Difference between revisions of "Toad (Witchery)"

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(Created page with "{{Infobox |name=Toad |imageicon={{Gc|Toad|mod=W|link=none}} |mod=Witchery |type=nmob |hp={{Health|10}} (non-Familiar)<br /> {{Health|50}} (Familiar) }} The '''Toad''' is a cr...")
 
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{{About|the Toad added by Witchery||Toad}}
 
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Revision as of 17:29, 21 September 2018

This page is about the Toad added by Witchery. For other uses, see Toad.
Toad

ModWitchery
TypeNeutral monster
Properties
Health points10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) (non-Familiar)
50 (Heart.svg × 25) (Familiar)

The Toad is a creature from the Witchery mod. This creature is neutral when initially spawned, but will become friendly when tamed. Toads may be tamed by using Rotten Flesh on them. Once tamed, Toads will follow their owner, unless told to sit by "using" it. Two Toads will breed if they are fully healed and given Rotten Flesh. Tamed Toads can be healed by feeding them Rotten Flesh. A tamed toad can be dyed by using the dye on it. A Rite of Binding can turn a toad into a Toad Familiar. Toads have 10 (Heart.svgHeart.svgHeart.svgHeart.svgHeart.svg) health points unless it is a Familiar. Toad Familiars will have 50 (Heart.svg × 25) health points. When slain, a toad may drop Slimeballs and Toes of Frog.

Creation

The player will need:

Toads are created through slime/ocelot mutation. First, four small Slimes must be captured in Critter Snares. Then, these Snares must be placed on each four sides of a 1x1 Water pool. On top of the Water pool must be a Cobweb with an Ocelot trapped in it. Then, four Grasspers must be placed diagonally away from the water, or right next to the Critter Snares. In one Grassper must be a charged Attuned Stone. In the other three, there must be Mutandis Extremis. Finally, use a Mutating Sprig on the Cobweb.

File:Toad.png