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Infernal Infusion

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Infernal Infusion
ModWitchery
TypeRitual

The Infernal Infusion is an infusion ritual added by Witchery. This ritual gives players the power of the Nether, allowing them to enthrall and sacrifice creatures to acquire its powers. When performed, the player will likely die. Dying will result in a failed infusion. To prevent death on infusion, a Death Protection Poppet can be bound to the player performing the rite.

The abilities available through the Infernal Infusion are utilized with various controls using a Witches Hand:

  • Sneak+punch a creature to enthrall it.
  • Sneak+punch an enthralled creature to sacrifice it, and gain its powers.
  • Punch a creature to make enthralled creatures attack it.
  • Use to use an active power from the last sacrificed creature (see below for powers).
  • Sneak+use on the ground to make all weak nearby creatures move to that location, if possible.

Creature powers[edit | edit source]

Creature Active Powers (Use Key) Passive Powers
Creeper Explode Recharge infusion power if struck by lightning
Skeleton Shoot arrow Lesser breath underwater
Spider Launch web Climb walls
Zombie Strength II and Resistance II for 30 seconds None
Slime Jump boost IV for 20 seconds Jump higher, immune to fall damage
Ghast Launch fireball Fire Resistance when in flames
Zombie Pigman Strength II and Resistance II for 30 seconds Immune to fire
Enderman Teleport to targeted location None
Cave Spider Launch web Climb walls
Silverfish Speed IV for 20 seconds Move faster on land
Blaze Shoot 3 small fireballs Fire resistance when in flames
Magma Cube Jump Boost IV for 20 seconds Jump higher, immune to fall damage
Bat Night Vision for 20 seconds Jump to fly, shift to avoid fall damage
Pig Heal None
Sheep Heal None
Cow Heal None
Villager Heal None
Chicken Heal None
Squid Blind targeted entity Swim faster, breathe underwater
Wolf Speed IV for 20 seconds Move faster on land
Mooshroom Heal None
Ocelot Speed IV for 20 seconds Move faster on land
Horse/Donkey Speed IV for 20 seconds Move faster on land
Owl Night Vision for 20 seconds Jump to fly, sneak to avoid fall damage
Toad Jump Boost IV for 20 seconds Jump higher, immune to fall damage

Recipe[edit | edit source]


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7x7, 11x11
Rite of Infusion

You must stand in the circle.

>
Infernal Animus

Altar power 0