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LV, MV and HV cable all "suffer" from power drop. According to a post by BlueSunrize on reddit (That I cannot source right now) the power drops are 5%, 2.5% and 2.5% respectively, although the post did not clarify how these numbers were to be used. Also BlueSunrize intimated that additional power drop factors are added to account for sending too little RF current over a cable. I performed some tests just with LV connectors, a Creative Energy Cell set to generate 100RF/t and an Ender IO Vibrant Capacitor as the destinationon in the current version of IE shipped with FTB Infinity Evolved Skyblock, and found that

  • the number of LV connectors (in a straight line) between a RF source and a destination does not effect the power drop in any measurable way.
  • the distance used is the sum of all the straight line distances between the LV connectors.
  • the loss over distance is linear.

When sending 100RF/t and 250RF/t and measuring the RF/t received at reference distances from the source I found that

distance RF/t RF/t
0 100 250
64 75 200
128 50 150
180 25 100
256 0 50

From this table we can infer that a maximum efficiency LV cable will drop to 0RF/t at 320 meters. Which is exactly 20 chunks. Which means that the RF delivered is reduced by 5% (of the starting total) for each effective chunk the packet must traverse. This implies that HV and MV cables will loose all their RF over 40 chunks (640m).

GreenZombie76 (talk) 08:28, 23 September 2016 (UTC)

GreenZombie76 feel free to update the article as required ;) might be worth testing in the 1.10 version though. -Xbony2 (talk) 10:52, 23 September 2016 (UTC)
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