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The Vampire is a mob that the player can become in Witchery. They do not spawn naturally; they must be sired by a level 9 vampire or higher. Becoming one grants the player abilities such as Night Vision, an active speed buff, and adding knockback to attacks. Vampires are still weak to sunlight and cannot come close to garlic garlands.

Becoming a vampire

There are two ways of becoming a vampire: being sired by a level 9 vampire or higher, or by completing the Creatures of the Night ritual outlined in the book Observations of an Immortal.

Weaknesses

  • Garlic: Non-player vampires are unable to draw close to Garlic Garlands and cannot destroy them. If a player Vampire destroys a Garland they will be set on fire.
  • Sunlight: Low-level vampires (below level 5) will perish almost instantly when exposed to sunlight. From level 5 onwards Vampires gain some resistance to sunlight, though any Blood they have stored will deplete quickly.
  • Fire: Despite gaining resistance to most forms of damage, Vampires will still take normal damage from fire and can still be lit.
  • Normal food consumption: Attempting to eat food items will result in a Hunger debuff.
  • Loss of protection from Death Protection Poppets: Vampires cannot be protected by the Poppet

Strengths

  • Increased attack damage
  • New vampiric abilities
  • Increased resistance to most forms of damage (except fire)
  • Poison and disease immunity
  • Hunger regeneration from Blood Pool
  • Protection from Vampiric Poppets

Levels


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