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==Notes to Self==
 
==Notes to Self==
* Styleguide here: http://wiki.feed-the-beast.com/Feed_The_Beast_wiki:MOS
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* Styleguide here: [[Project:MOS]]
* Use the correct categories! Category list here: http://wiki.feed-the-beast.com/Template:Category_hierarchy
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* Use the correct categories! Category list here: [[ProjectTemplate:Category hierarchy]]
* http://wiki.feed-the-beast.com/Feed_The_Beast_wiki:Article_creation_guideline is there for a reason, you noob.
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* [[Project:Article creation guideline]] is there for a reason, you noob.
 
* Info dump of possible infobox arguments: http://pastebin.com/Bv8CBhBK
 
* Info dump of possible infobox arguments: http://pastebin.com/Bv8CBhBK
* Tile Sheet Guide http://wiki.feed-the-beast.com/Feed_The_Beast_wiki:Image_uploading_guideline and notes:
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* Tile Sheet Guide [[Project:Image uploading guideline]] and notes:
 
{{QuoteBox|Basically, pull all the items you can from the assets within the zip folder of the mod (if there isn't one, follow the steps for a block). For blocks, open up NEI, pull up that mod with the largest GUI setting possible, and take a screenshot. From here, just edit out the background with a program (I personally use GIMP, I think Santa said he uses Photoshop). Once done, rename all the individual files to the correct name for the block or item. Because of this, the blocks will appear in a 3D image when called in articles. As for the sided textures, it's the same drill.
 
{{QuoteBox|Basically, pull all the items you can from the assets within the zip folder of the mod (if there isn't one, follow the steps for a block). For blocks, open up NEI, pull up that mod with the largest GUI setting possible, and take a screenshot. From here, just edit out the background with a program (I personally use GIMP, I think Santa said he uses Photoshop). Once done, rename all the individual files to the correct name for the block or item. Because of this, the blocks will appear in a 3D image when called in articles. As for the sided textures, it's the same drill.
 
In the case of active vs. de-active, however, I use the one that the player will craft. So for example, if you're familiar with Blood Magic, the Sigil of the Greengrove is using the de-active texture since that's how it comes when crafted.|Padfoote, a helpful dude}}
 
In the case of active vs. de-active, however, I use the one that the player will craft. So for example, if you're familiar with Blood Magic, the Sigil of the Greengrove is using the de-active texture since that's how it comes when crafted.|Padfoote, a helpful dude}}
* Crafting Grid system reference: http://wiki.feed-the-beast.com/Feed_The_Beast_wiki:CGG
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* Crafting Grid system reference: [[Project:CGG]]
* To prevent usage of the oredict use {{Gc instead of {{G
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* Use {{Gc instead of {{G
   
 
==Social Media==
 
==Social Media==

Revision as of 12:53, 3 April 2016

warlordjones

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Users by language


Steamcraft2 Curator


About Me

My interests:

  • Gaming
  • Steampunk
  • Administrating the BrassBlocks Modded Minecraft Server, official server of Steamcraft2
  • Warhammer 40k
  • Coding. Java at the moment, mainly Minecraft Mods. Also do some HTML/CSS/Javascript, and I did dabble in Unity.
  • Art, sometimes.
  • Browsing reddit, and various forums.
  • Writing articles for a certain wiki.

Currrent Wiki Projects

 
40% (2/5)
40% (2/5)
    • Yes checkComplete: Transfer existing content from sc2.wikia.com
    • Yes checkComplete: Main Page
    • Pictogram voting waitIn progress: Navbox
    • Pictogram voting waitIn progress: Basic pages
    • Yes checkComplete: Icons
  • Pictogram voting waitIn progress Documenting Chisel (TheCricket26). ON HOLD while I do Steamcraft2
 
25% (1/4)
25% (1/4)
    • Yes checkComplete: Main Page
    • Pictogram voting waitIn progress: Navbox
    • Pictogram voting waitIn progress: Basic pages
    • Yes checkUploaded: Icons
  • Pictogram voting waitIn progress Documenting Extra Utilities. ON HOLD while I do Chisel 2
 
71.4286% (5/7)
71.4286% (5/7)
    • Yes checkComplete: Navbox
    • Yes checkComplete: Main Page
    • Yes checkComplete: Icons
    • Yes checkComplete: Generators
    • Yes checkComplete: Ender Pump + Quarry
    • Pictogram voting waitIn progress: Tools
    • Pictogram voting waitIn progress: Other Blocks and Items

I'm so good at finishing what I start :P

Minecraft Mods

  • Steamcraft2 - a steampunk mod I am working on with another guy named DecebalDecebal. Together we call ourselves the BrassCoders.
  • Contributor to Chisel (TheCricket26)
  • I've also contributed to BuildCraft

Notes to Self

Basically, pull all the items you can from the assets within the zip folder of the mod (if there isn't one, follow the steps for a block). For blocks, open up NEI, pull up that mod with the largest GUI setting possible, and take a screenshot. From here, just edit out the background with a program (I personally use GIMP, I think Santa said he uses Photoshop). Once done, rename all the individual files to the correct name for the block or item. Because of this, the blocks will appear in a 3D image when called in articles. As for the sided textures, it's the same drill. In the case of active vs. de-active, however, I use the one that the player will craft. So for example, if you're familiar with Blood Magic, the Sigil of the Greengrove is using the de-active texture since that's how it comes when crafted.
Padfoote, a helpful dude
  • Crafting Grid system reference: Project:CGG
  • Use {{Gc instead of {{G

Social Media

Twitter: @Jacknife98

Reddit: /u/warlordjones

Steam: http://steamcommunity.com/id/warlordjones

Skype: arona.jones

Minecraft (and most other things) IGN: warlordjones