Trick: Conjure Light | |
---|---|
Mod | Psi |
Type | Trick |
Group | Block Conjuration |
Complexity | 1 |
Potency | 50 |
Cost | 200 |
Parameters | |
Position | Vector |
Time (optional) | Number |
Technical details | |
Registry name | trickConjureLight |
Trick: Conjure Light is a Spell Piece added by Psi. It will create a Conjured Light at a given point. A
Vector Sum of a
Vector Axis Raycast and a
Vector Raycast is recommended. The conjured light can be destroyed by hitting it with anything. It is unlocked in the lesson "Block Conjuration."
Parameters[]
- Position: Requires a vector. The vector is the position of the Light to be conjured at.
- Time: Optional. Requires a number. Time is calculated in ticks. Leaving Time unset makes the resulting light permanent.
Additional Notes[]
- The color of the light source produced depends on which CAD Colorizer is installed in the CAD used to cast the spell.
- When a Conjured Light is created underwater, it will replace a Water block with itself and the block it is in with air. As it is a transparent block, players can enter these air pockets to restore their oxygen bars.