[]

  • Changed handling of Potions in the mixer: (BluSunrize)
    • Now supports MixPredicates as well as custom brewing recipes
    • Shows properly in JEI, based on Potion output, rather than input
    • Bottling recipes are consistent, anything you can mix, you can bottle (ideally)
    • Added tooltips to Potion fluids to show which mod added the PotionType
    • Added compat for KnightMiner's Inspirations, allowing their Splash and Lingering bottles to be filled
  • Added a separate JEI Handler for Arc-Recycling (BluSunrize)
  • Added a particle trail to Minecarts that use fancy shaders (e.g. IKELOS) (BluSunrize)
  • Added the ability to pop Balloons by hitting them with a Projectile (BluSunrize)
  • Added Shader Particles to the Railgun and Drill (BluSunrize)
  • Added a "Noise" component to the revolver, which will make it attract nearby mobs when fired (BluSunrize)
    • Adding a bit of a stealth/survival aspect
    • Probably not super impactful in normal singleplayer, but could be fun for pack makers
    • This will play into a larger customization system for the Revolver, to be implemented in the future
  • Re-Added some shader textures that got lost in the 1.11 update (BluSunrize)
  • Changed Arc-Recycling to run in init and be overall cleaner (Malte)
  • Changed the recipe for Vacuum Tubes to use Nickel Plates (BluSunrize)
  • Fixed compatability with ActuallyAdditions and AttainedDrops (Shadows-of-Fire)
  • Fixed out-of-thread call to JEI functions causing crashes (BluSunrize)
  • Fixed depth-rendering issues in JEI handlers (BluSunrize)
  • Fixed shiftclicking on IE's containers (BluSunrize)
  • Translations Added/Updated: zh_cn (DYColdWind)

Version 0.12-83[]

  • Added the Extracting Conveyor. It pulls from inventories like a Hopper (BluSunrize)
  • Added even fancier Shaders with pulsing colours and dynamic rendering. Quite open for addon devs, too! (BluSunrize)
    • Added the IKELOS shader to make use of this
  • Added maps to the vanilla Catographer which lead to Mineral Veins (BluSunrize)
  • Added a config option to disable all use of the stencil buffer for old Intel GPUs (Malte)
  • Added normal tools (Axe, Pick, Shovel, Sword) made from Steel and Treated Wood. Good durability & efficiency, iron harvest level (BluSunrize)
  • Added a new rarity, "Masterwork". Currently only for Shaders (grabbags gained from secret advancements) but will have more use in the future! (BluSunrize)
  • Changed ItemRouters to allow pulling as well, allowing for filtered extraction (BluSunrize)
  • Changed BlastFurnace to not start using a new piece of coke if there is nothing left to smelt (Malte)
  • Changed the Excavator's Mineral Veins to consider the chunks in a radius of two around them, to avoid duplicate veins (BluSunrize)
  • Changed Chemical Thrower to factor in player-momentum to projectiles (TeamSpen210)
  • Fixed wires sometimes leaving behind the damage sources when broken (Malte)
  • Fixed the TConstruct compat module failing (Malte)
  • Fixed Hammers and Wirecutters to be properly repairable (Malte)
  • Fixed Wirecutters to be enchantable (Malte)
  • Fixed texture and model errors being spammed (Malte)
  • Fixed dropping conveyor spawning countless fake items in certain setups (Malte)
  • Fixed conveyors causing infinite loops in rare cases (Malte)
  • Fixed a crash when breaking a connector after dying (Malte)
  • Fixed wires connected to transformers breaking when they shouldn't (Malte)
  • Fixed horizotal wires on the breaker switch (Malte)
  • Fixed crashes with the Core Sample Drill in some dimensions (Malte)
  • Fixed pipes accessing the world from wrong threads (Malte)
  • Fixed a dupe bug (Malte)
  • Fixed the skyhook for vertical wires (Malte)
  • Fixed placing blocks against pipes not working as expected (Malte)
  • Fixed the garden cloche accepting any item into the fertilizer slot (Malte)
  • Fixed the workbench creating excess items (codewarrior0)
  • Fixed obstructed connections not rendering properly in LAN worlds (JamiesWhiteShirt)
  • Fixed Razor Wire not having collision on upper wall section (TeamSpen210)
  • Fixed Arc Furnace recycling being broken (BluSunrize)
  • Fixed Squeezer and Fermenter not updating the GUI when filling buckets (BluSunrize)
  • Improved log output when a compat module fails (Malte)
  • Translations Added/Updated: ja_jp (iceink001), ru_ru (kellixon ), zh_tw (vongola12324)

Version 0.12-82[]

  • Added compat for farming Hemp to ActuallyAddition's farmer (BluSunrize)
  • Fixed Wirecutter getting consumed when cutting plates (BluSunrize)
  • Fixed Alloy Kiln consuming fuelsource container items (BluSunrize)
  • Fixed uncovered FluidPipes allowing mobspawns (BluSunrize)
  • Fixed spawn interdictors (Electric Lanterns, etc) not being removed on chunk unload (codewarrior0)
  • Fixed Metal Press animations and sounds with customized recipe times (codewarrior0)
  • Fixed some potential crashes in networking and reduced packet size (JamiesWhiteShirt)
  • Fixed 'removeRecipesForInput' in Crusher Craftweaker compat not working (BluSunrize)
  • Reduced the amount of ItemStacks being copied in rendering and recipe checking (Malte)
  • Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)

Version 0.12-81[]

  • Added the functionality for the Faraday Suit to protect against live wiring (Malte)
  • Added the ability to use Pick Block to take a connector's wire by sneaking (BluSunrize)
  • Added Magma blocks to the list of heatsources for the Thermoelectric generator (BluSunrize)
  • Added Efficiency, Unbreaking and Mending enchantments to the Engineer's Hammer and Wirecutter (BluSunrize)
    • Made those tools take damage when used to break blocks
  • Added compatibility for Forge's update checker (Malte)
  • Added support for Forge's memory Maven repo, this makes deleting old coremod versions unnecessary in Forge 2656+ (latest) (Malte)
  • Changed fences to allow torches on top and prevent mobspawns (Malte)
  • Changed animated item models to use Item-TESRs rather than rebaking (Malte)
    • Made the Fluorescent tube to be really fancy again! (Malte)
  • Changed renderdistance config to work as described (Malte)
  • Changed the images of wiring in the manual to use up-to-date pictures and feature connectors and relays (BluSunrize)
  • Shift-clicking is no longer needed to connect wires to breaker switches etc (Malte)
  • Failed wire connection attempts no longer spam the chat (Malte)
  • Changed Thermoelectric generator to cache its output values, improving performance (BluSunrize)
  • Fixed wires being invisible when logging into a server for the first time (Malte)
  • Fixed localization for treated wood banners (Malte)
  • Fixed the mineral command not workign with Vein names that contain a space (Malte)
  • Fixed shield having a really trippy enchantment glow (Malte)
  • Fixed conveyor recipe (Malte)
  • Fixed Skyhook crashing servers (Malte)
  • Fixed lag with redstone connectors (Malte)
  • Fixed blocks somtimes taking longer to break with the hammer (Malte)
  • Fixed a divide-by-zero issue in the ExcavatorHandler for blacklisted dimensions (BluSunrize)

Version 0.12-80[]

  • Fixed multiblock rendering in the manual with Optifine and texture packs (Malte)
  • Fixed pre-IE-79 multiblocks not working on IE 79 (Malte)
  • Fixed FluidContainer slots not accepting empty containers (BluSunrize)
  • Fixed Villager trades for Shader bags being inverted (BluSunrize)
  • Fixed Multiblocks dropping themselves as illegal items (BluSunrize)
  • Fixed ugly high-rez textures on Engineering blocks when CTM isn't loaded (BluSunrize)
  • Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)

Version 0.12-79[]

  • Added the ability for Wirecutters to cut wires from anywhere (Malte)
  • Added Craftweaker support for the Thermolelectric Generator (BluSunrize)
  • Added documentation for metal ladders (BluSunrize)
  • Added Squeezer recipe for beetroot seeds (pap1723)
  • Re-Enabled OpenComputers compat (Malte)
  • Changed Feedthrough Connectors to break like normal multiblocks (Malte)
  • Changed Feedthrough Connectors to form regardless of connector face clicked (BluSunrize)
  • Changed codebase for wire coils to allow easier extension (AntiBlueQuirk)
  • Changed Multiblocks to only move FluidContainers to the output slots when they are full (BluSunrize)
  • Made the IE config react to changes from the in-game GUI
  • Fixed a crash with Optifine and feedthrough connectors (Malte)
  • Fixed wire rendering in edgecases (Malte)
  • Fixed issues with the Skyhook (Malte)
  • Fixed missing textures on conveyors (Malte)
  • Fixed dupebug with Jerrycans (Malte)
  • Fixed stackoverflow with routers (Malte)
  • Fixed Feedthrough Connectors functionality (Malte)
  • Fixed Coresamples not dropping when broken (Malte)
  • Fixed missing revolver sounds (BluSunrize)
  • Fixed broken audio-subtitles (lgthibault)
  • Fixed crash with windmills (lgthibault)
  • Fixed crash with metal ladders (lgthibault)
  • Fixed Craftweaker removal function of MetalPress (BluSunrize)
  • Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)

Version 0.12-78[]

  • Added a preliminary connection render to debug obstructions (Malte)
  • Added Craftweaker function to remove Crusher recipes by input (BluSurize)
  • Fixed crash when breaking middle block of Feedthrough connector (Malte)
  • Fixed errors related to floating point accuracy (Malte)
  • Fixed Blastfurnace not working at all (Malte)
  • Fixed raytracing on vertical connections (Malte)
  • Fixed Sampledrill render (Malte)
  • Fixed J8U25 message showing on dimension change (Malte)
  • Fixed Feedthrough connectors connecting to themselves (Malte)
  • Fixed wires dropping in the wrong location (Malte)

Version 0.12-77[]

  • Various changes to the wiring system (Malte):
    • Uninsulated energy wires cause damage now
    • Wires don't need clear line-of-sight but a clear path along the wire as it is rendered
    • Placing blocks that obstruct wires will cause the wire to break/drop
    • The skyhook can attach to the middle of connections, rather than just the endpoints
    • Added a feedthrough insulator as a way to get wires through walls
    • Addons using wires will have to adapt to these changes!
  • IE now prints a message to chat if Java 8 update 25 is used since it causes unfixable crashes (Malte)
  • Changed Drill to have the "Shovel" tool class (primetoxinz)
  • Changed Excavator to show Cobblestone instead of missing texture when digging items instead of blocks (BluSunrize)
  • Fixed the drill not properly accepting its head (Malte)
  • Fixed broken deserialization of boolean properties, this caused some potential issues with Buildcraft (Malte)
  • Fixed some TESR blockstate crashes (Malte)
  • Fixed IE projectiles (chemthrower, railgun) not working (Malte)
  • Fixed wire loss being higher than intended in some cases (Malte)
  • Fixed fluid pipes losing fluid and not accepting small amounts (Malte)
  • Non-IE wires can no longer be connected to IE connectors (Malte)
  • Fixed arc furnace particles rendering when the arc furnace isn't active (Malte)
  • Fixed some capability crashes (Malte)
  • Fixed mobs trying to jump over IE fences (Malte)
  • Re-fixed the blast furnace using slightly more coke coal than it should (Malte)
  • Fixed Vertical Conveyor recipes returning too little (BluSunrize)
  • Fixed Nullpointer on Redstone Probes (BluSunrize)
  • Fixed Output slots not being blocked (BluSunrize)
  • Translations Added/Updated: en_ud (The-Fireplace), ja_jp (iceink001)

Version 0.12-76[]

