Wolfman Form | |
---|---|
Mod | Witchery |
Type | Mechanic |
Witchery Information | |||
---|---|---|---|
Ability type | Werewolf | ||
Required level | 5 | ||
Maximum blood | {{{bloodmax}}} | ||
Altar Power produced | {{{altarpowerproduced}}} | ||
Altar Power required | {{{altarpowerneeded}}} | ||
Altar Power required for brew | {{{altarpowerbrew}}} | ||
Altar Power required for ritual | {{{altarpowerritual}}} | ||
Effect level | {{{brewlevel}}} | ||
Brew component type | {{{componenttype}}} |
The Wolfman Form is a mechanic from Witchery. It is a physical form that the player can transform into when they reach Level 5 in Lycanthropy. The player will transform into Wolfman Form during a full moon night if they do not have a Moon Charm in their inventory (instead of Wolf Form). Alternatively, they can choose to transform if they have the charm in their inventory by holding shift-right click with it.
Positive changes[]
- Faster movement speed
- Significantly longer and higher jump
- Immune to poison and disease
- Natural resistance and incoming damage cap (even better than the Wolf Form)
- Night Vision
- Step assist (the player does not need to jump to get over 1 block)
- Up to 20 hearts of health added
- Unarmed damage increase
Negative changes[]
- Cannot wear any form of armor
- Cannot hold any item except for the Moon Charm (any other item held will be dropped on the ground)
- Cannot use weapons (If a weapon is successfully held, its statistics are ignored)
- Weak to silver; the wolfman takes double damage from silver and it ignores their natural resistance and incoming damage cap