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This page is about the Witch Water added by Ex Nihilo for 1.7.10. For other uses, see Witchwater.
Witch Water

ModEx Nihilo
TypeFluid

Witch Water is a fluid added by Ex Nihilo which can be used to transform items and mobs.

Obtaining[]

To create Witch Water, right-click a Water-filled Barrel with Mushroom Stew or Ancient Spores. A Water-filled Barrel will also turn into Witch Water if placed near Mycelium. The time it takes to transform is based on the amount of nearby Mycelium blocks.

Usage[]

Barrel[]

While in a Barrel, Witch Water can be combined with certain other items to transform them.

Barrel Processing
Initial Contents Added Item Product Time

Witch Water

Azure Bluet

Peony
Instantaneous

Witch Water

Creepy Doll

Enderman
50 seconds

Witch Water

Dandelion

Sunflower
Instantaneous

Witch Water

Fern

Large Fern
Instantaneous

Witch Water

Grass

Double Tallgrass
Instantaneous

Witch Water

Oak Sapling

Dark Oak Sapling
Instantaneous

Witch Water

Poppy

Rose Bush
Instantaneous

Witch Water

Sand

Soul Sand
Instantaneous

Fluid[]

Witch Water can be removed from a Barrel with a Bucket (or fluid transporters such as Fluiducts). When placed in the world, Witch Water flows up to 7 blocks (like Water). Some mobs who come into contact with Witch Water are transformed:

Mob Transformations
Input Output

Creeper

Charged Creeper

Skeleton

Wither Skeleton

Pig

Zombie Pigman

Squid

Ghast

Villager

Zombie Villager

Players (and friendly mobs not transformed by Witch Water) in contact with Witch Water are subjected to Blindness, Slowness, Weakness III, and Wither effects, and the effects persist for 10 seconds after losing contact.



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