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Mandrake

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Mandrake

ModWitchery
TypeNeutral monster
Properties
Health points20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg)
Witchery Information
Book

Witchcraft: Herbology
It's [sic] parsnip-shaped root has the look of a man. Harvest at night, lest it waken and screan. It grows in tilled earth in stages. Tall grass yields seeds.
Ability type {{{type}}}
Required level {{{level}}}
Maximum blood {{{bloodmax}}}
Altar Power produced {{{altarpowerproduced}}}
Altar Power required {{{altarpowerneeded}}}
Altar Power required for brew {{{altarpowerbrew}}}
Altar Power required for ritual {{{altarpowerritual}}}
Effect level {{{brewlevel}}}
Brew component type {{{componenttype}}}

The Mandrake is a creature added by Witchery. Mandrakes are summoned by planting, growing, and harvesting Mandrake Seeds, which can be found be smashing tall grass. When harvested, a Mandrake will spawn and begin running around. Mandrakes will not damage players, but will screech when running, which will inflict the Nausea II status effect on players. Harvesting a Mandrake plant at night will give a lower chance of a Mandrake spawning, and drop a Mandrake Root. Mandrakes have 20 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svgHeart.svg) health points. When slain, they will yield Mandrake Roots and Seeds.

Mandrake.png