  • added various config options for the Belljar, to adjust growthspeeds and fertilizer effects
  • re-added partivles and animation for the Arc Furnace (thanks Malte)
  • added TOP compat for the Sheetmetal Tank (thanks SirWindfield)
  • added Metal Ladders and Scaffold covered versions
  • fixed wires connected to razorwire not rendering (thanks Malte)
  • fixed missing comparator output on the Current Transformer (thanks Malte)
  • fixed the drill accidentally modifying its NBT on sharing (thanks Malte)
  • fixed the Bucket Wheel having rotation issues (thanks Malte)
  • fixed crashes related to newer Forge versions (thanks Malte)
  • fixed rendering issues with the Floodlight and improved its performance (thanks Malte)
  • fixed Carrots and Potoes not working in the Cloche (thanks SirWindfield)
  • fixed crash when the Teslacoil destroys a piece of Faraday armor
  • fixed Chisel compat
  • fixed AA compat, Canola in the squeezer
  • fixed TCon compat, mixup of Constantan and Uranium (thanks tgstyle)
  • fixed TCon compat, Arc Furnace for alloying
  • fixed a crash with the Slippery potion
  • fixed derpyness with Mineral Veins (at least for the most part), regarding CraftTweaker
  • fixed links to Biodiesel in the manual pointing to a nonexistant page
  • fixed a minor texture warning in the console
  • Translations Added/Updated: zh_CN (DYColdWind)

Version 0.12-75[]

  • Relicensed IE, because it was about time. It's not perfect but it's better than uncertainty
  • added a basic description to the mcmodinfo (thanks carstorm)
  • added a configurable, global, modifier for the Cloche's Fertilizer effectiveness
  • cleaned up internal BlockState logic a bit (thanks Malte)
  • changed Chisel compat to use proper IMC keys
  • changed Stone Multiblocks to be immovable to pistons
  • changed RedtoneBreakers to not visually connect to non-direct redstonedust
  • fixed broken rendering for blocks in non-standard layers (thanks Malte)
  • fixed config checks for @Mapped values causing issues (thanks Malte)
  • fixed issues with invalid block rotations (thanks Malte)
  • fixed Autoworkbench not disassembling properly (thanks Malte)
  • fixed crashes caused by empty ItemStacks (thanks Malte)
  • fixed Multiblocks not firing visual updates properly (thanks Malte)
  • fixed Eletrode Blueprints not being craftable
  • fixed Fluid Pump and Sheetmetal Tank not preserving NBT data
  • fixed Storage Crates writing empty enchantment tags on pickup
  • fixed Wire connections not synchronizing properly when switching between worlds (thanks Malte)
  • fixed Assembler consuming too much fluid in edgecases (thanks Malte)
  • fixed desync issues with the Workbench in multiplayer (thanks Malte)
  • fixed waterwheel rotation issues (thanks Malte)
  • fixed shooting non-living entities with the Chemthrower (thanks Malte)
  • fixed Mixer recpies not showing tooltips in JEI
  • fixed Cloche voiding seed

Version 0.12-74[]

  • changed IE to ACTUALLY load on all 1.12 subversions

Version 0.12-73[]

  • added whitelist configs for the toolbox
  • re-enabled WAILA compat
  • re-enabled OpenComputers compat (not sure if it works)
  • changed IE to load on all 1.12 subversions
  • changed Metal Press render to have items sink a bit down to hide blocks
  • changed IE blocks to allow states for directional setting (thanks Malte)
  • changed Crushers to have a limited size queue to avoid login crashes
  • fixed toolbox crashing when placed (thanks Malte)
  • fixed lighting of the chemthrower particles (thanks Malte)
  • fixed drill and revolver looking derpy when fancy animations are disabled
  • fixed the Miló Shader's name (thanks Malte)
  • fixed client-access exceptions with TOP handler
  • fixed Foresty compat errors
  • fixed cycle animations for the gunturret
  • fixed issues with Botania compat

Version 0.12-72[]

  • added a recipe to fill the Speedloader in a crafting table
  • added Packing and Unpacking molds to the Metal Press
  • added Jar Signing to comply with Forge's coremod guidelines (thanks Malte)
  • added support for amounts on OreDict ingredients in Crafttweaker compat (thanks MatrixN1)
  • added Crafttweaker compat for the Dieselgenerator + Drill (thanks Faxn)
  • changed IE's items with internal storage to use ItemHandler capabilities (thanks Malte)
  • changed IE's OBJ models to generate less comparative objects (thanks Malte)
  • changed IE to register its recipes on the proper event, fixing Crafttweaker compat
  • changed Alloy Kiln and Blastfurnace to tick down their active fuel even when not smelting (like vanilla furnaces)
  • changed Pumpkin and Melon seeds to have reduce oil outputs, and reduced their growthrate
  • changed Metal Press molds to be crafted in the Workbench
  • changed Metal Barrels to not output fluid when receiving a redstone signal, to work as valves (thanks Berinhardt)
  • changed dummies on Multiblocks to be removed from the list of ticking tiles (thanks Malte)
  • changed Windmills to rotate in in accordance to wind from the north or west, rather than fixed clockwise
  • fixed issues with dummyblocks spawning outside world borders (thanks Malte)
  • fixed crates and toolboxes losing their inventory (thanks Malte)
  • fixed various desync issues with the Engineer's Workbench (thanks Malte)
  • fixed render issues with multiblock TESRs (thanks Malte)
  • fixed Botania compat
  • fixed various desync issues with the Revolver & Speedloader HUD displays (thanks Malte)
  • fixed Multiblocks not dropping their contents
  • fixed Diesel Generators not allowing levers to be attached
  • fixed tooltip localisation for Alloy Kiln and Automatic Workbench
  • fixed Stripcurtains not notifying the strong signal to turn off
  • fixed Railgun projectiles not colliding with entities properly
  • fixed Fluid Pipes not showing their covers with CTM installed
  • fixed inventory models for Engineering blocks with CTM installed

Version 0.12-71[]

  • added missing recipes for Scaffold Slabs & Stairs
  • added Albedo compat for Flare Cartridges
  • added a recipe to make torches out of wool and creosote
  • added the "Ancient" shader
  • added the Covered Vertical Conveyor
  • added the Chemthrower Multitank upgrade
  • re-added the Hemp to String recipe
  • changed logging to use separate logger rather than FMLLog (thanks Malte)
  • changed Garden Coche to allow Podzol as a mushroom soil
  • changed the Cloche to run at a reduced speed
  • changed all multi- and dummyblocks to be immovable by Pistons, because Quark
  • fixed Core Sample Drill animation (thanks Malte)
  • fixed a bunch of Capability errors (thanks Malte)
  • fixed turrets causing issues in target acquisition (thanks Malte)
  • fixed client disconnecting due to NBT overflow in crates and toolboxes (thanks Malte)
  • fixed broken remapper (thanks Malte)
  • fixed conveyor recipes requiring single inputs (thanks Malte)
  • fixed Tesla Coil animation not getting reset (thanks Malte)
  • fixed Chisel compat conflicting with CTM
  • fixed HarvestCraft compat not handling water and milk in the assembler properly
  • fixed auto-breakers causing issues with Storage Crates and others
  • fixed shiftclicking being broken in the Cloche GUI
  • fixed Manual not reopening on the selected page
  • fixed Railgun not working on Ender Dragon, Crystals and non-living entities (thanks Malte)
  • fixed Bullets not loading the damage from the config properly
  • fixed deprecated uses of getDrops
  • fixed Splitting Conveyor being derpy after being rotated

Version 0.12-70[]

  • added Shader-capabilities to the Heavy Plated Shield
  • added Scaffolding Slabs and Stairs
  • added a tiny bit of Albedo compat. Makes fancy lights happen on the Tesla Coils!
  • changed Mystical Agriculture compat to work for Inferium seeds
  • changed bullets to have increased speed
  • changed HE cartridges to travel in an arc and make a different sound
    • API update, cartridges can define custom sounds
  • changed, updated and improved the CTM compatability (thanks InsomniaKitten)
  • fixed Treated Wood recipes not consuming creosote
  • fixed up fence-connections for some IE blocks
  • fixed duplication glitch within the Refinery
  • fixed particle issues with some Multiblocks

Version 0.12-69[]

  • fixed TConstruct dependency
  • fixed Assembler not properly handling Fluid Ingredients from IE and CoFH
  • fixed Revolver GUI not properly syncing
  • fixed model loading error (thanks PaleoCrafter)

Version 0.12-68[]

  • re-added TConstruct compat
  • added Fertilizer compat for ActuallyAdditions, BetterWithMods and IC2
  • changed player arms for certain IE items to also affect armor
  • changed shield to use Forge's new provided shield method
  • changed Mystical Agriculture compat to not output seeds anymore
  • changed Arc Furnace, Squeezer and Fermenter to only output comparator signals for their input
  • changed revolver GUI to allow display of dual-wielded revolvers
  • fixed cloche not accepting power from the bottom block
  • fixed speedloader recipe mistakenly crafting a revolver
  • fixed gunpowder recipe being active even when there isn't any charcoal dust
  • fixed shield only equipping on the clientside with the magnet glove
  • fixed shield flickering when recharging in offhand
  • fixed back button in the manual failing
  • fixed shaders resulting in invisible revolver grips
  • fixed crafttweaker integration
  • fixed various AABBs errors causign projectiles to miss
  • fixed cloche having incorrect item handling (leading to trouble with EIO conduits)
  • fixed Forestry compat not loading
  • fixed Fluid Router allowing for an infinite loop
  • fixed Assembler not handling some recipes properly

Version 0.12-67[]

  • added the Probe Connector. It can read Comparator Overrides on Inventories and stuff!
  • added fancy animations for the reload with a speeloader [sic] and opening the revolver GUI
  • added the Circuit Board material, requires for Probe Connector and Turrets
  • added Comparator interfacing to a lot of IE multiblocks (using the RS controlpanel)
  • re-added animations for the drill. It rotates again \o/
  • changed TE OreDict comapt to run in init phase
  • changed Revolvers to aim at enemies properly
  • changed re-equip animations for Revolver to look better
  • changed the Speedloader to a separate item, added a unique reload sound
  • changed the link system in the manual to allow linking to specific crafting recipes
  • fixed missing recipes for Metal plates
  • fixed Uranium Blocks + Slabs not having a recipe
  • fixed IE's fluids to always stitch into the sheet and have buckets load correctly
  • fixed missing Hammer Crushing recipes
  • fixed IE recipes using fluids not emptying containers properly & duplicating them
  • fixed recipes for Aluminium and Steel wires

Version 0.12-66[]

  • fixed the missing dustCharcoal reference in recipes

Version 0.12-65[]

  • changed crafting recipes to the new json based system!
  • fixed ClientProxy trying to subscribe on the Server side
  • fixed arm sleeves on players not matching arm position. Nothing I can do about armor, I'm afraid.

Version 0.12-64[]

  • Updated to Minecraft 1.12, fixed a lot of the issues resulting from this update
    • NOTE: Currently, IE's vanilla crafting recipes are not yet JSONs. This will probably change in future releases.
    • NOTE ALSO: Update may be a bit unstable. Feel free to report issues on github.
  • added Advancements to replace Achievements, some even give rewards!
  • added a custom trigger to detect formation of multiblocks
  • added two new Shaders: WAAAGH! and Lusus Naturae
  • added a super fancy spinning animation to Revolvers that use a specific skin.
    • atm limited to two exclusive skins, may be expanded in future.
  • changed holding animations for Revolver, Drill, Chemthrower and Railgun
    • has a config option in case it conflicts with other animation mods
  • changed certain Mineral Veins to output Sulfur Dust
  • changed OneProbe integration a tiny bit, showing SideConfigs on Barrels, Capacitors, etc.
  • fixed Minecart shaders crashing with layer counts over the default

0.11[]

Version 0.11-63[]

  • added the Heavy Plated Shield!
    • it protects like a normal shield
    • it has awesome upgrades
  • added Vacuum Tubes as a new mid-game crafting material
  • added a manual entry for the new components
  • added Crafttweaker integration for Blueprint recipes
  • changed/fixed HUD displays for Railgun, Chemthrower and Revolver
  • changed Turrets to be interactable from the top block (thanks Malte)
  • changed Arc Furance to distribute inputs evenly again (thanks Malte)
  • changed Sulfur and Saltpeter textures to be Hazards instead of my terrible ones
  • changed recipes for Mechanical components, added Bluepritns for reduced cost
  • changed JEI integration to use newer JEI methods
  • changed Engineer's Workbench to no longer be part of IE's main achievement progression
  • fixed Redstone connectors not properly accepting signals (thanks Malte)
  • fixed OC compat not loading due to incorrect mod ID (thanks Malte)
  • fixed Capacitor Backpack potentially charging itself
  • fixed crashes with Capacitor Backpack and Railgun interacting with capabilities (thanks Malte)
  • fixed localization file getting screwed up to ASCII
  • fixed up interacton between Silos and RefinedStorage (thanks Malte)
  • fixed ghostloading messing up randomizers for a lot of stuff (thanks Malte)
  • fixed a plethora of ghostloading issues (thanks Malte)
  • fixed Capacitor Backpacks being all-around derpy when crafting (thanks Malte)
  • fixed broken Pipe renders (thanks Malte)
  • fixed Turntable not reacting to redstone signals
  • fixed Fluid Outlet outputtign through closed sides
  • fixed render issues with the charging station (thanks Malte)
  • fixed (possibly) Wooden Crates in villages losing their contents on pickup

