Infernal Infusion | |
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Mod | Witchery |
Type | Ritual |
The Infernal Infusion is an infusion ritual added by Witchery. This ritual gives players the power of the Nether, allowing them to enthrall and sacrifice creatures to acquire its powers. When performed, the player will likely die. Dying will result in a failed infusion. To prevent death on infusion, a Death Protection Poppet can be bound to the player performing the rite.
The abilities available through the Infernal Infusion are utilized with various controls using a Witches Hand:
- Sneak+punch a creature to enthrall it.
- Sneak+punch an enthralled creature to sacrifice it, and gain its powers.
- Punch a creature to make enthralled creatures attack it.
- Use to use an active power from the last sacrificed creature (see below for powers).
- Sneak+use on the ground to make all weak nearby creatures move to that location, if possible.
Creature powers[]
Creature | Active Powers (Use Key) | Passive Powers |
Creeper | Explode | Recharge infusion power if struck by lightning |
Skeleton | Shoot arrow | Lesser breath underwater |
Spider | Launch web | Climb walls |
Zombie | Strength II and Resistance II for 30 seconds | None |
Slime | Jump boost IV for 20 seconds | Jump higher, immune to fall damage |
Ghast | Launch fireball | Fire Resistance when in flames |
Zombie Pigman | Strength II and Resistance II for 30 seconds | Immune to fire |
Enderman | Teleport to targeted location | None |
Cave Spider | Launch web | Climb walls |
Silverfish | Speed IV for 20 seconds | Move faster on land |
Blaze | Shoot 3 small fireballs | Fire resistance when in flames |
Magma Cube | Jump Boost IV for 20 seconds | Jump higher, immune to fall damage |
Bat | Night Vision for 20 seconds | Jump to fly, shift to avoid fall damage |
Pig | Heal | None |
Sheep | Heal | None |
Cow | Heal | None |
Villager | Heal | None |
Chicken | Heal | None |
Squid | Blind targeted entity | Swim faster, breathe underwater |
Wolf | Speed IV for 20 seconds | Move faster on land |
Mooshroom | Heal | None |
Ocelot | Speed IV for 20 seconds | Move faster on land |
Horse/Donkey | Speed IV for 20 seconds | Move faster on land |
Owl | Night Vision for 20 seconds | Jump to fly, sneak to avoid fall damage |
Toad | Jump Boost IV for 20 seconds | Jump higher, immune to fall damage |
Recipe[]
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{
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7x7, 11x11
Rite of Infusion
You must stand in the circle.
>
Infernal Animus
Altar power 0
You must stand in the circle.
>
Infernal Animus
Altar power 0