Shaders (Immersive Engineering)

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This page is about the items from Immersive Engineering. For other uses, see Shaders.
ModImmersive Engineering
Technical details
First appearance0.6.0

Shaders are special upgrades added by Immersive Engineering for various items, blocks and entities. Shaders only modify the appearance of the thing they upgrade; they do not add any additional functionality.

Applications[edit | edit source]

Levels[edit | edit source]

Shaders currently have five different levels (six before 0.8, and four from 0.8 until 0.10-51). Higher levels are more difficult to obtain.

  1. Common
  2. Uncommon
  3. Rare
  4. Epic
  5. Relic (Removed in 0.8; re-added in 0.10-51)
  6. Cosmic (Removed in 0.8+ because of Avaritia not updating)

Levels don't have any differences directly, except for the Cosmic level, which cannot be applied to Balloons.

Obtaining[edit | edit source]

Shaders are obtained from Shader Grabbags.

List of Shaders (with their Revolvers)[edit | edit source]

History[edit | edit source]

Version history
0.6.1"Vanguard", "Regal", "Harrowed" and "Taken" Shaders added.
0.6.2"Vault-Tec" Shader added. Broken "Mil�" Shader renamed to "Miló"
0.6.3"Mass Fusion" and "Angel's Thesis" Shaders added. Shader support added for Minecarts and the Chemical Thrower
0.6.4"Qrow" Shader added.
0.6.5Shader support added for the Balloon and Mining Drill. Shader Grabbags added, Shader levels added. "Warbird", "Glacis", "Solum", "Aero", "Cosmic", "Radiant", "Hollow" and "Fox" Shaders added.
0.7.3"Twili" and "Usurper" Shaders added.
0.8"Eyas", "Hawk", "Matrix" and "Phoenix" Shaders added. Simplified to 4 levels and Shaderbags. Removed "Cosmic" Shader.
0.10-49Removed the ability to turn Shaders back into Shader Grabbags.
0.10-50"Microshark" Shader added.
0.10-51"N7", "Normandy", "The Kindled", "Dark Fire" and "Erruption" Shaders added. Relic level added back.
0.10-52"OmniTool" Shader added.
0.10-53"Sutherland", "Exia" and "Crimson Lotus" Shaders added.
0.10-54"Dominator" Shader added.
0.12-64"Lusus Naturae" and "WAAAGH!" Shader added.
0.12-70Shader support added to the Heavy Plated Shield.
0.12-71"Ancient" Shader added.

Trivia[edit | edit source]

  • The "Twili" and "Usurper" shaders are easter eggs referencing The Legend of Zelda: Twilight Princess[1].
  • The "Taken" shader and "Wolfpack" cartridges are in reference to enemies and perks in the Destiny universe respectively.
  • The "Dragon's Breath" shader is also a refrence to Destiny, as it shares a name and design with an exotic rocket launcher from the game.
  • The "Crescent Rose" shader is a reference to the scythe of the same name in RWBY. - The "Qrow" shader is also a reference to the character Qrow Branwen.
  • The "StormFlower" and "Miló" shaders are also references to RWBY, this time the the weapons of Pyrrha and Ren.
  • The "Chloris" Shader is a reference to the RWBY Character Rheese Chloris, following the same Color pattern.
  • The "Sharkface" Shader is a reference to a character with the same name of the famous Machinima "Red vs. Blue". The same goes for the "Locus" and "Felix" Shader, referencing two Mercenaries from the same show.
  • The "N7" shader is a reference to Mass Effect.
  • The "Angel's Thesis" shader is referencing Neon Genesis Evangelion, more specifically Evangelion Unit 01.
  • The "Vault-Tec", "Sponsor" and "Mass Fusion" shaders are referencing the organisations Vault-Tec, Nuka Cola and Mass Fusion from Fallout.
  • The "Dominator" shader is a reference to the iconic weapon of the same name in Psycho-Pass.
  • The "Ancient" shader is also a reference to the Ancient Soldier Gear from The Legend of Zelda: Breath of the Wild.

See also[edit | edit source]

References[edit | edit source]