Version 0.11-62[]

  • Updated to Minecraft 1.11.2 and all the bugfixes that came with it! (thanks AtomicBlom and Malte for all the help <3)
  • added a migration system to allow loading 1.10 worlds into MC 1.11.2! (thanks Malte)
  • added special chemthrower behaviour for fluid concrete. It's the GLOO cannon from Prey! :D
  • added compat for Forestry's fertilizer to be used in the cloche
  • added the Alloy Kiln!
    • a small multiblock that allows earlygame alloying of metals
    • also features Crafttweaker support (thanks primetoxinz)
  • added new textures for the Dynamo, copper ingots, wirecoils and coil blocks (thanks Mr. Hazard)
  • added the Capacitor Backpack! Supplies your items with power!
  • added Thermal Foundation's Phyto-Grow as a valid Cloche fertilizer
  • added Sulfur & Saltpeter dust to make gunpower [sic]. Better texture and more uses soon!
  • changed balance on Drills: Heads have more durability, lubrication reduces wear, augers boost speed
  • changed Turrets to use the improved Tile Renders (thanks Malte)
  • changed outputsize [sic] on Coke and Blastbrick recipes, reducing earlygame resource costs
  • changed the Windmills!
    • new model (courtesy of Mr. Hazard)
    • instead of having two types, they are now "upgraded" with sails
  • changed produce&seed output for wheat and beetroot in the Cloche
  • changed Toolboxes and Wooden Crates to keep their enchantments on placement
  • changed Railgun to store less energy (so the Capacitor Backpack actually has a reason to exist), buffed its damage by 50%
  • changed Redstone Connectors to properly connect to Redstone Dust (thanks Malte)
  • fixed recipes for redstone ignoring conveyers [sic]
  • fixed render-crash with the Cloche
  • fixed nested configs not generating
  • fixed inventory texture for the LV connector
  • fixed cross-mod compat for the Cloche
  • fixed soil-texture getter for the cloche
  • fixed Covered Conveyors not protecting inserted items against pickup
  • fixed Improved Blast Furnace consuming too much fuel (thanks Malte)
  • fixed Multiblock disassemly code, specifically regarding multi-break-tools like Drills or TCon Hammers (thanks Malte)
  • fixed possible NBT overflows with toolboxes, crates, shulkerboxes, etc (thanks Malte)
  • fixed Fluid Pipe covers not initializing properly (thanks Malte)
  • fixed recipe-wildcard handling in the manual (thanks Landmaster)
  • fixed logic and effects for the Grunt Birthday Party achievement
  • fixed missing sounds for Metal Press and other things
  • fixed JEI display for the Crusher to show secondary output percentages
  • fixed Jerrycan/Sheetmetal Tank interaction (thanks Malte)
  • fixed Arc Furnace not recycling wire coils because wire was an unknown resource

0.10[]

Version 0.10-61[]

  • changed Toolboxes and Wooden Crates to keep their enchantments on placement
  • changed seed & produce outputs of wheat and beetroot in the cloche
  • fixed the coke oven dropping additional items (thanks Malte)
  • fixed formatting issues on the lang file (thanks Malte)
  • fixed Cloche having broken RS integration (thanks Malte)
  • fixed Redstone connectors not updating their colour
  • fixed timestamp issue on Coresamples [sic] (thanks Malte)
  • fixed Tesla Coils deleting blocks on placement (thanks Malte)
  • fixed missing sounds for Metal Press and other things
  • fixed Charging Station having a broken mesh on the bottom
  • fixed Villagers trading MV wirecoils twice
  • fixed logic and effects for the Grunt Birthday Party achievement

Version 0.10-60[]

  • added Forestry's fertilizer to the Garden Cloche
  • changed recipe-output on coal- and blastbrick, reducing earlygame resource costs
  • changed balance on Drills:
    • Heads have more durability
    • Lubrication reduces wear
    • Augers boost speed and damage
  • changed turret rendering to improve performance (thanks malte)
  • fixed the cloche exploding when planting Enderlilies
  • fixed Inferium seeds not working in the cloche (thanks SanAndreasP)
  • fixed recipe-wildcard handlign in the manual (thanks Landmaster)
  • fixed breakerswitch sound in Multiplayer
  • fixed attackspeed values for revolver and drill
  • fixed covered conveyors having a split second where they don't protect items from pickup
  • fixed recipes for redstone-ignoring conveyors not being NBT sensitive
  • fixed Tesla Coils reading RS signals incorrectly, improved render (thanks malte)
  • fixed Improved Blast Furnace using up too much fuel (thanks malte)
  • fixed Multiblock's disassembly functions, improving them greatly (thanks malte)
  • fixed Current Transformer being derpy on interaction (thanks malte)
  • fixed possible NBT overflow issues with toolboxes and crates (thanks malte)
  • fixed pipe covers being broken (thanks malte)
  • fixed multiblocks not breaking properly to multi-break items (drill, TCon Hammer) (thanks malte)
  • fixed Itme [sic] Use functions (thanks malte)
  • Translations Added/Updated: ru_RU (lex1975), zh_CN(Jellyslime)

Version 0.10-58[]

  • added the Fluid Router. It does exactly what the Item Router does, but for fluids.
  • added Crafttweaker integration for the Mixer
  • added the Garden Cloche! It grows a variety of crops!
    • added farming compatability [sic] for Actually Additions
    • added farming compatability [sic] for Attained Drops
    • added farming compatability [sic] for Mystical Agriculture
    • added farming compatability [sic] for Harvestcraft
    • added farming compatability [sic] for Better With Mods
    • added farming compatability [sic] for Extra Utils
  • added Chemthrower compatability [sic] for ThermalFoundation fluids
  • added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels
  • added a toggleable option to the Mixer to output all fluids instead of just the bottom one
  • added placeable Toolboxes, they are fully accessible while placed
  • added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin
  • added a visible chunk boundary when holding or looking at the Sample Drill
  • added Redstone Wires to the API (thanks Malte)
  • added a render reset hook to the API (thanks Malte)
  • added the Covered Conveyor, preventing players from picking up items from it
  • added a Conveyor unaffected by redstone
  • added the Fluid Outlet. It puts fluids in the world!
  • added OC compat for Mixer and BottlingMachine (thanks GuyRunningSouth)
  • added a Villager Job to sell Shader Bags
  • added a Crusher recipe to turn slag into sand
  • added a special ItemFrame render for Blueprints
  • added the ability to flip Powered Lanterns using the hammer
  • added the option for Strip Curtains to output a strong RS signal
  • added a sound to the Breaker Switch- Clearly the best feature of this update
  • changed Razorwire to render extended wooden boards when stacked
  • changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage
  • changed metal plates and Sheetmetal to be craftable for any IE-used metal
  • changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal
  • changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe
  • changed fluid potions to have reduced durations in the chemthrower
  • fixed Concrete blocks not applying suffocation damage
  • fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs
  • fixed energy drain on eletrified [sic] bullets, reduced drain for multii-projectile cartridges
  • fixed ownerless, tameable entities causing crashes in Turret targeting
  • fixed item in- and outputs on Turrets being unavailable
  • fixed manual entry for Razorwire
  • fixed NullPointer on FluidStacks
  • fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls
  • fixed the Drill taking more damage than intended (thanks Malte)
  • fixed the display of double arrays in the manual (thanks Malte)
  • fixed lang file as per suggestions on github
  • fixed Balloons and Redstone Connectors being invisible in the End
  • fixed Chemthrower projectiles being set on fire even when the fluid isn't flammable
  • fixed invalid connections being made possible due to splitting stacks (thanks Malte)
  • fixed bounding boxes and wire offsets for transformers (thanks Malte)
  • fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination (thanks Malte)
  • fixed the Potion fluid not having textures (thanks Malte)
  • fixed ConcurrentModificationException on Crafttweaker reloads (thanks Malte)
  • fixed the Mixer not working when its internal tank is filled (thanks Malte)
  • fixed IE slag not being usable in ThermalExpansion recipes
  • fixed the Turrets losing its inventory (thanks Malte)
  • fixed NBT sensitive fluids not outputting from barrels properly (thanks Malte)
  • fixed a dupebug of empty fluid containers in the Assembler
  • fixed Assembler outputting damageable craftign [sic] items
  • fixed missing sounds on IE explosions
  • fixed Refinery dividing by 0 if timer config is adjusted downwards
  • fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items
  • fixed projectiles ignoring PvP protection within player teams
  • fixed wires not being removed properly if TileDrops are off (thanks Malte)
  • fixed floating Engineer's houses
  • fixed broken Energy Storage tooltips
  • fixed Metal Press not dropping its mold when broken
  • fixed various double-size blocks deleting things above them
  • fixed stuttering on Metal Press and Watermill (thanks Malte)
  • fixed Relays connecting to energy accepting things, to make their role more obvious (thanks Malte)
  • fixed resource reloading on TESRs (thanks Malte)
  • fixed various Turret projectile issues (thanks Malte)
  • fixed a Blast Furnace processing speed bug (thanks Malte)
  • fixed Skyhook being a stupidly powerful weapon (thanks Malte)
  • fixed the Crusher outputting to the wrong side
  • Translations Added/Updated: ru_RU (lex1975) (this time for real, since I forgot it last time), zh_TW (xaxa123)

Version 0.10-57[]

  • added RazorWire! It pricks and slows, and you can electrify it.
  • added Fluid Concrete. Slows entities down and immobilizes them when it dries
  • added a Potion fluid. Effects vary on NBT data. Works in the Chemthrower, can be bottled in Bottling Machine.
  • added blocks for (almost) all IE Fluids
  • added the Mixer! It mixes solid components into fluids to make concrete or various potions!
  • added Turrets! Configurable targeting, currently allowing for fluids (Chemthrower) or bullets (Revolver) as ammo
  • changed Floodlights to allow inversion of redstone control
  • changed Charging Station to allow charging Forge Energy items as well
  • fixed Bottling Machine recipes not consuming fluid and duping items (thanks Malte)
  • fixed Redstone Wires illegally connecting to relays
  • fixed ArcFurnace recipes causing NPEs when added through Minetweaker
  • fixed JEI handler preventing Draconic Evolution for loading theirs
  • fixed OneProbe showing components of Multiblocks rather than the MB itself
  • fixed derped texture on Metal Press
  • fixed side-solidity for Stone Multiblocks
  • fixed the density of Creosote Oil. A certain Lemming notified me that it's in fact, denser than water.
  • Translations Added/Updated: ru_RU (lex1975)

Version 0.10-56[]

  • fixed duplication of stacks of items dropped onto the bottling machine
  • fixed EntityDataManager registration (thanks mconwa01)
  • fixed manual entry of the fluidpump citing the use of "wirecutters" instead of "hammer"
  • fixed manual typo in the fermenter entry

Version 0.10-55[]

  • re-added the Bottling Machine! It bottles things up, like fluids and emotions!
  • added indicative scrollbars to the manual
  • added nullcheck to guard against malformed sound events
  • added a login check to synchronizing Excavator data
  • added a config option for hte drop weight of Hemp Seeds
  • changed IC2 compat to no longer load with IC2 classic
  • changed permission levels on comamnds to allow "/cie resetrenders" for everyone
  • fixed Minetweaker and JEI integration. Arc Furnace reduced to a single categroy [sic], I'm afraid.
  • fixed Automatic Workbench using Pair from JavaFX
  • fixed null-master exceptions for Multiblocks
  • fixed rotations of wooden blocks (Gunpowder Barrel, Item Router)
  • fixed GUI of the Item Router
  • fixed SideOnly exceptions triggered by Chisel&Bits
  • fixed Withers dropping Lootbags. They really shouldn't anymore.
  • fixed world loading caused by connection persistence and validation (thanks Dogboy21)
  • fixed Crusher not collecting drops from low-health entities
  • fixed Assembler and Metal Press not reorienting conveyors when broken

