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=warlordjones= |
=warlordjones= |
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+ | {{#babel:en-gb|de-1|fr-1}} |
{{Userbox/Curator|000000|FFE880|FFD100|P||Steamcraft2|Combustion Boiler|SC2|black}} |
{{Userbox/Curator|000000|FFE880|FFD100|P||Steamcraft2|Combustion Boiler|SC2|black}} |
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* {{Status|wait|In progress}} Documenting [[Steamcraft2]]. |
* {{Status|wait|In progress}} Documenting [[Steamcraft2]]. |
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{{Project:Template documentation project/Progress bar|2|5}} |
{{Project:Template documentation project/Progress bar|2|5}} |
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− | ** {{Status| |
+ | ** {{Status|done|Complete:}} Transfer existing content from sc2.wikia.com |
** {{Status|done|Complete:}} Main Page |
** {{Status|done|Complete:}} Main Page |
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** {{Status|wait|In progress:}} Navbox |
** {{Status|wait|In progress:}} Navbox |
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** {{Status|done|Complete:}} Ender Pump + Quarry |
** {{Status|done|Complete:}} Ender Pump + Quarry |
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** {{Status|wait|In progress:}} Tools |
** {{Status|wait|In progress:}} Tools |
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− | **{{Status| |
+ | **{{Status|wait|In progress:}} Other Blocks and Items |
I'm so good at finishing what I start :P |
I'm so good at finishing what I start :P |
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==Notes to Self== |
==Notes to Self== |
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− | * Styleguide here: |
+ | * Styleguide here: [[Project:MOS]] |
− | * Use the correct categories! Category list here: |
+ | * Use the correct categories! Category list here: [[Template:Category hierarchy]] |
− | * |
+ | * [[Project:Article creation guideline]] is there for a reason, you noob. |
* Info dump of possible infobox arguments: http://pastebin.com/Bv8CBhBK |
* Info dump of possible infobox arguments: http://pastebin.com/Bv8CBhBK |
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− | * Tile Sheet Guide |
+ | * Tile Sheet Guide [[Project:Image uploading guideline]] and notes: |
{{QuoteBox|Basically, pull all the items you can from the assets within the zip folder of the mod (if there isn't one, follow the steps for a block). For blocks, open up NEI, pull up that mod with the largest GUI setting possible, and take a screenshot. From here, just edit out the background with a program (I personally use GIMP, I think Santa said he uses Photoshop). Once done, rename all the individual files to the correct name for the block or item. Because of this, the blocks will appear in a 3D image when called in articles. As for the sided textures, it's the same drill. |
{{QuoteBox|Basically, pull all the items you can from the assets within the zip folder of the mod (if there isn't one, follow the steps for a block). For blocks, open up NEI, pull up that mod with the largest GUI setting possible, and take a screenshot. From here, just edit out the background with a program (I personally use GIMP, I think Santa said he uses Photoshop). Once done, rename all the individual files to the correct name for the block or item. Because of this, the blocks will appear in a 3D image when called in articles. As for the sided textures, it's the same drill. |
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In the case of active vs. de-active, however, I use the one that the player will craft. So for example, if you're familiar with Blood Magic, the Sigil of the Greengrove is using the de-active texture since that's how it comes when crafted.|Padfoote, a helpful dude}} |
In the case of active vs. de-active, however, I use the one that the player will craft. So for example, if you're familiar with Blood Magic, the Sigil of the Greengrove is using the de-active texture since that's how it comes when crafted.|Padfoote, a helpful dude}} |
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− | * Crafting Grid system reference: |
+ | * Crafting Grid system reference: [[Project:CGG]] |
− | * |
+ | * Use {{Gc instead of {{G |
==Social Media== |
==Social Media== |
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Minecraft (and most other things) IGN: warlordjones |
Minecraft (and most other things) IGN: warlordjones |
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− | <languages/> |
+ | <languages /> |
Latest revision as of 01:01, 5 July 2019
warlordjones
Babel user information | ||||||
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Users by language |
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Steamcraft2 Curator |
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About Me
My interests:
- Gaming
- Steampunk
- Administrating the BrassBlocks Modded Minecraft Server, official server of Steamcraft2
- Warhammer 40k
- Coding. Java at the moment, mainly Minecraft Mods. Also do some HTML/CSS/Javascript, and I did dabble in Unity.
- Art, sometimes.
- Browsing reddit, and various forums.
- Writing articles for a certain wiki.
Currrent Wiki Projects
- In progress Documenting Steamcraft2.
40% (2/5)
40% (2/5)
- Complete: Transfer existing content from sc2.wikia.com
- Complete: Main Page
- In progress: Navbox
- In progress: Basic pages
- Complete: Icons
- In progress Documenting Chisel (TheCricket26). ON HOLD while I do Steamcraft2
25% (1/4)
25% (1/4)
- Complete: Main Page
- In progress: Navbox
- In progress: Basic pages
- Uploaded: Icons
- In progress Documenting Extra Utilities. ON HOLD while I do Chisel 2
71.4286% (5/7)
71.4286% (5/7)
- Complete: Navbox
- Complete: Main Page
- Complete: Icons
- Complete: Generators
- Complete: Ender Pump + Quarry
- In progress: Tools
- In progress: Other Blocks and Items
I'm so good at finishing what I start :P
Minecraft Mods
- Steamcraft2 - a steampunk mod I am working on with another guy named DecebalDecebal. Together we call ourselves the BrassCoders.
- Contributor to Chisel (TheCricket26)
- I've also contributed to BuildCraft
Notes to Self
- Styleguide here: Project:MOS
- Use the correct categories! Category list here: Template:Category hierarchy
- Project:Article creation guideline is there for a reason, you noob.
- Info dump of possible infobox arguments: http://pastebin.com/Bv8CBhBK
- Tile Sheet Guide Project:Image uploading guideline and notes:
“
”
Basically, pull all the items you can from the assets within the zip folder of the mod (if there isn't one, follow the steps for a block). For blocks, open up NEI, pull up that mod with the largest GUI setting possible, and take a screenshot. From here, just edit out the background with a program (I personally use GIMP, I think Santa said he uses Photoshop). Once done, rename all the individual files to the correct name for the block or item. Because of this, the blocks will appear in a 3D image when called in articles. As for the sided textures, it's the same drill.
In the case of active vs. de-active, however, I use the one that the player will craft. So for example, if you're familiar with Blood Magic, the Sigil of the Greengrove is using the de-active texture since that's how it comes when crafted.
- Crafting Grid system reference: Project:CGG
- Use {{Gc instead of {{G
Social Media
Twitter: @Jacknife98
Reddit: /u/warlordjones
Steam: http://steamcommunity.com/id/warlordjones
Skype: arona.jones
Minecraft (and most other things) IGN: warlordjones