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Squake
Modicon Squake
Current developerssqueek502
Version1.12.2: 1.0.6
1.12.1: 1.0.5
1.12: 1.0.5
1.10.2: 1.0.6
1.10.1: 1.0.6
1.10: 1.0.6
1.9.4: 1.0.5
1.9: 1.0.5
1.8.9: 1.0.5
1.8.8: 1.0.5
1.8: 1.0.5
1.7.10: 1.0.5a
1.7.2: 1.0.5a
1.6.4: 1.0.5
Supported Minecraft versions1.6.4-1.12.2
Depends onPlayer API
URLLink
IRC channel#squeekconnect

Squake is a small mod created by squeek502 that modifies player movement to be closer to that from Team Fortress, Quake, and a game that squeek502 develops called Fortress Forever. It adds a few new types of movement and modifies existing movement behaviors.

When installed on the server as well as the client, players will not lose movement speed when they take fall damage. Aside from this, all modifications and new movements only require being installed on the client.

Movements and modifications[]

Bunnyhopping[]

Bunnyhopping is a simple modification that increases horizontal velocity while airborne, particularly while sprinting and jumping.

Strafe Jumping[]

Strafe Jumping is a new movement that will increase movement velocity while jumping, strafing, and moving forward all at the same time. Thus, jumping, sprinting forward, and moving slightly to the side will significantly increase the player's movement velocity.

Air Control[]

Air Control allows the player to have much more control over their movements while airborne. The player is able to rotate and change direction significantly quicker than Vanilla permits, while airborne.

Trimping[]

Trimping modifies the player's vertical and horizontal velocity when jumping depending on the slope or wall that they are jumping before. In other words, jumping downhill will decrease vertical speed and height, but increase horizontal speed and distance, while jumping uphill will increase vertical speed and height, but decrease horizontal speed and distance.

Sharking[]

Sharking allows the player to glide extraordinarily fast across bodies of fluids. Sharking can be initiated by sprint-jumping onto a body of water. This same buff applies to flowing water, even if the player is going against the current.

Guides[]

  • Changelog

External links[]


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