Version 0.10-54[]

  • added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes
  • added the Turntable, a block that allows rotating of other blocks
  • added the "Dominator" shader
  • changed Wirecoils to change their distance display to red when too far from their linking point
  • changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo
  • changed Assembler to allow crafting IC2 recipes (thanks Malte)
  • fixed issues with lowercasing without locale
  • fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy
  • fixed Shaderbags having their conversion recipes crash
  • fixed duplicate rod recipes in the Metal Press
  • fixed TConstruct book not showing Hemp item
  • fixed multithreading issues (thanks Malte)
  • fixed crash with unknown recipes in the Assembler (thanks Malte)
  • fixed resource overhead with Bucket Wheel rendering (thanks Malte)
  • fixed Manual not handling scrolling lists properly
  • fixed Sheetmetal Tanks not rendering fluids with colour
  • fixed Chemthrower not dropping player-only items (Blazerods)
  • fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource
  • fixed needless chunkupdates caused by Blastfurnace Preheaters
  • fixed Splitting Conveyors flipping directions too early

Version 0.10-53[]

  • added new shaders
  • fixed Sample Drill crashing upon energy insertion
  • fixed Tesla Coil crashing upon energy insertion
  • fixed Revolver rendering on Tiny Potatoes
  • fixed Refinery not allowing extraction
  • fixed achievement for crafting the Mining Drill not firing
    • retro-actively firing crafting achievements when modifying them in the workbench
  • fixed Lightning Rod not building its fence-net properly
  • fixed bounds and disassembly of the Lightning Rod
  • fixed Splitting Conveyors sometimes not clearing temporary NBT data from entities
  • fixed a bit of log spam by invalid/missing models
  • fixed Blueprints not taking unstacked resources
  • fixed Vertical Conveyors not rendering walls on their base properly
  • fixed a dupebug with InventorySorter
  • fixed Fluids not updating to existing entries when failing to register

Version 0.10-52[]

  • added the ability for Dropping Conveyors to drop through trapdoors
  • added a new shader
  • fixed Nullpointer for Connectors accepting FUs

Version 0.10-51[]

  • re-added Festive Crates! Happy Holidays!
  • re-added Botania compat for shaders, Relic rarity lootbags + shaders
  • added the ability for Strip Curtains to emit redstone when an entity passes through
  • added compatability for Forge Energy / Forge Units. End of an era, I guess.
  • fixed a nullpointer on JumpCushions
  • fixed Splitting and Dropping Conveyor not inserting into inventories
  • fixed crashes in the manual due to incomplete tesselation
  • fixed load-cycle with TCon
  • fixed HarvestCraft recipes usign water/milk not working in the assembler
  • fixed Furnace Heater constantly updating the block when insufficiently powered
  • IE now has a Maven (thanks SkySom)

Version 0.10-50[]

  • added versioncheck for TConstruct to prevent crashes with bows
  • added Icons for all IE machines to JEI and fixed recipe displays
  • fixed furnace heater constantly updating chunks
  • improved UV maps on the revolver, added a new shader

Version 0.10-49[]

  • rewrote the shader system
    • improved texture performance
    • changed API integration
    • added listing in the manual, including re-ordering
    • removed the recipe to turn shaders back into bags
  • added the ability to rename wooden crates
  • added IRotationAcceptor interface for dynamos and the things that drive them (thanks Malte)
  • re-added the config for Excavator fail chance (thanks Malte)
  • re-added the ability to dye balloons (thanks Malte)
  • re-added the ability to add shaders to balloons
  • changed the drill's hardness checks to easier dig ores (thanks Malte)
  • fixed duped fluidcontainers on treated wood recipes
  • fixed incompat issue with new versions of TConstruct
  • fixed CraftTweaker compat (thanks mezz)
  • fixed Crusher recipe for sand requiring grass rather than gravel (thanks MalkContent)
  • fixed NPE on inserting items
  • fixed Wirecutters consuming durability and not working properly on transformers
  • fixed various client issues (thanks Malte)
  • fixed Structural Connectors and Redstone Connectors not displaying properly (thanks Malte)
  • fixed Conveyors throwing NPEs on Servers (thanks Malte)
  • fixed dupebug with Charging Station
  • fixed a few missing sounds
  • fixed a concurrent modification in Tesla Coil sounds (thanks Malte)

Version 0.10-48[]

  • added CTM support to Engineering Blocks and Scaffolds when Chisel is installed (in cooperation with Drullkus)
  • changed Breakers to be rotatable (thanks Malte)
  • changed Conveyor Belts showing walls when having their sides towards a metal press or assembler
  • fixed missing comments in the config file
  • fixed breaker switches crashing on servers (thanks Malte)
  • fixed IE models causing lag on chunk updates (thanks Malte)
  • fixed Breaker Switches not outputting redstone signals (thanks Malte)
  • fixed Redstone Breakers ignoring their inversion (thanks Malte)
  • fixed Ear Defenders being broken (thanks Malte)
  • fixed Squeezers and Fermenters not outputting Items automatically
  • fixed Silo not auto-outputting when supplied with a redstone signal
  • fixed Railgun not shooting alu, iron and steel sticks from other mods
  • fixed Manual on Railguns crashing without Railcraft installed (thanks Malte)

Version 0.10-47[]

  • actually fixed the server crashes now. Yes, I tested it this time.

Version 0.10-45[]

  • change over to Forge's new config system:
    • DELETE YOUR IE CONFIG
    • Or don't, but you'll get a load of duplicate and unnecessary options.
    • If an old config breaks anything, you were warned.
  • added WAILA support for Tesla Coils
  • added The One Probe Compat for machines and energy storage
  • added a config option to disable villagers and their houses
  • added a config option to disable OreDict names in Advanced Tooltips
  • re-added config option for Railgun damage
  • re-added support for Railcrafts [sic] rails and rebar to be used as projectiles
  • re-added shader support for Railcraft carts
  • re-added the placement options for Redstone Breakers (thanks Malte)
  • changed blocks with configurable sides (capacitors, barrels) to use unlisted properties and lazy loading. Reduces IE's model count at startup by >75%
  • change Refinery model to have a big power input like Fermenter and Squeezer
  • fixed Refinery not properly accepting fluids
  • fixed crash when crafting cetain [sic] items (thanks Malte)
  • fixed Conveyors dropping invalid items (thanks Malte)
  • fixed Pumps not working due to miscalculated XORs (thanks Malte)
  • fixed Watermills having too small models
  • fixed wonky wire rendering (thanks Malte)
  • fixed material list for the Lightning Rod
  • fixed Faraday suit not blocking Tesla damage
  • fixed Floodlight having broken rendering and expanded computer support (thanks Malte)
  • fixed Buckshot projectiles not applying full damage
  • fixed Scaffolding not rendering properly on the inside
  • fixed breakerswitch not emitting redstone
  • fixed force chunkloading through redstone connectors
  • fixed Toolbox voiding items
  • fixed Pipes resetting connection configs (thanks Malte)
  • fixed Silo voiding items and not having Comparator output
  • fixed Pipes not dropping their covers
  • fixed placement logic for multiblock placements (posts, transformers, drill, teslacoil)
  • fixed CraftTweaker integration for the Refinery
  • fixed stair rendering
  • fixed explosion resistance for leaded concrete stairs and slabs
  • fixed Crusher overloading its process queue
  • fixed multiple minor issues

Version 0.10-44[]

  • fixed client access exceptions on servers

Version 0.10-43[]

  • added version dependency for TCon to prevent further reports of that
  • added Banners! They look awesome! Shoutouts to Tris for making all the textures!
  • added support for TConstructs resourcepack based materials
  • added Strip Curtains. Purely decorative, dyeable, pretty nice for factories!
  • re-added the ability to climb scaffolding on pipes
  • re-added the Lightning Rod!
  • expanded the "allow" and "interdict" functions on the Hammer in regards to multiblocks
  • expanded the API on wires for an addon
  • changed manualpages for Multiblocks to be better at everything (thanks boni)
  • greatly improved renderperformance [sic] on waterwheels and windmills (thanks Malte)
  • fixed wooden barrels not being toggleable
  • fixed wooden barrels acceptign [sic] invalid fluids
  • fixed side-solidity on pumps
  • fixed changelog display in the Engineer's Manual
  • fixed jerrycans not getting filled properly and beign lost in crafting
  • fixed broken villager trades
  • fixed glitches in the toolbox (hopefully)
  • fixed <ERROR> overlays when WAWLA is installed (thanks Malte)
  • fixed WAILA display for EnergyProviders
  • fixed crash with Phial Cartridges
  • fixed Homing Cartridges not doing damage
  • fixed CraftTweaker method name
  • fixed Balloons not emitting light
  • fixed crash during Arc Furnace recycling calculations (thanks Malte)
  • fixed Bucket Wheel continuing to rotate when the Excavator is broken and desyncing (thanks Malte)
  • fixed LootEntry manipulation (3rd time's the charm?) (thanks Malte)
  • fixed crash with Railcraft (thanks Malte)

Version 0.10-42[]

  • fixed NPE when throwign [sic] items into the crusher
  • attempted fix for render crashes with TESRs and their blockstates

Version 0.10-41[]

  • added the function to dye conveyor belts!
  • added the splitting conveyor belt, it alternates left and right!
  • re-added the ability to pull recipes from JEI into the assembler
  • re-added charge counter to railgun
  • re-added some missing achievements
  • re-added the ability to cover pipes in scaffold. IMC messages an define additional whitelisted blocks
  • re-added Crafttweaker/Minetweaker integration
  • updated TCon compat to latest TCon
  • removed Fluid Bottles. People can shut up about those now >_>
  • fixed Assembler not crafting and occasionally crashing
  • fixed Arc Furnace rendering, output rates and dupebugs
  • fixed slab rendering
  • fixed wooden crates not updating comparators
  • fixed floodlight being terrible (thanks Malte)
  • fixed lots of bugs with wire models (thanks Malte)
  • fixed crashes with projectiles
  • fixed SkyHook being derpy
  • fixed Transformers not attaching on posts
  • fixed IE blocks not having placement sounds
  • fixed selection and colision bounds on multiple blocks
  • fixed OC comapt on the crusher being borked (thanks Malte)
  • fixed lootentry access error (thanks Malte)
  • fixed wires sometimes not rendering on servers
  • fixed a manual derp (thanks Malte)

Version 0.10-40[]

  • fixed machines crashing
  • fixed sheetmetal tank not outputting

Version 0.10-39[]

  • added Bloodmagic compat:
    • demon will bullets. 'nuff said.
  • re-added Chisel Compat. Won't work till Chisel actually brigns [sic] IMC integration back in
  • re-added Botania compat:
    • conveyor belts are immune to magnets
    • terrasteel bullets are back
    • armed the potatoes
  • re-added Wolfpack Cartridges!
  • changed Water- and Windmills to use normal TESR again after all
  • changed Lanterns to be rotateable with the hammer
  • changed a load of Assembler functionality. Fixed fluid crafting and container items
  • changed multiblocks in the manual to indicate whether the components are in your inventory
  • changed arcfurnace to output slag faster
  • fixed lighting on wires and connectors (thanks Malte)
  • fixed wire rendering accross [sic] chunks; they split into two renders to at least give indication now (thanks Malte)
  • fixed recipes for Faraday Armor
  • fixed incorrect checks for empty lists when creating ingredient stacks
  • fixed Universal Bucket being initialized too late
  • fixed crashes relating to missign [sic] Railgun ammo
  • fixed Wooden Posts not extending arms
  • fixed derpy looking railgun and missing sounds on the Revolver
  • fixed windmills not recognizing walls properly
  • fixed JEI rendering for Metal Press and Crusher
  • fixed multiple capability issues on IE tiles
  • fixed conveyors shooting items out to the sides when inserted into
  • fixed floodlights crashing on placement
  • fixed balloons not being consumed when placed in the air and suffocating players
  • fixed conveyors from the creative menu being unplaceable
  • fixed dieselgen crashing for invalid fuel
  • fixed rotations on the bucket wheel
  • fixed broken renderign [sic] on the ear defenders
  • fixed drill and chemthrower losing fluid when modifying
  • fixed shiftclicking bullets into the revolver
  • fixed dieselgen and refinery not accepting fluids when mirrored
  • fixed hemp being plantable on non-farmland
  • fixed arcfurnace consuming too many additives
  • various other small fixes!

Version 0.10-38[]

  • UPDATE TO 1.10.2
  • added the new IConveyorBelt system
    • fully dynamic conveyor system, with custom models and all
    • addon mods can easily add their own!
    • features magnet prevention. Works on EIO, in future BM and Reliquary (?)
  • added Crusher recipe for coke blocks
  • re-added EIO compat, mostly Arc Recipes
  • fixed Assembler not assembling (thanks Alex)
  • fixed Chemthrower Projectiles making arrow noises
  • possible fix for the black rendering wires
  • fixed (finally, hopefully) the desync caused by forming Coke Oven and Blast Furnace
  • added the new IBullet system!
    • bullets are no longer based on metadata, but use NBT tags to differentiate types, their abilities are handled externally
    • updated manual accordingly
  • added recipe for leaded concrete
  • changed Conveyors to have a better placement system
  • fixed crashes when shiftclicking in revolver gui
  • fixed slots not assignign properly in revolver gui
  • fixed a bunch of manual things
  • added Hemp Seeds to Forestry's bags
  • changed Windmill and Improved Windmill to have models with 90% less polys. PERFORMANCE!
  • removed unnecesary debug outprints
  • fixed NPE in manual
  • fixed issues on the manual's mineral pages
  • fixed models for coresamples
  • re-added Open Computers compat
  • cahnged waterwheel and windmills to use FastTESR
  • fixed NPE in ShapedIngredientRecipe
  • fixed Treated Wood display in the TCon Book
  • added TCon alloy recipes
  • fixed crash in earmuff recipe, using a client access method
  • fixed arc alloy recipes having too little output
  • prepping for FastTESR hopefully soon!
  • fixed crashes when break smart models, parsed texture into baked builder
  • fixed ItemRenders for multiblocks
  • fixed rendering of Wind- and Watermills
  • fixed entrylsits in the manual being short
  • fixed the forming of multiblocks scrambling the player's inventory
  • fixed treated wood recipe consuming buckets (Forge Bug, really...)
  • fixed machines crashign when fillign buckets internally
  • added Redstone Wire connector
  • cleaned up recipes and manual a little
  • fixed wire rendering
  • fixed crash with cart shaders
  • moved 3D Maneuver gear. It didn't fit the style of hte mod and was incredibly glitchy

0.8[]

Version 0.8-32[]

  • re-added Open Computers and Computer Craft support! (thanks Malte)
  • re-added the abiltiy for the hammer to break IE blocks (thanks Malte)
  • added a dynamic changelog system to the manual, based on githubs master branch
  • fixed the inputs for blueprint crafting not being shown when hovering over the output (thanks Malte)
  • fixed wooden crates accidentally dropping their contents (thanks Malte)
  • fixed bug in arc furnace recycling (thanks Malte)
  • fixed IE model caching (thanks Malte)
  • fixed accidental stacking of buckets in the refinery
  • fixed Bucket Wheel rendering (hopefully) (thanks Malte)
  • various minor fixes, wrapup on 1.8.9! (hopefully!)

Version 0.8-28[]

  • re-added the Floodlight back in
  • re-added the transformers that can attach to posts (thanks Malte)
  • re-added the ability for the pump to not create cobblestone and improved the pump (thanks Malte)
  • added the Faraday Suit, an armor to survive tesla coils and allow for lightshows! (code by Malte, art by Mr. Hazard)
  • added sound and nicer animations to the metal press
  • changed recipes for WireCoil. They now take wire which is made out of plate with shears/wirecutters or with the metal press
  • changed wirecutters to take durability damage when removing wires from connectors
  • added fluorescent tubes. They glow when near a tesla coil! (thanks Malte)
  • added a "Bad Eyesight" config to make the manual render in darker, bold font. Can mess up formatting
  • fixed a crash and dupe bug with the toolbox (thanks Malte)
  • fixed weird render issues and crashes with multiblocks (thanks Malte)
  • fixed silo voiding items (thanks Malte)
  • fixed a crash when exploding bullets hit reactive creatures like endermen (thanks Malte)
  • fixed a crash when pumping fluids out of sheetmetal tanks (thanks Malte)
  • fixed rotation bug on the bucketwheel (thanks Malte)
  • fixed a bug where houses try to spawn the nonexistent villager
  • fixed most IE blocks letting through light when they shouldn't (thanks Malte)

Version 0.8-27[]

  • re-added documentation on biodiesel (thanks Malte)
  • re-added the Assembler! For all your autocrafting needs!
  • changed the plantoil value for hemp seeds back to what it was in 1.7.10
  • changed internal rendering of connectors to use vflip again rather than flipped textures (thanks Malte)
  • changed conveyor belts to halt their animation when red
  • added comparator support to the current transformer (thanks Malte)
  • added a hacky workaround for WAILA making wires look bad (WAILA should fix this, but we'll manage) (thanks Malte)
  • added a manual page for Uranium Ore
  • added a proper sound to the revolver firing
  • added the Tesla Coil! It will shock you!
  • added the ability to allow Tinkers Tools to the toolbox, as well as a better API to allow adding them (thanks Malte)
  • fixed sheetmetal tanks showing the wrong structure in the manual
  • fixed recipe for leaded concrete stairs
  • fixed gunpowder barrels exploding when punched
  • fixed pipes not visually connecting to refinery
  • fixed the arc furnace only processing one item at a time (thanks Malte)
  • fixed the arc furnace voiding items if the first output slot is full (thanks Malte)
  • fixed TESR render crash (I still totally blame Vanilla/Forge for that) (thanks Malte)
  • fixed invisible molten metals in Tinkers compat (thanks Malte)
  • fixed pipes not transferring properly (thanks Malte)
  • fixed invisible wires on balloons (thanks Malte)
  • fixed balloons not being placeable in mid air (thanks Malte)
  • fixed bottles not getting filled in squeezer/fermenter (thanks Malte)
  • fixed Skyhook pulling people into walls (thanks Malte)
  • fixed Dropping Conveyors not dropping (thanks Malte)
  • fixed entities getting stuck on uphill conveyors (thanks Malte)
  • fixed scaffolding not beign climbable (thanks Malte)
  • fixed hte crusher still hurting entities even when turned off (thanks Malte)
  • fixed IE blocks not being chiselable (thanks Malte)
  • fixed maneuver gear dupe bug (thanks Malte)
  • fixed furnaces not lighting up when using external heater (thanks Malte)
  • fixed scaffolding not being placeable while jumping (thanks Malte)
  • fixed preheaters not consuming power correctly and not having a manual entry
  • fixed crusher crushing entities on collision

Version 0.8-26[]

  • IE REQUIRES JAVA 8 NOW!
  • added a load of Tinkers Construct compat:
    • Treated Wood tool material. Similar to normal wood, but no splinters
    • Constantan tool material. Additional weapon effects based on biome temperature
    • Slime Fluids works in the chemthrower again
    • fixed smeltery alloy recipe for Constantan
  • re-added InvTweaks compat to the Wooden Crates
  • re-added Railgun and Chemthrower documentation to the manual
  • buffed the default damage of the Railgun
  • changed silver bullets to do extra damage to undead (Witchery isn't updated, so they'd be useless otherwise)
  • fixed Multiblocks looking derpy when formed (thanks Malte)
  • fixed connection offsets on transformers (thanks Malte)
  • improved connections on transformers (thanks Malte)
  • fixed connections on pipes looking weird and broken (thanks Malte)

Version 0.8-25[]

  • wires can transfer across unloaded chunks now! :D (thanks Malte)
  • added reinforced (creeper-proof) storage crates
  • changed voltmeter to allow measuring between two non-output points (thanks Malte)
  • fixed an NPE in rendering
  • fixed fluid pipes not rendering properly
  • fixed invalidly added recipe to create dusts where no ignots exist
  • fixed missing coke dust recipe
  • fixed Arc Furnace not having solid sides
  • fixed NPE in Improve Blast Furnace's capabilities
  • fixed Crash with the Mining Drill (thanks Malte)
  • fixed watermill outputting less than it should because of broken math (thanks Malte)
  • fixed extremely high losses on wires (thanks Malte)
  • fixed insulating glass being opaque (thanks Malte)
  • ported miscellaneous other fixes from 1.7 (thanks Malte)
  • added zh_CN localization (thanks to 3TUSK, Amamiya-Nagisa, bakaxyf, CannonFotter, crafteverywhere, IamAchang, Joccob, LYDfalse, UUUii)

Version 0.8-24[]

  • massive shoutout to Malte for figuring out some proper wire rendering! :D
  • added compat for DenseOres (crushing/smelting)
  • fixed lanterns not emitting light
  • fixed silver bullets causing a crash
  • fixed gunpowder barrels crashing because of a duplicate datamarker
  • fixed gunpowder barrels dropping from explosions
  • fixed CokeOvens not interacting with hoppers
  • fixed wires not outputting to RF-only receivers (thanks Malte)
  • fixed connections on HV relays (thanks Malte)
  • fixed a crash caused by hammering the top/bottom of a wooden post
  • fixed the stackoverflow in sheetmetal tanks
  • fixed the themoelectric gen crashing (thanks Malte)
  • fixed the waterwheels breaking more other wheels (thanks Malte)
  • fixed textures on stone slabs (thanks Malte)

Version 0.8-23[]

  • Full changelog unknown- start of port to 1.8.

0.7[]

Version 0.7.7[]

  • fixed the potion ID error and some minor bugs (thanks malte)

Version 0.7.6[]

  • shoutouts to malte for excellent maintenance once again =3
  • changed items to allow despawning on conveyors, if they are colliding with an inventory they can't enter. Should make accidental lag machines less of a thing.
  • fixed bugs in the revolver container
  • fixed villager houses generating in BOP biomes
  • fixed exploit in Blast Furnace
  • fixed Arc Furnace ignoring input stacksizes in certain cases
  • fixed a crash on the achievement screen
  • fixed skyhook glitching people into blocks
  • fixed mobs spawning on conveyor belts
  • fixed assembler outputting stuff that should have stayed inside
  • fixed a lighting bug with Fastcraft
  • fixed the lightning rod not connecting on north+south sides

Version 0.7.5[]

  • shoutouts to malte for excellent maintenance once again =3
  • added config to disable villager houses
  • added villager house crate to the ChestGen hooks, name is "ieVillagerCrates", should work with Minetweaker
  • added comparator support to Transformers
  • changed arc furnace to accept any steel slab
  • changed engineer's hammer to be able to rotate pistons
  • fixed crash with custom IRecipes in the manual
  • fixed computer compat on Capacitors
  • fixed pump not pumping water when infinite sources where disabled
  • fixed computer compat for squeezer+fermenter
  • fixed jerrycan crashing when clicked on empty ExNihilo barrels
  • fixed revolver crashing when its GUI is closed and the revolver was removed (why would you even do that in the first place?!)
  • fixed energy net having load/unload issues
  • fixed drill voiding fluid when changing drillheads
  • fixed hammer crushing (again)
  • fixed assembler outputting its buffer
  • fixed fluid pipes voiding fluid when splitting it
  • fixed crashes with EIO tanks
  • fixed stone tiles breaking instantly
  • fixed shenanigans with IC2
  • fixed item accepting on Metal press a bit more

Version 0.7.4[]

  • most fixes were done by malte again =P
  • added blacklist for entities that can drop shader bags. CustomNPCs doesn't understand what "boss" means >_>
  • fixed non-standard recipes crashing the book
  • fixed a crash relating to RFTools dimensions
  • fixed TCon not returning empty buckets when their tanks are clicked
  • fixed another Java 8 keySet derp
  • fixed minecart shaders when trying to override non-standard models
  • fixed arc furnace hitbox
  • fixed invalid recipe inputs created by minetweaker
  • fixed the crusher rewriting its own recipes when outputting
  • fixed power exploits on waterwheels
  • fixed derpy blocking detection on the windmills
  • changed metal press to accept items thrown onto it

Version 0.7.3[]

  • So much about that last update, eh? >_>
  • added 2 new Shaders: In honour of the TP:HD release, Twili and Usurper
  • fixed the Java 8 compilation error by using a cast
  • fixed the drill animations a bit more (thanks malte)
  • fixed the item router and the conveyorbelts being derpy with some stacksizes (thanks malte)
  • fixed shader items lacking colouration on their lowest layer. This is an API change, but I doubt it affects anyone.
  • updated zh_CN.lang

Version 0.7.2[]

  • Last update for 1.7, hopefully!
  • instead of adding it to every entry of the changelog: A lot of these fixes were done by malte, cheers to him for that =P
  • added computer support for capacitors
  • added damage multiplier config for the railgun
  • added ITool interface allowing the skyhook and other items to go into the Toolbox now
  • added concrete, tile and hempcrete slabs
  • added biodiesel as valid fuel for railcraft boilers
  • added the ability for the drill to take other fuels
  • added a blacklist for fluids the jerrycan can accept
  • changed barrels to autooutput on the bottom upon placement
  • fixed conversion issues within the arc furnace
  • fixed connectors receiving too much power when connected to IC2 machines
  • fixed metal press being terrible with sized-input recipes
  • fixed lots of NEI crashes
  • fixed illegal connections of wires
  • fixed rendering of the Metal Press multiple times and it's functionality
  • fixed lots of other rendering issues
  • fixed multiple things around computer compat, I don't understand half of it, honestly =P
  • fixed charging station being derped
  • fixed a dupebug
  • fixed blastfurnace crashing when a recipe misses slag
  • fixed villagers buying metadata emeralds
  • fixed drill animations
  • fixed drill ignoring hardness of neighbouring blocks
  • updated zh_CN.lang

Version 0.7.1.2[]

  • hotfix again!
  • fixed crashes caused by Crushing invalid items
  • fixed NEI handler on for Blastfurnace
  • fixed multiblocks sometimes being invisible

Version 0.7.1.1[]

  • hotfix!
  • fixed crashes caused by lack of Computer Craft
  • updated ingame changelog

Version 0.7.1[]

  • added OpenComputers and ComputerCraft support. Massive thanks to malte0811 and cobra for making that possible!
  • added MineTweaker compat for the Metal Press
  • added InvTweaks support to the Wooden Crates
  • added AE2 things to be processable in the Crusher
  • fixed recipes for molds (thanks malte)
  • fixed Improved Blast Furnace dropping itself (thanks malte)
  • fixed links in the manual
  • fixed light opacity on stone decoration blocks
  • fixed component list of the Arc Furnace
  • fixed outputting of the metal press
  • updated zh_CN.lang
  • updated jp_JP.lang

Version 0.7[]

  • rebalanced the entirety of everything!
    • Metal Plates:
      • added metal plates. They are made with the Engineer's Hammer or the Metal Press
      • the hammer takes damage
      • they are used in multiple recipes
    • Blast Furnaces:
      • nerfed the old Blast Furnace. It is called "Crude Blast Furnace" now and can NOT be automated
      • added the "Improved Blast Furnace". It can accept preheaters to increase its speed and is automateable
      • both Blast Furnaces create Slag
      • changed the recipe for the Arc Furnace. It uses less steel and reuses the blastbricks of the Improved Blast Furnace
      • the amount of blastbricks stays consistent throughout the recipes, with the intent of the player UPGRADING the Furnaces
  • added the Engineer's Toolbox, a convenient way to carry IE tools, wires and other items
  • general fixes to lots of stuff

0.6[]

Version 0.6.5.1[]

  • hotfix!
  • fixed Server crashes with the Botania compat!
  • fixed converstion recipe for wooden planks
  • fixed missing localization of the railgun damage

Version 0.6.5[]

  • added the ability to apply shaders to balloons
  • added recipe to switch between wooden stairs (thanks malte0811)
  • added the ability to extinguish fires and hurt blazes with a water-filled ChemThrower
  • reworked the ShaderRegistry system, alloweing for far better API access
    • added Shader Grab Bags, random loot bags of a certain rarity level
    • added recipes to convert shaders into lowerclass loot bags
    • added Shader Bags to drop from bosses
    • added Shader Bags to be tradeable from villagers
    • added a new Achievement relating to Shader Bags
    • added a function to define custom texture paths for shaders
  • added the ability to apply shaders to drills
  • added the "Warbird" shader
  • added the crystal/dust shaders "Glacis", "Solum" and "Aero"
  • added caching of previous entries to the manual for backtracking
  • added comparator support to barrels, crates and the charging station
  • added the "Cosmic" Shader. The pinacle of avarice.
  • added more Botania compat: Tiny Potatoes will carry revolvers based on their name
  • added the Railgun (still kinda WIP) that will fire metal rods at high speeds
    • it has a zoom upgrade and awesome sounds
    • it will fire rail and rebar from Railcraft
  • added recipeType parameter to the ArcFurnace Minetweaker compat (thanks mdfntr)
  • added "Radiant" and "Hollow" shaders
  • added "Fox" shader
  • added documentation of the Wooden Crate to the manual (how come I never did that?)
  • fixed clientsided energy transfers (thanks malte0811)
  • fixed sync issues and minor issues (thanks malte0811)
  • fixed copious amounts of copper generated from crushing ores (thanks cobra)
  • fixed missing localization for Casserite and Wolframite Veins
  • fixed multiple issues with squeezer and fermenter(thanks cobra)
  • fixed multiple TileEntity internals, improving performance (thanks malte0811)
  • fixed clientside NPE with Voltmeter (thanks cobra)
  • fixed sawdust recipe missing from crusher
  • fixed ArcFurnace manual entry stating automatic insertion of electrodes as possible
  • fixed wires not dropping in singleplayer (thanks malte0811)
  • fixed models for Workbench + Core Sample Drill
  • fixed broken textures on barrels, caused by Christmas Crates
  • fixed model of the drill (thanks Glassmaker)
  • optimized renderbounds, useless null checks, ArrayList capacities (thanks cobra)

Version 0.6.4[]

  • added an API for the the FurnaceHeater
    • this fixes the dupe with Natura's Netherrack Furnace
    • adds compatability for Thaucmraft's Alchemical Furnace
    • adds compatability for CuttingEdge's Evaporator
  • added the "Qrow" Shader
  • fixed energy not being transmitted (thanks cobra)
  • fixed minecart shaders not syncing on servers (thanks cobra)
  • fixed NPE upon joining servers
  • updated zh_CN.lang

Version 0.6.3[]

  • added the Chemical Thrower! A device that shoots fluids at people to varying effects! Also supports shaders!
  • added potioneffects to IE, these are used by the Chemthrower
  • added an interface to allow addons to make their own wooden posts that transformers can attach to (thanks UnwrittenFun)
  • added config to disable infinite water sources with the pump
  • added a "clear recipe" button to the assembler
  • added support for NEI's "?" button to the assembler
  • added the Dropping Conveyor Belt which inserts into inventories below it (thanks cobra)
  • added recipe recalculation, to (hopefully) include minetweake'd recipes in the manual
  • added compat for Cutting Edge
  • added Charging Station, uses RF to charge items
  • added Current Transformer, a block based energy meter
  • added a 3D item render to the voltmeter, and allowed it to show energystorage on mouse-over (shoutout to Tage for the model! :D)
  • added the "Mass Fusion" Shader
  • added the "Angel's Thesis" Shader
  • added Shader support for Minecarts
  • added compat with Botania, Magnet Ring wont pull items from conveyors now
  • added Balloons! They are like Structural Connectors but they fly and glow and can be dyed
  • added the Skyhook! Now officially implemented, hopefully no longer stuttery and with its own manual entry!
  • added stairs for the other two treated woods and for concrete
  • gave concrete an entry in the manual and changed the recipe
  • fleshed out the Item Router. Now has OreDict, NBT and fuzzy filtering and matching buttons in the GUI
  • removed the ability to insert and extract graphite electrodes from the Arc Furnace
  • changed fluid pipes to be smarter about their connections (thanks cobra)
  • changed manual entries on mineral veins to be sorted alphabetically. Also changed the handling of dimension names, might fix the relevant bugs.
  • changed the HUD for the Drill a little
  • changed wooden crates to no longer be allowed inside eachother. This was a potential for NBT overflow
  • changed ingots to no longer be crushable
  • changed ores to only crush into a single piece of dust
  • changed Arc Furnace to distribute inputs equally across its slots
  • changed villager houses to maybe have shaders in the crates
  • changed Drill Heads to have +100% durability
  • changed Drills to be able to dig grass
  • changed certain ingame overlays to use a new font, styled to look like Nixie Tubes. You can disable this in the config
  • fixed bottling machine not accepting fluids correctly
  • fixed fluid dupe bug (thanks cobra)
  • fixed silo having pipes connect to everywhere
  • fixed z-fighting on the silo
  • fixed wires disappearing in RFTools dimensions (thanks malte0811)
  • fixed Breaker Switches falsely accepting HV
  • fixed speedloader-caused desync (thanks malte0811)
  • fixed DeepStorage interface on the silo (thanks malte0811 and cobra)
  • fixed typos in the manual (thanks xbony2)
  • fixed stack overflow with the Item Router
  • fixed tooltips rendering below NEI (thanks UnwrittenFun)
  • fixed Mekanisms's refined obsidian being smeltable in the Arc Furnace
  • fixed multiple clientside desyncs (thanks malte0811)
  • fixed (possibly) the desyncing of the SkyHook
  • fixed connectors to have limited output as well rather than just accepting everything
  • fixed conveyors rendering the wrong way on some sides
  • fixed light opacity on mutliple blocks
  • fixed StackOverflow when using tesseracts with IE wires
  • fixed derped lightign on stairs
  • fixed connected sides on metal scaffolding
  • updated zh_CN.lang
  • updated fr_FR.lang
  • added es_ES.lang
  • Oathkeeper
  • Super Chief

Version 0.6.2[]

  • added wood-covered scaffolding
  • added aluminium decoration blocks (fence, scaffold)
  • added a creative capacitor (thanks malte0811)
  • added the Vault-Tec shader
  • added the redstone controlled breaker switch
  • added dimension black+whitelists to the MineralMixes. Not used by IE but accessible for Minetweaker
  • reworked recycling on the arc furnace, uses recipe profiling, multithreading and fancy thing (cheers, AtomicBlom)
  • reworked the Excavator's Minetweaker integration. Dependent on MT 3.0.10b or later
  • changed hemp->string recipe to be only a third as effective
  • changed the manual on minerals, exchanged tables for proper pages for each mineral
  • fixed dupe bug
  • fixed NPE in eventhandler (thanks cobra)
  • fixed wire offset on floodlight and lantern (thanks cobra)
  • fixed ghost arms on wooden pole (thanks cobra)
  • fixed Raytracing (thanks malte0811 & cobra)
  • fixed broken Miló shader
  • fixed light-opacity for some solid blocks
  • fixed use+recipe keybinds in the NEI handler
  • fixed table drawing in the manual, closes #646
  • fixed getEnergyStored on machines (thanks cobra)
  • fixed fluid mechanics on machines (thanks cobra)
  • fixed lighting on particles

Version 0.6.1[]

  • added sneak-hammering to change opposite side of a pump (thanks cobra)
  • added config to disable GUI rescaling in the manual
  • added a recipe for the HC Hemp Trolley
  • added metal barrels. The are like wooden barrels but can store hot fluids and gases
  • added 4 new Shaders (Vanguard, Regal, Harrowed, Taken)
  • added Alloying to the Arc Furnace
  • added Recycling to the Arc Furnace
  • added 4 distinct NEI handlers for the Arc Furnace
  • added a new and better raytracing algorithm (thanks malte0811)
  • added treated wood slabs to the OreDict (thanks artdude543 + UnwrittenFun)
  • added workaround for OreDict weirdness (thanks malte0811)
  • removed those debug OreDict tooltips ^^
  • changed wooden barrel to not accept gasses
  • changed the default bullet damage to be higher
  • changed fluid pipes to pressurize fluids when inserting into pumps
  • changed floodlights to be less laggy (thanks malte0811)
  • changed scaffold-covered pipes to be climbable
  • changed scaffolds to be removeable from pipes with sneak+rightclick with an empty hand (thanks cobra)
  • fixed extracting items from the assembler
  • fixed Fluid Pipes not outputting correctly (thanks cobra)
  • fixed rightclicking tanks with fluid containers (thanks cobra)
  • fixed spawninterdiction CMEs (thanks malte0811)
  • fixed Assembler getting fixed by fluid pipes
  • fixed fluid pipes resetting their connections when scaffolding is placed
  • fixed scaffolding not rendering from the inside when covering a pipe
  • fixed pumps pressurizing fluids when not inserting into pipes, resulting in broken NBT tags on fluids
  • fixed some NPEs when placing fake lights (thanks malte0811)
  • fixed client access error on shaders
  • fixed GregTech power transfer
  • fixed GregTech using the wrong ore name (Aluminium >_>)
  • fixed GUIs not closing when their blocks are broken
  • fixed NPE on Crusher's NPE
  • fixed rotating conveyors with a hammer (thanks cobra)
  • fixed tanks not updating properly (thanks cobra)
  • fixed wires not re-rendering on servers (thanks cobra)
  • fixed that re-rendering for other blocks too (thanks cobra)
  • updated jp_JP.lang
  • updated zh_CN.lang

Version 0.6.0[]

  • added a house for the IE Villager. He should be a lot less rare now!
  • added Electric Lanterns and Floodlights, which will consume power but prevent mobspawns!
  • added a Coal Vein to the Excavator, which can contain Diamonds and Emeralds too
  • added Wooden Barrels to serve as portable fluid storage. Wont take hot fluids!
  • added Sheetmetal Tanks to store large amounts of fluid
  • added Silos for large, single-item, storage
  • added Phial Cartridges to shoot potions with!
  • added particles and a molten metal animation to the Arc Furnace
  • added Achievements!
  • added HydrauliCraft support for Hemp
  • added a recrafting recipe to turn treated wood slabs back into treated wood blocks
  • added a bunch of canFill and canDrain checks because no mod developer but MineMaarten seems to respect the methods for them >=(
  • added a statistic to track the distance travelled by Skyhook
  • added EE3 compat back in. All ingots as well as certain materials and the bullets have an EMC value now
  • added Thermal Expansion compat. Basically allowing Constantan to be made in the Smelter
  • added Shaders. These will allow you to change the look of your revolvers (and other items in future). Think paletteswap
  • added treated wood as a separate block, added update methods accordingly. Fixes solidity issues and useability for carpenters and others
  • added Fluid Pipes! They transport fluids! (thanks @UnwrittenFun!)
  • added Fluid Pumps! They collect fluids and improve a pipe's throughput! (thanks @UnwrittenFun!)
  • added config option to drop orphaned connections (thanks @cobra)
  • added Nether- and Dense Ores support to the Arc Furnace
  • added a search function with spellchecking to the manual
  • added a headshot functionality to the revolver
  • added the Assembler, an IE autocrafting machine
  • added interdiction system to the Engineer's Hamemr allowing map- and pack-makers to prevent certain multiblocks from being formed via NBT data
  • added commands to configure minerals and stuff
  • added Minetweaker support for minerals
  • added Jerrycans to refuel your drill on the go!
  • added the Bottling Machine to fill bottles, buckets and other fluid containers, also has a recipe system + Minetweaker integration
  • added config options to disable every cross-mod compat module
  • changed wire rendering to be ISRBH, improving performance
  • changed a lot of internal handling of the Energy System:
    • Wire Transferrates are now per tick. WIres can only have a certain amount of power go through them in a single tick
    • Too much power will make the wires burn away
    • buffed the transferrates
    • changed the loss calculations
    • added more safety to avoid CME (shoutout to @mindforger)
    • fixed priorities on indirect connections (thanks @malte0811)
    • a big "Thank You" to @theunkn0wn1, @mindforger, @malte0811, @cobra and everyone else helping with the rebalancing! Dunno what I'd do without you guys :D
  • changed Breaker Switch, it has a new model and emits redstone
  • changed mineral distribution of the Excavator. You may lose your old deposits because of this
  • changed Multiblocks in the manual. They can now be dragged to rotate, as well as show their completed render
  • changed some of the NEI handlers to support GUI redirection
  • changed Graphite Electrodes to track damage via NBT data
  • changed the Engineer's Manual, restructured some entries into new categories and added a bunch of new ones
  • changed IE particles to run through a custom render dispatcher, similar to Botania
  • changed the Materials required for a Refinery. IE Multiblocks are a little too expensive some times =P
  • changed multiple machines to accept enough power based on their consumption config
  • changed big portions of the code to use less getTileEntity() calls (thanks @cobra & @malte0811)
  • changed static parts of the multiblocks to use ISRBH in favour of the laggy TESRs
  • changed UpgradeableTool system to be more API based, to allow addon devs to make their own
  • fixed SideOnly annotations, should fix that Railcraft tank thing among others
  • fixed burn time of coal coke block in furnaces
  • fixed blockupdates for wooden poles
  • fixed MineTweaker integration for Squeezer and Fermenter (thanks @Yulife)
  • fixed a NPE related to homing cartridges
  • fixed a dupebug with Thaumcraft's Magic Mirrors
  • fixed many things about the crusher. Desync, animation issues, incorrect consumption of energy (thanks @cobra)
  • fixed inability to place metal decoration blocks while jumping (thanks @UnwrittenFun)
  • fixed output bugs with Squeezer and Fermenter
  • fixed Raytracing errors (thanks @cobra)
  • fixed broken wirecutter, one-way wires and wire-limiters not getting reset (thanks @malte0811)
  • fixed Coke Oven not stacking bottles to 16
  • fixed 'simple' IE blocks not being moved by pistons
  • fixed hemp growing further than intended by mods like ProjectE that do not respect the "canBonemeal" method (thanks @cobra)
  • fixed Lightningrod getting guaranteed hits
  • fixed wooden posts breaking arms that don't belong to it (thanks @cobra)
  • fixed side solidity on the Diesel Generator (thanks @cobra)
  • fixed energyloss exceeding 100% (thanks @cobra)
  • fixed transparency and light opacity for certain blocks
  • fixed Nether Ores in the crusher ignoring their config
  • fixed incorrect uses of CoFH API and repackackign the wrong package-infos (thanks @cobra)
  • fixed world data not getting loaded under certain conditions (thanks @cobra)
  • fixed breaker switch updating at the wrong time
  • fixed Crusher not accepting inputs of specific size
  • fixed wooden blocks being non-inflammable
  • updated zh_CN.lang
  • added ja_JP.lang
  • updated ru_RU.lang
  • added fr_FR.lang
  • added de_DE.lang

0.5[]

Version 0.5.4[]

  • added Concrete and Concrete Tile
  • fixed a Nullpointer Exception in the Arc Furnace, triggered when a recipe without slag is processed
  • fixed Minetweaker integration for Squeezer and Fermenter
  • fixed CokeOven and BlastFurnace dropping an extra block when broken
  • removed client update calls when machines receive RF. This might have been a cause of lag, but also might have consequences for WAILA
  • fixed a typo in an oredict name (thanks xbony2)
  • fixed item insertion and extraction for Squeezer and Fermenter
  • fixed item instert for coke oven
  • added Silver Bullets
  • added another saving hook to (hopefully) fix the issue of disappearing wires
  • Oblivion

Version 0.5.3.2[]

  • fixed raytracing on HV relays (thanks cobra)
  • updated zh_CN.lang
  • fixed dupebug with blueprints (thanks malte0811)
  • fixed tooltips rendering below text (thanks UnwrittenFun)
  • introduced mod-priority system, allowing users to configure which mod they'd like the ores the excavator spits out to be from
  • fixed Excavator's chance system for good, hopefully
  • added blacklist for dimension IDs, rather than restricting IE ores to the overworld
  • added a config to force-enable the crushing of ores with the Engineer's Hammer
  • added Minetweaker support for the Arc Furnace
  • fixed the appearance update of the Arc Furnace, even when it's shut off by redstone
  • moved coke blocks, coke oven bricks, blast furnace bricks and hempcrete to a separate block class to allow for multiparts and carpenters blocks
  • Arc Furnace should respect the stacksize limit for outputs now
  • fixed a rare NEI crash
  • fixed DenseOres not registering for the crusher
  • changed internal recipe handling of fermenter and squeezer
  • made changes to the lightning rod, improving its chances of getting hit
  • fixed crop growth display for WAILA
  • fixed extraction of items from Arc Furnace
  • fixed derpy crafting-navigation-arrows in manual
  • added metal dusts smelting in the Arc Furnace

Version 0.5.2[]

  • fixed boundingboxes on slabs
  • fixed shift-clicking items in the arc furnace
  • fixed Arc Furnace structure + collision
  • fixed broken Blueprint crafting
  • fixed Arc Furnace not updating its electrodes when shut off by redstone
  • fixed Raytracing of connectors allowing for invalid connections
  • fixed placement issues of connectors replacing blocks and hovering in the air
  • added localization for IE villager
  • attempted to fix blueprints spawning as dungeon loot
  • disabled EE3 compat module till I can make it work right

Version 0.5.1[]

  • removed OreDict tooltip and moved tooltips to clientside-only
  • fixed degrading electrodes in unpowered Arc Furnace
  • added additional bounding box blocks to Arc Furnace, will require the furnace to be rebuilt
  • fixed Electrodes not rendering
  • removed Arc Furnace from creative tab (users are a bit dense >_>)
  • fixed slabs not placing against doubleslabs
  • fixed Villager selling the wrong wire
  • fixed steel not being craftable into blocks, nuggets and slabs

Version 0.5.0[]

  • added Arc Furnace! Yes, it's a thing now!
  • added metal slabs
  • added Blueprint crafting. This will be used for bullets and other things in future
  • added Homing and Wolfpack bullets
  • added Engineer Villager to sell IE items
  • added metal nuggets
  • redid API stuff. Addons might break
  • changed crusher API, allowing for multiple secondary outputs, will probably break AOBD
  • changed OreDict handling in recipes. Should improve performance
  • changed crusher to build most Ore->Dust & Ingot->Dust recipes dynamically
  • added a world saving hook in the hopes of fixing that issue of wires vanishing on world reload
  • moved Workbench back to TESR because of derpy lighting
  • fixed critical bug with revolvers
  • connectors only accept power from the correct side now
  • the mousewheel can be used to changed pages in the manual
  • changed poweroutput config for dynamos to a double, to allow for more precise modifiers
  • fixed derpy in-hand rendering for fences
  • added WAILA compat for hemp
  • buffed electro upgrade for the revolver
  • changed bullets to be craftable with blueprints and added config for more costly bullets
  • changed Capacitors to no longer be ImmersiveConenctable. Dunno why I made them that in the first place...
  • prevented Multiblocks and Connectors from being teleposed by BloddMagic
  • updated Manual for new content added
  • changed formatting in manual, addon devs beware!
  • changed all textures to be power of 2, because old GPUs can't handle my fancyness
  • fixed raytracing on LV connectors
  • changed localization of High-Voltage Wire Coil to match its connector
  • enabled the Diesel Generator to be mirrored by clicking the center of the generator-block side
  • fixed BlastFurnace gui opening clientside
  • added another NPE check to wire rendering
  • fixed TCon interaction
  • fixed BlastFurnace glitch of running out of fuel before finishing a stack of iron
  • moved most recipe additions of IE to its own class
  • fixed revolver render to finally show the internal parts of the electrodes
  • allowed placing of ladders/torches/other things on certain parts of the multiblocks
  • extended GregTech support to include most ores, also possibly fixed energy transport
  • fixed revolver render to build correctly for flavour-linked render additions

0.4[]

Version 0.4.4[]

  • fixed vertical wires not rendering
  • dynamo can now be rotated with the hammer

Version 0.4.3[]

  • important hotfix for TileRenders. They should work now
  • fixed capacitors not syncing their energy storage
  • fixed derpy boundingboxes on the arms


Version 0.4.2[]

  • fixed rendering derp with backtools
  • added config for energy output on the ThermoElectric Gen
  • fixed coke oven to reset timer on input change
  • added external access methods for the Sample Drill
  • added null check to wire rendering
  • still working on derpy skylines .-.
  • fixed replacement ores in the excavator
  • more changes to the API, allowing for more specific colouring of wires, textures for them and customizeable slack
  • nerfed Kinetic Dynamos to only take power from one side now
  • optimized connections to cache catenaries. Improves rendering performance
  • added No Name
  • ominous changelog is ominous.
  • fixed arms on wooden posts to only connect where appropriate (bounding boxes \o/)
  • added config option to disable hammer crushing
  • allowed revolver recipe to be mirrored

Version 0.4.1[]

  • updated zh_CN.lang
  • fixed randomness of the excavator for negative seeds
  • allowed customizeable renderdistance for windmills, watermills and a few others
  • made wooden posts climbable. Temporary feature, might be removed again.
  • fixed localization on voltmeter
  • added potatoes to the list of items to be fermented
  • started working on skycrates. Heavily WIP, be warned!

Version 0.4.0[]

  • fixed conveyor sorter not accepting items
  • players can no longer ride bullets, sorry =P
  • players now ride the catenaries of the wires instead of straight lines
  • added temporary render to the Skyhook...and cancelled it shortly afterwards
  • moved fuel-consumption in the blastfurnace behing smelting
  • apparently Charcoal isn't oredicted by default, it should now work in the blast furnace though
  • fixed IC2 machines voiding power
  • added damage-boost for skyhook when the payler is falling, this will be an upgrade
  • Lanterns got a new render
  • Lightningrod now doesn't work for spawned lightning anymore
  • changed internal methods for the manual
  • added a new functions to the API, allowing a check if power can pass through a connector
  • added methods to the API to determine whether a wire transfers power
  • added a breakerswitch to use those functions
  • added more placing options to wallmounts
  • added downwards-facing arms to wooden poles
  • added comparator output to capacitors
  • added zh_CN.lang
  • added a list of required blocks to every multiblock
  • attempted fix for the transfer of negative energy
  • attempted fix on the sound system...again
  • changes to revolver crafting, even users of custom skins can now get the normal one
  • stopped fluid producers from stacking unstackables
  • fixed Industrial Hemp page linking to the wrong page
  • refactored the API
  • added manual support into the API, so addon devs can do custom entries&categories
  • Fermenter&Squeezers no longer consume 9 of every stack but 9 in total
  • fixed hammer recipes to no longer consume the hammer and priorizite IE dusts
  • fixed ItemRouter voiding more stuff
  • fixed excavator being unlimited for negative numbers

0.3[]

Version 0.3.3[]

  • started working on skylines
  • fixed NEI handlers for squeezer+fermenter
  • removed a debug recipe I forgot about
  • updated ru_RU.lang
  • made NEI handler cycle though input-variations
  • fixed the NBT reading for WireTypes
  • fixed crashing sounds
  • added another fluid check to fermenters and squeezers to avoid NPEs
  • added replacement system to excavator, can replace Uranium with Yellorium when necessary
  • added render-diameter to Wire-Types. This is an API update so it might break stuff
  • added a "complete" multiblock display of the excavator to the book
  • made links in the book more prominent
  • added support for nether ores
  • fixed connection-removal resulting in NPEs
  • Sample Drill needs blocks below it now
  • change recipe for mechanical components to fix a conflict

Version 0.3.2[]

  • updated ru_RU.lang
  • added shiftclicking to Workbench
  • made drillheads repairable again
  • buffed drillhead damage to match the material cost in comparison to pickaxes
  • added shiftclicking to Refinery
  • changes to formatting in Minetweaker integration
  • fixed wire rendering
  • possibly fixed mineral calculation

Version 0.3.1[]

  • packed ice fixed for thermoelectric gen
  • properly initialized WireTypes, connections shouldn't turn into copper anymore
  • fixed derpy refinery output, it also prioritizes internal storage items before outputting now
  • added a @SideOnly to the icon stuff in the drill, might fix Railcraft derps
  • made the cokeoven sync when fluid is extracted
  • fixed the broken lightning rod
  • added some extra security in fluidoutputting on Fermenter and Squeezer

Version 0.3.0[]

  • fixed the ridiculously fast CokeOven
  • added ru_RU.lang
  • fixed speedloaders not working
  • added filled capacitors to creative+NEI
  • fixed some broken crusher recipes
  • fixed slot-restrictions of Fermenter+Squeezer
  • fixed derpy conveyor placement
  • added config for Revolver damage
  • fixed a render derp with the workbench
  • added Minetweaker support for Crusher,Squeezer,Fermenter,Refinery
  • renamed WallMount stuff to Wallmount, because gradle is a derp
  • rewrote the API to accomodate custom WireTypes
  • possibly fixed the weird percentages on minerals

0.2[]

Version 0.2.4[]

  • fixed various spelling error in the .lang
  • fixed HV Transformers fitting on wooden poles
  • fixed Revolver GUI, revolver is now locked in slot
  • made changes to the API, to allow for OpenComputers integration
  • cleaned up code in multiple places (like that Json testing in the config >_>)
  • added Minetweaker support for the Crusher. It's untested.
  • fixed the back button in the manual
  • fixed removeFuel Minetweaking on the Blast Furnace
  • possibly fixed winmills and watermilsl derping on certain chunk positions
  • also hopefully fixed lightningrods in that regard
  • tentative fix for that concurrent exception on rendering
  • added safety check on Bucket Wheel rendering

Version 0.2.3[]

  • added Engineer's Workbench
  • buffed FluidTank on the Drill
  • nerfed Mineral veins
  • added new Revolver models
  • added Revolver upgrades
  • added Internal Tank upgrade for Drill
  • rebalanced Drill Upgrade recipes
  • added manual entry for Revolver and Workbench

Version 0.2.2[]

  • possible fix for fermenter+squeezer crash
  • structural connectors rotate again
  • fixed up the manual on the excavator a little
  • added documentation to Structural Connectors

Version 0.2.1[]

  • fixed mineral depletion on the excavator

Version 0.2.0[]

  • fixed CokeOven texture
  • added NEI Handler for the crusher
  • fixed RedstoneOre giving Platinum dust
  • Excavator and Bucket Wheel have been implemented
  • Refinery has a recipe system and a prettier GUI
  • Fermenter and Squeezer have recipes and an extra output slot
  • Item Router should no longer delete items. Hopefully this fix didn't increase the lag
  • Drills should no longer work well without fuel
  • Mineral Deposits should deplete over time
  • Added Core Sample Drill to determine minerals in chunks
  • Added some OreDictioanry support to structures, because compat
  • Changed Wire behaviour to be parallel rather than consecutive
  • Added AquaTweaks compat

0.1[]

Version 0.1.16[]

  • fixed cyclic exception in NBT read/write on wooden crates
  • drills. 'nuff said.
  • buffed the hempcrete recipe, only requires clay, not full blocks now
  • wooden crates don't write unnecessary NBT on breaking, so empty crates can stack again
  • Coke Oven has a new texture

Version 0.1.15[]

  • fixed dependency on CCLib
  • Refinery has a temporary gui
  • connections no longer glow in the dark but have some other weird lighting issues
  • dieselgen model doesn't reload when holding shift

Version 0.1.14[]

  • crusher multiblock can be mirrored now. Also structure can be initiated from the opposing side
  • changed rendering of wires, moved from TESR to RenderWorldLastEvent
  • fixed a possible NPE on power transfer
  • fixed CokeOven and BlastFurnace only allowing 63 items in the output
  • revolver shenanigans everywhere
  • moved all the connectors, wooden poles and the transformers from TESRs to ISRBHs
  • most other models are also .obj now
  • added the sorter
  • Diesel Generator has a new model
  • Refinery will no longer run off of water (whoops >_>)

Version 0.1.13[]

  • revolvers now expel the right casings
  • coke oven, fermenter and squeezer now check if they can use a filled fluid container before creating one. No more fluid voiding
  • HV transformers no longer delete blocks on placement
  • water wheels should stop stopping all the time
  • changed windmills to check lines in the innermost loop
  • added MFR support for hemp plants
  • stopped the energy system from being derped

Version 0.1.12[]

  • ores should now work with BC quarries

Version 0.1.11[]

  • fixed a bug with table pages initializing with empty OreDict lists

Version 0.1.10[]

  • added wooden and steel wall mounts
  • improved squeezer and fermenter, no more while loops. Hopefully lag-preventing
  • made watermills sync their rotation when stack against eachother
  • tried to improve conveyor belts
  • melons work in the fermenter to produces ethanol now
  • fixed some localization derps
  • buckets of fluid no longer stack, and bottles are limited to 16
  • IE's fences no longer block chests from opening
  • Structural Arms now invert if the aim is above half the block, not above two thirds
  • IE multiblocks now show their energy stored in WAILA
  • Crusher actually consumes power
  • Diesel Generator has Redstone control now
  • changed vector calculations on watermill. Should reduce lag
  • reduced vein size from Bauxite (at least the default config for it). It's apparently quite abundant
  • add pickBlock support for capacitors, to make creative testing easier
  • crusher particles no longer break all the things and also spawn according to currently processed item
  • wires actually do lose energy now!
  • added partial tick time to windmills, dieselgen's fan and crusher
  • added table to the DieselGen entry, showing possible fuels
  • renamed watermills to water wheels

Version 0.1.9[]

  • added container items to creosote buckets+bottles


Version 0.1.8[]

  • fixed sounds. Should not crash the server anymore and also loop fine
  • fixed the rendering of insulating glass
  • structural arms can be inverted
  • fixed slots and items valid for Coke Oven and Blast Furnace
  • more revolver fancyness
  • made RF>EU conversion rate configureable
  • improved watermill render. Hopefully less jittery.
  • nerfed blast furnace fuel
  • fixed cable lengths. Thanks Tahg =P
  • added External Heater, a block that will consume RF to power adjacent vanilla furnaces
  • added the lacking smelting recipe for electrum grit
  • made various block sides solid, where necessary
  • started work on wall mounts

Version 0.1.7[]

  • fixed blending on the text on the manual
  • fixed the crash caused by calculating loss
  • added a colourblind config so people can still see what capacitors sides are configured too
  • added secondary outputs for the crusher
  • crusher destroys items again
  • took partial tick time into consideration when rendering the windmill...at least I think I did?
  • fixed the spawning of revolver bullets...maybe
  • added a NPE check to connection rendering. As for how Myst managed to produce it: No idea.
  • EDIT: might have found out how it happened. Hopefully fixed it
  • added Railcraft's RockCrusher recipe as a fallback for the crusher
  • removed the catenary warning log
  • watermills should stack up to three now
  • improved Blastfurnace and Cokeoven updating upon structure creation
  • fixed clientside gui of the wooden crate
  • added structural cables and structural connectors for decorational purposes
  • did fancy things with the revolvers


Version 0.1.6[]

  • added container items to fluid containers
  • cokeoven will now properly smelt coal blocks into coke blocks
  • the arrow to leave entries in the manual now resets the page number again
  • cokeoven, squeezer and fermenter will now properly process till their tank is filled
  • conveyors will move players and items properly again
  • boosted the plantoil output on hemp seeds
  • diesel generator sounds now stop when the generator is broken
  • windmills now face the right way

Version 0.1.5[]

  • NPE fix. Really should have had it in the previous

Version 0.1.4[]

  • fixed the manual. Pls no crash anymore D:
  • added documentation to the hemp

Version 0.1.3[]

  • finished conveyor belts
  • fixed various bugs

Version 0.1.2[]

  • updated textures
  • added documentation for the changed capacitor functionality
  • fixed DieselGen, now accepts fluids correctly again and uses them
  • changes to the code determining the crusher's structure. Possibly a bugfix?
  • made worlgen configureable
  • added a page+category hiding functionality to the manual Lib
  • laid out basics for conveyor belts

Version 0.1.1[]

  • introduction of the public changelog
  • fixed placement of wooden slabs
  • finished crusher, added IInventory support
  • capacitors now update correctly and can have their opposite side changed
  • diesel generator should now break into components correctly and had its bounding boxes fixed

Version 0.1.0[]

  • initial beta release



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